NOPAEW by Anikki
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NOTE: Please use SAFARI or FIREFOX if you want to play the web-version.
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Platformers aren't really my go-to genre, but i nevertheless wanted to make one for a while now. I didn't realize how much fun designing those levels can be. Easy distraction just "playtesting" and dreaming up ideas that couldn't possibly be implemented until Sunday night....
Anyway. Time's up, this is my 2nd LD, hope you enjoy it a little bit. Didn't have time for proper sound, So its probably best to just turn it off.
And I also admit I couldn't come up with a neat "unconventional weapon" that really seemed to create fun gameplay (i really drew blank there). Most ideas were just cosmetic variations to conventional weapons, which seemed pointless. So i decided to make it a "story" element (the easy way out) and tried to run with that.
Oh and one more thing: Terrain is destructible, if you have enough ammo, a remnant of features not implemented.
EDIT: MAC & PC versions should work the same as the web version but I have noticed some sprite mixups that aren't reproducible in the web version, so if you can, use the web player. Thanks! Also I forgot to add an Exit button, so please use CMD+Q (Mac) and ALT+F4 (WIN) to exit the game.
NOTE: Please use SAFARI or FIREFOX if you want to play the web-version.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Platformers aren't really my go-to genre, but i nevertheless wanted to make one for a while now. I didn't realize how much fun designing those levels can be. Easy distraction just "playtesting" and dreaming up ideas that couldn't possibly be implemented until Sunday night....
Anyway. Time's up, this is my 2nd LD, hope you enjoy it a little bit. Didn't have time for proper sound, So its probably best to just turn it off.
And I also admit I couldn't come up with a neat "unconventional weapon" that really seemed to create fun gameplay (i really drew blank there). Most ideas were just cosmetic variations to conventional weapons, which seemed pointless. So i decided to make it a "story" element (the easy way out) and tried to run with that.
Oh and one more thing: Terrain is destructible, if you have enough ammo, a remnant of features not implemented.
EDIT: MAC & PC versions should work the same as the web version but I have noticed some sprite mixups that aren't reproducible in the web version, so if you can, use the web player. Thanks! Also I forgot to add an Exit button, so please use CMD+Q (Mac) and ALT+F4 (WIN) to exit the game.
| Web (Unity) | http://anikki.com/ld32/index.html |
| Gameplay Video | https://vimeo.com/127142627 |
| OS/X + Windows (Bug-fixed) | http://anikki.com/ld32/nopaew.mac.zip |
| Source | http://anikki.com/ld32/nopaew.source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=46696 |
Ratings
| Coolness | 71% | 3 |
| Overall | 3.70 | 137 |
| Fun | 3.53 | 206 |
| Graphics | 4.40 | 25 |
| Humor | 2.49 | 676 |
| Innovation | 2.78 | 765 |
| Mood | 3.64 | 109 |
| Theme | 2.78 | 920 |
The graphics are great, and the way you integrated your pixel-art into the level design was absolutely fantastic.
If I had one complaint, it's the respawn times makes dying really brutal... And I died a lot in games like these. But it may be on my end.
Really good job.
There should be 'win_Data'
folder next to the executable
Great art, platforming controls are solid but some jumps are a little tricky to make.
Anyway - NOPAEW, beautiful graphics, really inspiring. The parallax, the chunky pixels, the particles, colours everything is just perfect. Didn't have any respawn issues unlike others but I did play the downloaded version instead of the web one. Wish you had variable height jumping, feels a little bit old school. Overall, totally inspired work - well done!
Bug:
I think sometimes held keys and ammo are lost on respawn, but they don't reappear in the level. So locked doors become problematic. Other times the held keys and ammo are kept on respawn.
The game defeated me. I became stuck without keys.
@RockhopperGames its fixed now, upload was corrupted.
I love the graphic and gameplay!
Really great! :D
after the first area it was a lot easier and i kinda just fell a bunch until i found what i now know is the boss. i thought the game was very cool but didnt feel like i played it right, if that makes sense. good job :)
However, to really make use of this and to prevent pointless deaths, I could've used a bit of a delay between enemies noticing me and them shooting.
Feels very solid, even the sound.
So, a great entry, a great game, fucking hard, but I feel some design choices could have made to make it a BETTER GAME, not necessarily easier, but more fun and nuanced, and not waste the mechanics you've put in because noone could use them.
Good job :)
A couple of Tips to succeed in the game:
Checkpoints save keys, terrain and ammo. If not, thats a bug. Doesn't happen for me, so if you have any ideas when and where it happens, any points would be much appreciated. Also: you can use them again after picking up ammo or keys you want to keep.
Enemies shoot too fast: The idea I was aiming for is to time your jumps. In some places you have to trigger a shot and pass the gun-block inbetween shots (tried it with a delay on first shot, takes out much of the fun). Also notice there is no variable jump height, so you can develop repeatable patterns in your jump sequences. Also, there should always be an alternate path to where you want to go.
Enemies are tough: shoot them from behind, they shoot only when you are in front of them.
Destructible terrain: Idea was that in some places you have only one chance to get somewhere, while other times it opens new paths.
The game is unfair: Yes, i can see that in places... definately needs some polishing. Your comments help a lot towards that end.
Thanks again for playing.
Good job!
Unfortunately, it's also one of the few entries that requires the play to actually be *skilled* -- so I didn't get very far myself :(
Great graphics, great mood -- I didn't get far enough to see how the theme played out.
http://ludumdare.com/compo/2015/04/27/my-top-10-platformer-games-of-ludum-dare-32/
I think that there is a problem with the destructible terrain. There were some spikes near the beginning that were blown up, but they could still kill me. So I ended up with this jump with some invisible spikes floating in the air. It made things a little tricky!
I died so much in this game and it was hilarious :D
With some tweaks, this could be a highly amusing and fun game!
graphics are great!
small gripes: spikes would still kill you eventhough they had been destroyed (the second one at the beginning of the game for me), and the hitbox of the spikes seemd a bit unfair at times.
great job!
Only complaints: not enough respawn points (on the beginning of the game particularly); and sometimes some keys disappear after dying. I managed to get through the end, though :)
Would have loved more keys and ammo ;-)
Great little game!