Get Off My Land by GarethIW

[raw]
made by GarethIW for LD32 (JAM)
By Gareth Williams (@garethiw), Carl Hughes (@devilqube) and Paul Yendley (@gredgie)

The evil bankers are coming to reposess your farm. You don't have any guns at hand to defeat them, so you'll have to use the only thing you have a plentiful supply of - livestock!

To Play:

Space/X/Joypad A/Joypad X to start

- Pick up animals and throw them at the bankers
- Smash the bankers' SALE signs as fast as possible!
- Once five signs are put up, your farm goes to auction! Knock down a sign to survive!
- Survive as many days as possible

Cursor Arrows or Joypad left stick - Movement
Keyboard X or Joypad A - Pick up animal / throw animal / smash sign
Keyboard Space or Joypad X - Jump

Oh if you go fullscreen, hit alt+enter to get back to desktop!


Tools Used:
Unity/C#
MagicaVoxel
PicaVoxel
Photoshop
Audacity


Wooo! We fixed the webplayer/Linux crashing bug! Game now compatible with webplayer on Mac, and standalone on Linux. We recommend choosing (in order of preference) Standalone > Webplayer > WebGL

Ratings

Coolness 94% 2
Overall(Jam) 3.86 89
Audio(Jam) 3.42 212
Fun(Jam) 3.82 80
Graphics(Jam) 4.43 54
Humor(Jam) 4.04 34
Innovation(Jam) 3.49 261
Mood(Jam) 3.55 182
Theme(Jam) 4.08 59

Feedback

goadrich
21. Apr 2015 · 03:36 UTC
The screenshots look great! I was unable to run your game, it loaded the Day 01 screen, then crashed on me. I was running the web version in Firefox, and received the message "The content was stopped because a fatal content error has been detected."
gredgie
21. Apr 2015 · 08:57 UTC
Are you on a Mac perchance? I recall us having some teething issues with the Mac web player, since the Windows one seems to be working fine in Firefox.
🎤 GarethIW
21. Apr 2015 · 09:15 UTC
If you find the web player crashes for you, the native build should work fine.
juaxix
21. Apr 2015 · 18:15 UTC
This is fun, i like how you designed each feature with animals :)
panurge
21. Apr 2015 · 19:54 UTC
Took me a few moments to get used to the controls but I had a lot of fun with this when I did. My favourite jam game so far. Loved the different animals (llamas!) and the gameplay was nicely balanced. Great presentation too.

By the way, the title of the game and the 'IW' in your name were enough to pique my interest... Really good to see some other caulkheads in gamedev! :)
hellforge
22. Apr 2015 · 08:40 UTC
Great entry! We love the style - all the animals are so cute!
daredevildave
22. Apr 2015 · 09:22 UTC
I can't get the webplayer or webgl version to load :'-(
🎤 GarethIW
22. Apr 2015 · 09:27 UTC
Sorry to hear that. Huge apologies to anyone that can't get the game to run. The crash is completely random and doesn't produce a meaningful error in the player logs, so I'm unable to fix. Really, really frustrating.

My Mac Mini does seem to run the executable build without issue though, so maybe try that if you're on a Mac.

I have managed to run the WebGL build in FF, Chrome and Safari on Mac, and Firefox and Chrome on Linux Mint 14. It's really not reliable though :(
daredevildave
22. Apr 2015 · 09:28 UTC
Lovely, lovely looking game. Camera is a bit twitchy for my liking... but good fun.
Pixel Heart
22. Apr 2015 · 09:28 UTC
This is a really solid entry! I liked the idea, i like the polished gameplay but most of all i loved the graphics! You did an amazing job guys!
HotBoxGames
22. Apr 2015 · 09:33 UTC
Nice audio and graphics, really impressive level of polish for the time frame. Nice
retrophantom
22. Apr 2015 · 09:45 UTC
love the sfx, fun and cute game.
Krunoslav
22. Apr 2015 · 09:54 UTC
Very nice graphics and animatioss. It is true that the camara is weird. But the game is very very fun.
Mixer
22. Apr 2015 · 10:02 UTC
All 4 and 5 stars, this game was just great. Art and particles were great, sounds were entertaining and gameplay superb. Well done.
Suhvan4ik
22. Apr 2015 · 10:30 UTC
Very fun game!
asobi tech
22. Apr 2015 · 10:41 UTC
Web version fails to download data file.
WebGL version fills the loading bar then stops.
I'm using Safari on a Mac.

Really enjoyed taking the zelda idea of picking up and hurling chickens to the next level.
Lovely graphics art style :D
asobi tech
22. Apr 2015 · 10:47 UTC
I spoke too soon the WebGL version eventually loaded and started playing.
The camera gets disorientating and nauseous after a while.
🎤 GarethIW
22. Apr 2015 · 10:50 UTC
Gah, webplayer version fixed - although it'll more than likely still crash on the mac due to reasons explained above. The WebGL version behaves oddly, sometimes it loads instantly, sometimes it takes a while (like 30 seconds) after the bar has filled. Sometimes a ctrl+refresh moves it along.
🎤 GarethIW
22. Apr 2015 · 10:58 UTC
Bad camera has been mentioned a few times - what do people dislike about it? Too fast? Too springy?

