Egyptian Builder by BurntFeelings
You are the last Eqyptian builder after the robots attacked. You must save Eqypt with your skill.
==============================================================================
Controls
arrow Keys = movement
Space = throw your Gears
R = restart
==============================================================================
---------------------------------SPOILERS-------------------------------------
There are 3 kinds of robots
normal- you can hit him anywhere
high- you can hit him only in the body
Shield- you can hit him in the back
==============================================================================
Controls
arrow Keys = movement
Space = throw your Gears
R = restart
==============================================================================
---------------------------------SPOILERS-------------------------------------
There are 3 kinds of robots
normal- you can hit him anywhere
high- you can hit him only in the body
Shield- you can hit him in the back
and IMO the trap collision a little too big, since i die even before step on it
That said, it's the jam game i've played for longest so you must have done somethings right :D
Game is difficult as the view is too "zoomed in", making it difficult to tell where you land after you jump and only your immediate surroundings are known at all times. Neat though.
This was so much fun and i will definitely participate in the next ludum dare. Once again Thank you for your feedback
@kazoo @PetterBergmar @KevKevOnFire @Capt Nemo @onyon @Ghen @FaelD @burnedkirby @Qwaklak
The only problem I have is the collision. I guess you didn't use Unity's built in colliders and OnTriggerEnter or OnCollision? Next time I would use that, makes the game a bit less frustrating :)
You should "unzooom" a little.
good work ! :)
The main problem I have encountered is the one with the colliders. I've seen you are using Unity, so I recommend you to fit your colliders in a smaller area or try the Polygon Collider 2D. Because it's a small project it won't consume too much resources and will be a more enjoyable game.
I would add some music and sfx, too.
Jump is a bit lingering.
Hit boxes too big. I died walking near spikes...?
It's challenging and the enemy variation is good. Looks like you have the patrolling AI down. ;)
I am also going to pile on the zoom issue.
Good job!