KnightsChop by infernalad

[raw]
made by infernalad for LD32 (JAM)
Hello, everyone! It's our first Ludum Dare and first game :)
Feedback is really appreciated!

CONTROLS
Left and Right mouse button to swing guillotine
Space to Restart

USED TOOLS
Unity 5
Photoshop
LMMS
Audacity

Ratings

Coolness 100% 1
Overall(Jam) 3.49 289
Audio(Jam) 3.11 359
Fun(Jam) 3.42 248
Graphics(Jam) 3.60 357
Humor(Jam) 2.83 530
Innovation(Jam) 3.52 247
Mood(Jam) 3.18 437
Theme(Jam) 3.59 352

Feedback

sentendo
20. Apr 2015 · 21:57 UTC
haha awesome guys!!! :D
Jasonsumm
20. Apr 2015 · 21:58 UTC
Lovely art :)
ManicMiner
20. Apr 2015 · 21:59 UTC
Might be my favourite entry from the Jam - really unique gameplay, very simple, but very compulsive - great audio, solid visuals, good music; the complete package!
r8berto
20. Apr 2015 · 22:00 UTC
Really good idea and the AI is very challenging.
Qui
20. Apr 2015 · 22:01 UTC
Original and well polished. I have always wanted to be a guillotine. With this game, my dream became true.
Aaranos
20. Apr 2015 · 23:53 UTC
I loved it. At first I wasn't quite sure how to control it or what I was really controlling but after a few tries I caught on. While it is a trap meant to kill it is an unconventional weapon to wield. The art was really well done too. Got a high score to prove I enjoyed it.
http://i.imgur.com/aFHha9C.png
HellBlazer
21. Apr 2015 · 07:43 UTC
Pretty original idea, and simple but fun gameplay. The AI is quite good, I like how the hesitate then dash for it.
KedumeBits
21. Apr 2015 · 08:22 UTC
Nice concept.
BadPaul34
21. Apr 2015 · 08:27 UTC
Haha nice job on the theme ^^ It reminds me a game where you play a trap, and a little warrior wants to go through you. Only based on timing though.

It becomes addictive quite fast, even if I don't stop raging (fuuuu get back here you thiefs, I'll cut your head doown ^^)
Good Job :)
DesignerNap
21. Apr 2015 · 10:03 UTC
Great entry, tricky but fun :)
ChaosCult
21. Apr 2015 · 11:07 UTC
Awesome! Easy to learn, hard to master, just as it should be.
chipcaramel
21. Apr 2015 · 13:23 UTC
I LOVE IT. Never would have thought a swinging blade would be both a weapon and a player character. Good job!
Tanser
21. Apr 2015 · 13:32 UTC
This is the best game I have played so far. The idea is simply amazing. I think I will even play more of it (going to save it on my desktop). Got hight score of 22. :D
Nikteddy92
21. Apr 2015 · 13:39 UTC
Woaaahhaha!! Great Idea!
I really liked it and I stayed there, chopping knight and laughing a lot. I love the art in the presentation, well done!
Bergara
21. Apr 2015 · 18:56 UTC
That's a very fun little game! I'd love to have a mobile version of that.
SadSmile
21. Apr 2015 · 19:48 UTC
Awsome game. Gj! :D
markusfisch
21. Apr 2015 · 20:04 UTC
Wow, cool intro graphics! Interesting and original idea. Liked the theme!
Xanderzoo
23. Apr 2015 · 14:44 UTC
Really fun, I got ten points.
ccglp
23. Apr 2015 · 14:48 UTC
39 highscore. This is a very good original idea guys. It's so impressive that this is your first game and first ludum. You guys are amazing!
VividReality
28. Apr 2015 · 19:16 UTC
Very nice graphic stills at the start of the game. I also enjoyed the challenge. This wasn't too easy.
waveformmodulations
29. Apr 2015 · 02:37 UTC
Was fun swinging the guilliotine around, the retro music was really neat.
ChaosCult
29. Apr 2015 · 14:12 UTC
Hey infernalad, I wanted to contact you but you haven't left any contact details anywhere. I found a Steam user with the same id - is that you? Reply to me there, or drop a line to highpriest@chaoscultgames.com please.
Yazara
29. Apr 2015 · 14:17 UTC
Wow, very nice and polished game!
PinkIndian
29. Apr 2015 · 14:23 UTC
Great! Very cool, very difficult. And really nice art in the beginning + love the story.
Franklin's Ghost
01. May 2015 · 15:58 UTC
Nice use of the theme and liked the simplicity of the mechanic, cleverly done. The intro drawings were a great way to setup the game.
Sergi Montaner
10. May 2015 · 22:36 UTC
I love the idea and the use of the theme.
The game was somewhat difficult, but since it is a survival its ok.
The AI sometimes does not very smart moves, like having the grail next to the exit and passing it to a guy near the blade.
ajopart
11. May 2015 · 03:45 UTC
Well done. Nice graphics and simple but efficient mechanisms.