Ancient Drone by komilll
Controls:
WSAD - Movement
Space - Jumping
E - Sending ball to cursor
R - Returning ball to player
Left Mouse Button - Spear
Right Mouse Button - Explosion
Game done with 2-person team (komilll & Azargaz). It's simple platfomer with original fight system. You're controlling ball that can throw spear or cause explosion around itself.
In this game you can use double-jump by pressing "Space" in air and by holding "Space" key you can fall slower.
You have to avoid any darkness. Sometimes you'll stumble upon some light over darkness that will help you to pass through it. You have to enter into the light and stay inside until it grows again and you'll be able to escape.
Game was done by using Sebastian Lague 2D Controller (https://github.com/SebLague/2DPlatformer-Tutorial) and free sound effects from FreeSFX(www.freesfx.co.uk).
More our games:
https://komilll.itch.io/
https://azargaz.itch.io/
WSAD - Movement
Space - Jumping
E - Sending ball to cursor
R - Returning ball to player
Left Mouse Button - Spear
Right Mouse Button - Explosion
Game done with 2-person team (komilll & Azargaz). It's simple platfomer with original fight system. You're controlling ball that can throw spear or cause explosion around itself.
In this game you can use double-jump by pressing "Space" in air and by holding "Space" key you can fall slower.
You have to avoid any darkness. Sometimes you'll stumble upon some light over darkness that will help you to pass through it. You have to enter into the light and stay inside until it grows again and you'll be able to escape.
Game was done by using Sebastian Lague 2D Controller (https://github.com/SebLague/2DPlatformer-Tutorial) and free sound effects from FreeSFX(www.freesfx.co.uk).
More our games:
https://komilll.itch.io/
https://azargaz.itch.io/
Congratulations!
@facelesstheone
The input was put into FixedUpdate in player controller and that's the reason for not responsive controls. Since there wasn't much time we couldn't rebuild it but we're aware that it may be anoying.
Sometimes, we cannot jump, I think this is a bug.
Despite that your idea is good.
You probably already know but there's something with the physics wrong. Not always I was able to jump, I don't know how do you confirms that the character is on ground but maybe casting two rays down, each one almost on the left and right edge of the physical body, could do the trick. If anyone of the two collides with ground you are ready to jump. Also, the falling speed (without the glide) seems too strong.
Maybe in a update you could improve the camera, make it follow the mouse cursor instead of the player? That will need some test. The orb moving to the cursor position is cool but... broke the game, the enemies are no match for her! Maybe adding some time limit to this, or making that mechanic become a power-up would be better.
Also, the life time of the arrows should not vary for the same kind of enemy, the player will expect one behavior and will see another; do make one archer with a different color (for him and the arrow), or some statue spitting a fireball. The player can stay above the birds, perhaps this is an opportunity to use them as moving platforms; maybe you can hide itens on a high place that can only be reached using the birds!
Keep up the good work! And sorry my broken english. ^^
As suggestion I could say to make a little delay in drone position update.
Something like:
drone.position = player.position - distance * 0.factor
Congratulations
Success!
I feel that the physics go counter to the intended mood though, at least how i perceive it. It feels like the game wants to have a lonely and expansive mood (maybe because it reminds me of Journey), but the fast movement and insane jump heights don't convey that at all. I think the game would benefit if it was slower overall, and the jumps lower.
Very solid entry though, great work!
There is sound of blowing wind from the very start of the game. Maybe you've switched off sound or some bug occured.
Level design is too difficult to start with.
It has a lot of potential, I would recommend redefining controls I think they could be much more simple.
Keep it up!