5 Days with Tiffany by goblin

[raw]
made by goblin for LD32 (JAM)
5 Days with Tiffany!
Tiffany is a little girl that is not popular in a all-boy school. Boys don't want to play with her, she's different. Tiffany tries to find some unconventional weapon so that she can persuade them into playing with her. That's when she finds the hula hoop that sends anything that passes through it to another dimension. The PACHINKO dimension. That's where it all begins...

USE THE HULA!
- Catch the boys that are displayed on the right hand side so you can have a tea party!
- Catching a wrong boy will dissapoint Tiffany and ruin the day.
- Avoid the teachers. Catching a boy near a teacher will get you suspended. Tip: Watch their faces! If they are angry - you are too close!
- The boys you capture a sent to a PACHINKO-universe! They have a 1/3 chance to get out by landing in the middle cup!


CONTROLS
Movement: W,A,S,D
UseTheHula: Space


We hope you enjoy the game!

Ratings

Coolness 100% 1
Overall(Jam) 2.83 829
Audio(Jam) 2.86 479
Fun(Jam) 2.48 891
Graphics(Jam) 2.91 700
Humor(Jam) 3.02 445
Innovation(Jam) 2.97 598
Mood(Jam) 2.71 751
Theme(Jam) 3.72 257

Feedback

Dungeonation
21. Apr 2015 · 16:10 UTC
It's really hard to pinpoint when you are supposed to catch the kids and when you'll get a game over doing so. Still an interesting little game though. Nice job!
Fabraz
21. Apr 2015 · 16:11 UTC
Controls lag a lil' making it tough to control. Fun concept though.
crazyninjamofo
21. Apr 2015 · 19:10 UTC
The idea of two games going on simultaneously (portal capture on the left, and ball drop on the right) was a cool idea, but I felt like the controls were too slow and unresponsive to really attempt anything skillful with the ball drop. I liked the art, it reminded me of some old anime.
xirion11
21. Apr 2015 · 19:40 UTC
I loved the idea of the Pachinko! I struggled a little understanding that i had to find the right kids, but it was pretty fun
Pixel Heart
22. Apr 2015 · 13:08 UTC
Idea is cool! The game is really laggy btw :(
jk5000
22. Apr 2015 · 19:00 UTC
I like the sounds. But it is too difficult.
AinoraZ
22. Apr 2015 · 19:02 UTC
Controls were slow. Also, the game seems a little out of theme. I like the in general idea and with a little bit of improvement it could be quite addicting.
DKoding
22. Apr 2015 · 21:06 UTC
Where is waldo reinterpreted. Not a bad idea. Gameplay was a little slow and not my kind of game, but good job.
chikun Dev Team
23. Apr 2015 · 03:41 UTC
Interesting idea, having two games running. But as said before, controls were too slow I feel.
simon.parzer
23. Apr 2015 · 11:44 UTC
I had a good time with the story sequence. The game mechanics could be improved, sometimes the guards are not displayed angry but still catch you. Also, it would be good to have more responsive controls and diagonal movement. Were there any plans to turn the Pachinko universe into a separate minigame? It seems I can't really control anything on the right side of the screen.
goerp
23. Apr 2015 · 18:38 UTC
This is not just an unconventional weapon, everything's unconventional.
What a weird idea with the pinball on the right side.
I like the graphics and the sounds, they go great together. Although I cannot see very clearly if the teachers are looking angry.

very very original.
ArcturusDeluxe
23. Apr 2015 · 18:55 UTC
Cool game! The panchinko game on the side is a neat idea. Graphics are ok as well. The controls are a little sluggish and unresponsive. Definitely lots of potential here though.
local minimum
23. Apr 2015 · 19:39 UTC
The music was nice and fitting and most of the graphics too. The game was both quite easy and hard. The latter mostly because of the collision detection for bumping into the enemies and when the hoop caught someone. It wasn't really clear to me. If I understood the right side it was completely passive except the "choice" of when to spawn someone through the hoop. But since everyone was running around on the left side it seemed more like a random factor I had very little control over. The play on the stereotypes of girls wanting to be still and have tea parties while the boys likes to run around. That these are different worlds. And so on. It really didn't sit well with me. I'm sorry.
Babiole
23. Apr 2015 · 20:16 UTC
Kind of unexpected, I liked the concept ! Some improvements on the controls would be nice ^^
lucidsheep
24. Apr 2015 · 17:22 UTC
the core game is way too hard and clunky, but the plinko meta component is really interesting. its a cool idea.
puppetmaster
24. Apr 2015 · 17:36 UTC
Very cute! Lovely voice and background music. Hard to control and aim.
sebasRez
24. Apr 2015 · 19:57 UTC
Haha this was pretty funny, and it was very different as well with the mini game on the side. I think maybe the cups should be taken out when you get the ball inside unless I missed something. and maybe the movement can be worked on to be more fluid but funny indeed.
Blobo
25. Apr 2015 · 02:29 UTC
The controls were really slow. the graphics were nice though.
CarlsonAndPeeters
25. Apr 2015 · 06:08 UTC
Interesting idea; found the controls a little too sluggish to play effectively, and the teachers' faces didn't seem to match whether or not they could see you. Fun use of the theme though. That girl is creepy!
Shimone
25. Apr 2015 · 11:57 UTC
Nice idea! I liked the audio a lot, especially the background sounds really fit this game. Graphics could be improved, but a good game overall.
badlydrawnrod
25. Apr 2015 · 14:18 UTC
Found a little bug in that the spawn point for one of the teachers was the place that I happened to be standing as a level started, trapping me between the teacher and the edge of the game.

That aside, it was fun to play, with amusing animations and sound effects. It reminds me of some of the Wii games that you get in Wario Ware.
Thingo Studios
26. Apr 2015 · 16:34 UTC
I feel like a lot of the game wasn't immediately obvious; it's a bit hard to tell when you're in the teacher's line of sight, for instance. And as much as I love the Pachinko universe, I wish you could choose where to drop the boys so that it wasn't just "you have a 1/3rd chance of having to recapture them."

Still, it's super cute. No objections here.
MonoS
26. Apr 2015 · 18:46 UTC
This is one of the cruelest game i've played in this edition XD [in a positive way]

The concept is fun, but the isometric view and the laggy controls make it a bit frustrating, a lot of time o thought to have caught a boy but NOPE.
steboots
26. Apr 2015 · 19:27 UTC
This game sums up how most of my relationships went. It was very clever after you READ THE DESCRIPTION haha
bace1000
27. Apr 2015 · 07:01 UTC
Needs a tutorial but the graphic style is pretty funny ;)