The idea was to have it move ahead of the player so you can see more in the direction of travel. Perhaps it does that too quickly? What about jumping, is there too much camera follow there?

Obviously I won't fix this for the jam submission, but would be nice to sort for a post-jam version.
Adreqi
22. Apr 2015 · 11:37 UTC
nice one :) I like the style.
One thing though : the camera movements are a bit uncomfortable. I wouldn't recommend it for motion-sick people.
🎤 GarethIW
22. Apr 2015 · 11:45 UTC
What do people think about fixing the camera on the jam submission? Would this fall under a valid interpretation of the "fixing" submission faq?:

"MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested."
AnimeGeek32
22. Apr 2015 · 11:51 UTC
Got up to day 11. Does this game go infinitely?
Birke
22. Apr 2015 · 11:54 UTC
I could not get the webplayer to run in Firefox on Windows 8.1
Sergi Montaner
22. Apr 2015 · 12:00 UTC
Love the voxel graphics and animations.
The llama sound is very funny.
The game is quite easy which is something not very common here.
Murchurl
22. Apr 2015 · 12:12 UTC
Crashes when I throw a chicken on an enemies head :(
TheCams
22. Apr 2015 · 12:14 UTC
The game looks great, I love the 3D pixel art. It's really fun to play too. "Get off my laaand!"
🎤 GarethIW
22. Apr 2015 · 12:15 UTC
Agh, never known Unity to have so many compatibility issues!

All I can suggest to those having issues is to a) try a different browser or b) download the standalone builds if you're on Windows or Mac.
strong99
22. Apr 2015 · 12:44 UTC
Funny game and I like the graphics a lot!
asobi tech
22. Apr 2015 · 13:23 UTC
The Camera is way too springy. It pans too quickly. Slow it's movement down and make it smoother.
rogueNoodle
22. Apr 2015 · 22:43 UTC
Made it as far as day 6 - had a lot of fun with this one! Camera made me a bit nauseous (I see now others had the same issue) - particularly when changing directions - but other than, awesome entry!
Xanjos
23. Apr 2015 · 12:08 UTC
This was so fun to play. I loved the voxel style and how hilariously well thought out the mechanics worked plus I liked how the tempo of the background music starts increasing when more signs are being put up. The only gripe I have however was that the camera tracking was a bit too rough and disorientating at times.
tummyache
24. Apr 2015 · 04:18 UTC
Worked for me, although the camera was very glitchy, it would lag behind at random rates and looked really choppy. Didn't really detract from the game, which was awesome.

Great voxel art and fantastic gameplay. Wish it ramped up in difficulty a little faster. I actually didn't realize I could destroy the signs the first try and still thought it was a pretty easy game even then.

Really great though. Loved it.
HeuGamer
26. Apr 2015 · 07:05 UTC
Cute graphics!
dyfer
26. Apr 2015 · 10:01 UTC
Very glitchy camera and the version just crashed but could play for a couple of minutes and it was fun.
reheated
26. Apr 2015 · 10:14 UTC
Really splendid. Got hooked and played it for ages. The graphics, SFX and speech are really good. I like the way the intensity of the music increases as more signs go up.
ironleonem
27. Apr 2015 · 01:17 UTC
Congratulations, this game has made me laugh the loudest so far out of Ludum Dare. This game is delightfully absurd and wonderfully ludicrous. I think my favorite moment was the first time a pig launched one of the enemies off screen. It was so unexpected I couldn't help but break down in giggles, ending my first play through.

Pros:
-Solid, innovative gameplay
-The sounds were great, just wish I had some light music.
-I was a little hesitant when I saw voxels, but you managed to create an engaging and immersive world! Thank you!

Cons:
-Knocked a point of fun for controls: Jump being B didn't make a lot of sense. I kept hammering the Y button expecting to jump, and wondering why it wasn't working. Also, making sign destruction the same key as animal throwing was a little frustrating.
-Again, a little light music would have been awesome.
-A lack of instructions or menus made me a little unsure of how to play at first.

Over all, this is one of my top picks for Ludum Dare. Great title, and I really hope you do more with this!!
puppetmaster
27. Apr 2015 · 18:18 UTC
Soo cool!! Voxel-Goat!!! :-) Camera made me seek!
Well done!!
elefantopia
28. Apr 2015 · 19:24 UTC
This game is Hectic, very hard and fun! And for some reason reminds me of MULE, probably the settler theme.
(Works well as standalone, breaks as webplayer)
sP0CkEr2
30. Apr 2015 · 04:17 UTC
this was an outstanding game - very well done a please sure to play - added to my favorites
BPO_Jeff
30. Apr 2015 · 21:20 UTC
lol this was fun, saw it on Noaksey's stream and wanted to try it. Clever concept and lots of polish esp given the time limit! Nicely done!
AsixJin
07. May 2015 · 06:49 UTC
Fun game but I got bored pretty quick. Also the jumping felt weird and I think there should be another button to smash the signs since it picks up animals 1st.
PianoRacerCollective
09. May 2015 · 10:27 UTC
Very nice graphics and mechanic. Had a lot of fun! The camera movement and the jump need more tweaking.