Angler Cell by PlasterPhantom
Angler Cell is our entry for Ludum Dare 32. Your unconventional weapons are FISH! Smack fish up with other fish!
Controls:
General movement: W-A-S-D
Attacking with fishy weapon: Left Mouse
Throwing puffer fish: Middle Mouse
Switching main weapon: 1-2
There is a world editor included in there, if you launch the game through a shortcut with the cvar "-editMode true" you will end up in the world editor we made during the jam.
We didn't get to finish the actual game, so we ended up making this instead.
Go smack some fish.
Controls:
General movement: W-A-S-D
Attacking with fishy weapon: Left Mouse
Throwing puffer fish: Middle Mouse
Switching main weapon: 1-2
There is a world editor included in there, if you launch the game through a shortcut with the cvar "-editMode true" you will end up in the world editor we made during the jam.
We didn't get to finish the actual game, so we ended up making this instead.
Go smack some fish.
| Windows | http://plasterphantom.itch.io/angler-cell |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=30185 |
Ratings
| Coolness | 36% | 1811 |
| Overall(Jam) | 3.23 | 504 |
| Audio(Jam) | 3.10 | 365 |
| Fun(Jam) | 2.86 | 645 |
| Graphics(Jam) | 4.74 | 8 |
| Humor(Jam) | 2.56 | 658 |
| Innovation(Jam) | 2.45 | 842 |
| Mood(Jam) | 3.74 | 113 |
| Theme(Jam) | 3.10 | 701 |
The graphics would be good if they weren't so dark. So don't get me wrong, they show a lot of work, but the result is lack of clarity and contrast. Music, well decent. Theme interesting, although again, I can barely understand why there are fish in a sort of factory or plant... I can't even say if there are more levels.
@Victor RNE, oh damn haha. Sorry about that. Also, I agree with you. There are not any more levels, it was more of just a representation of what we've created art wise since we couldn't make our gameplay goal.
Maybe I don't have DirectX10 installed, huh? >_<
If you're looking for the code we used for that shader, it's in 'shaders/post_processing_diffuse.fx". We had two uniforms for the shader, "Distortion" & "Flicker".
Thanks for the compliments by the way!