The Panda Shoot n Scoot by ErikU

[raw]
made by ErikU for LD32 (COMPO)
Hey, thanks for checking out my third Ludum Dare entry. This one is called "The Panda Shoot n Scoot".

For this one I wanted to focus on learning some of the more advanced features of Unity. It meant the game had a high amount of time spent on the art - in fact, only the last few hours were spent on gameplay. Some features used include physically based shading, image effects, LOD, and Mecanim.

Objective:
The goal of the game is to destroy the metal pandas in the map by throwing seeds at them that sprout into bamboo. You'll need to chase them all down through the bamboo forest.

Controls:
Move - WASD
Shoot - Left click (after picking up the bag)

Considerations:
- The graphics settings can be pretty intense, so only choose Fantastic if you think your computer can handle it. If it starts to lag, you may want to turn down the settings.

- If you throw too many bamboo sprouts in the same area, the game might lag hard.

- There's an Easter egg out there - you'll know when you find it.

- The WebGL build complains of being out of memory. Sorry Chrome users! If you play the web build using the plugin, be sure to go full screen (right-click > Go Fullscreen).

Thank you very much for playing, and I hope you enjoy. I'd love to hear your thoughts.

Ratings

Coolness 42% 1601
Overall 3.04 680
Audio 2.24 737
Fun 2.81 760
Graphics 3.85 147
Humor 3.00 397
Innovation 3.27 433
Mood 2.61 809
Theme 3.72 249

Feedback

deathray
20. Apr 2015 · 03:23 UTC
I like the effect of the bamboo growing up and skewering things. The controls are a little wonky though -- but good for such a short time spent on the game play. The pandas are very nice-looking.
handkor
20. Apr 2015 · 03:24 UTC
Good Job, that's quite the jump.
The game ran fine until I over did it with the shoots in too small an area and it slowed down a bit.
Fanttum
20. Apr 2015 · 03:26 UTC
Hmmm interesting idea, haha. Deff looks nice, so good job there. Could use a bit more actual gameplay.
davidcmcdonald
20. Apr 2015 · 03:26 UTC
Besides the game crashing here and there i say well done :)
Joris
20. Apr 2015 · 03:30 UTC
The game looks really nice. My mouse kept going to my second monitor which was really annoying.
ito123456789
20. Apr 2015 · 03:31 UTC
Nice graphics, but at the same time it's too heavy on them. The bamboo growing effect is great.
Dickie
20. Apr 2015 · 03:31 UTC
well I've never played anything like that before, was a little skeptical at the beginning but you know what 360 noscoping a panda with bamboo shoots is damn fun

also interesting use of the unity default shader to make metal pandas. I didn't realise my graphics card could render that many bamboo shoots at once... and then I jumped and the world was way way larger than I thought it was.

if you paired up with an artist I could see you making some pretty fun/whimsical games
togie
20. Apr 2015 · 03:33 UTC
I had alot of fun playing this ... I was a little upset you made the seeds not able to fall under the player lol.

Running through the bamboo really feels intense though!
Languard
20. Apr 2015 · 03:34 UTC
Loved the theme and general idea behind the game. However, the controls felt like I was skating around on ice, and it was very hard to actually hit the metal pandas. It also became hard to find them once I was down to the last two.
Wow
20. Apr 2015 · 03:45 UTC
Very pretty and fun, liked the concept. The sound I think was decent, it felt good to hit things but the shooting sound got old. I'm so impressed by the graphics though. what a pretty game.
KedumeBits
20. Apr 2015 · 11:38 UTC
Good job for only 48 hours. I love the graphics and the blur effect on moving around.
syncxzoz
25. Apr 2015 · 16:39 UTC
hard to conrol..
Yaroslav Kravtsov
03. May 2015 · 23:02 UTC
Ha-ha. I felt from the map and complete the game :o)
You should lock the cursor. Look for CursorLockMode in Unity.
SledKnight
10. May 2015 · 16:50 UTC
Hard to tell were I was aiming. Interesting concept. I like the bamboo shoots.
jshaffer94247
10. May 2015 · 19:14 UTC
I had a really hard time aiming, and my mouse seemed out of control. The game was a lot different once I realized I could jump and basically fly, but I'm not sure that was intended. Graphics were indeed very nice.