You Only Dare Thrice by drakekin
You have been tasked with stealing the XN47 "unconventional weapon" weapons platform. The mission was a success, but on the way to the extraction point the three components of the weapon were stolen from you. Find them and get out before you're caught.
INSTRUCTIONS:
Left click and drag to move around the map. Right click and drag to rotate the viewport. Left click on buildings (the coloured cuboids) to look inside that building. Use the scroll wheel to zoom.
The panel on the left shows the actions you can take and the people you can interact with. The right hand panel shows you what's going on.
The spinning "^" shows you which building you are in. The spinning "!" shows you where your handler is. Sorry they're so small, the map was originally much larger, but as the actual game shrank it became unplayable on the larger map so I made the map smaller (making everything bigger) and forgot to make the markers scale too.
There are three components to the weapon you need to steal, each of the factions (National Crime Agency, Ender and Omnicorp) have one part.
People and buildings have affiliations. There is a 50% chance a person's affiliation will match the building they are in. If the person likes you (random chance) they will tell you where they think their faction's part is. There is a 50% chance they are right. Unaffiliated people will tell you where they think one of the parts is.
Once you have all three parts, you can go to your handler and WIN! (There is no you win screen, just a bold message in the timeline. Sorry. I ran out of time.)
INSTRUCTIONS:
Left click and drag to move around the map. Right click and drag to rotate the viewport. Left click on buildings (the coloured cuboids) to look inside that building. Use the scroll wheel to zoom.
The panel on the left shows the actions you can take and the people you can interact with. The right hand panel shows you what's going on.
The spinning "^" shows you which building you are in. The spinning "!" shows you where your handler is. Sorry they're so small, the map was originally much larger, but as the actual game shrank it became unplayable on the larger map so I made the map smaller (making everything bigger) and forgot to make the markers scale too.
There are three components to the weapon you need to steal, each of the factions (National Crime Agency, Ender and Omnicorp) have one part.
People and buildings have affiliations. There is a 50% chance a person's affiliation will match the building they are in. If the person likes you (random chance) they will tell you where they think their faction's part is. There is a 50% chance they are right. Unaffiliated people will tell you where they think one of the parts is.
Once you have all three parts, you can go to your handler and WIN! (There is no you win screen, just a bold message in the timeline. Sorry. I ran out of time.)
| Web | http://aetherfirma.github.io/LD32/test.html |
| Source | https://github.com/aetherfirma/LD32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=21100 |
Ratings
| Coolness | 46% | 1436 |
| Overall | 2.80 | 884 |
| Fun | 2.12 | 1073 |
| Graphics | 2.44 | 901 |
| Innovation | 3.56 | 248 |
| Mood | 2.95 | 533 |
| Theme | 2.56 | 1002 |
Great compo entry
Really stands out in the submission list. (not a platformer xD)
Aside from that, this was pretty decent. UI improvements would have helped the game significantly, as I constantly had to scroll pretty far to get important names and looked through the map finding the buildings. Strategy was pretty limited, and asking your handler wasn't particularly helpful for the majority of the game. Nice day/night cycle though :) If this were entered into the jam and was a bit more fleshed out it could be a really awesome game!
The handler only being able to take care of one request at a time is realistic, however the time it takes for her/him to get back to you is largely spent waiting for the info (unless I required to travel around the city all the time). This gives an interesting faux real-time feeling to the game (after all, you're not the only one searching for the components), but (to me personally!) having a button to skip to the next event would have helped. Have you thought about a round-based version of the game so far?
So my criticism boils down to me feeling constrained by the UI, that I want to see the whole map at once, something else to do while waiting for the handler, and some way that the information I gathered would be reflected in the game, e.g. every time an occupant mentions a certain building, it would get a little brighter than the rest and accumulated mentions would have it light up, or something.
Sorry, for the wall of text! I know, it's only 48 hrs but please keep working on it. The genre of cyberpunk detective thriller is so terribly neglected these days...
For a game based on information gathering, some kind of tracking would have been nice, either graphical (i.e. some kind of overlay on the buildings) or easily filterable in the Mission Timeline (e.g. filterable by event type, "person told me x", "clues from faction y", etc.)
But very enjoyable to play!