The Follower by Stending
The Follower is a story about a traveler, on a journey.
Your role is to accompany the traveler, experiencing all the challenges and dangers along the way. Sometimes it will require unconventional solutions just to make it safely.
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The game only takes 6 minutes, please try to get to the end before rating!
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The Unconventionnal Weapon is the player. You are the traveler's weapon.
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Interact with Mouse
Your role is to accompany the traveler, experiencing all the challenges and dangers along the way. Sometimes it will require unconventional solutions just to make it safely.
-----
The game only takes 6 minutes, please try to get to the end before rating!
-----
The Unconventionnal Weapon is the player. You are the traveler's weapon.
-----
Interact with Mouse
| Web | http://stending.itch.io/the-follower |
| Windows | http://www.mediafire.com/download/o8o4vcack81gha6/TheFollower.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=25361 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.38 | 374 |
| Audio(Jam) | 4.02 | 42 |
| Fun(Jam) | 2.69 | 760 |
| Graphics(Jam) | 4.15 | 124 |
| Humor(Jam) | 2.23 | 815 |
| Innovation(Jam) | 2.69 | 742 |
| Mood(Jam) | 4.08 | 35 |
| Theme(Jam) | 2.37 | 973 |
The music and art style are stunning, and the story has a really nice pace.
I wonder what the traveler was doing, and where they will be going next? Great atmosphere, well done.
Loved the art style and music. Came together in a very charming way.
A short, thought-provoking story, with a perfect ambience. I just love stuff like this. It's a shame, they always tend to be so short. This entry is more like an interactive lil' movie, than a game, but of course I'm not complaining. Shows that you can interpret the theme in such many ways.
Loved the art style, the dialogues, and the music. I'd love to help the traveller even more, in more complex situations, but I know, that 72hs are just not enough for everything we have in mind. (at least, in most of the cases)
I've found some anomalies though, that I thought to report:
* At first play, I've switched the game to full screen, and after the rest at night, next day the traveller's sprite disappeared. The game went on.
* If you let the camp-fire to die out, it's sprite will eventually emerge upside-down, growing. (Is that on purpose?)
* Tried the possibility of defeat at the road-piece with the monsters: after dying from a) a scorpion b) a spider, the dialogue "Wow, there are scorpions around here!" emerged twice, at the checkpoint-restart.
Small stuff, thought I mention them anyway.
Congratulations for submitting the game, keep up the good work!
While it does not focus much on the theme, it was an inspiring experience. Good luck with your next projects.
1. After the traveler slept, in the morning his sprite disappeared for the rest of the game;
2. I paused for a few seconds at the last, giant mound of rocks. Then, once I cleared them, the game jumped right to the end.
Something I would have liked to see would have been the use of tools of some kind to interact with the environment with, rather than straightforwardly clicking directly on things. Still, overall I enjoyed the game. :)
i wish it didn't pause when not in focus