NEONAUT by pixelpotions
WASD to move (sorry AZERTY people, will fix soon)
SHIFT - Interact
ESC - Back
Screenshot #4 shows what every part on the ship is
INSTRUCTIONS
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The goal in NEONAUT is to reach 50.000 credits by doing TRADE CONTRACTS.
Select a TRADE CONTRACT on the NAVIGATION CONSOLE of the ship.
You can travel at IMPULSE speed or HYPER speed.
To complete the contract in the allotted time it is advised to travel at HYPER speed, but there will be a chance to be ambushed by SPACE PIRATES while traveling at HYPER speed.
PIRATES stop you from traveling by JAMMING your NAVIGATION CONSOLE.
Use the TACTICAL CONSOLE for manual control to defeat the PIRATES.
MOVE with the WASD keys in the TACTICAL CONSOLE to avoid enemy fire while lining up the shots of your AUTOMATED laser cannons.
The TACTICAL CONSOLE shows the RADAR as well as all vital ship functions including WEAPONS, ENGINES, HULL integrity, LIFE SUPPORT and OXYGEN.
When any of these break it is advised to repair them swiftly, especially during combat.
The time during combat slows down when not in the TACTICAL CONSOLE to allow for repairs to be made during combat.
Repair your ship by walking up to the damaged hull or machine and pressing and holding SHIFT.
The structural integrity of your ship will collapse if it has 5 ruptures.
OXYGEN will only start to drain when LIFE SUPPORT is broken, once this happens any rupture in your hull will increase the amount of oxygen that is drained per second.
Because your ship is old it will occasionally break when interacting with objects.
You can interact with the NAVIGATION CONSOLE, TACTICAL CONSOLE and the CASSETTE PLAYER by using SHIFT.
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02-09-2016 Added instruction text to this page and embedded the flash version, going to upload an HTML5 version soon.
02-09-2016 Uploaded a bugfree version of the game, still one thing missing which I had to disable for it to work namely the tutorialy/introductory part. Will add it soon. Will write a how to play section here tomorrow.
30-08-2016 There's a loop in the game somewhere, too tired to fix right now.
On Chrome it eventually goes past the error and you can play a bit more but the error breaks the game. Will fix after good nights sleep.
SHIFT - Interact
ESC - Back
Screenshot #4 shows what every part on the ship is
INSTRUCTIONS
***************************************************************************
The goal in NEONAUT is to reach 50.000 credits by doing TRADE CONTRACTS.
Select a TRADE CONTRACT on the NAVIGATION CONSOLE of the ship.
You can travel at IMPULSE speed or HYPER speed.
To complete the contract in the allotted time it is advised to travel at HYPER speed, but there will be a chance to be ambushed by SPACE PIRATES while traveling at HYPER speed.
PIRATES stop you from traveling by JAMMING your NAVIGATION CONSOLE.
Use the TACTICAL CONSOLE for manual control to defeat the PIRATES.
MOVE with the WASD keys in the TACTICAL CONSOLE to avoid enemy fire while lining up the shots of your AUTOMATED laser cannons.
The TACTICAL CONSOLE shows the RADAR as well as all vital ship functions including WEAPONS, ENGINES, HULL integrity, LIFE SUPPORT and OXYGEN.
When any of these break it is advised to repair them swiftly, especially during combat.
The time during combat slows down when not in the TACTICAL CONSOLE to allow for repairs to be made during combat.
Repair your ship by walking up to the damaged hull or machine and pressing and holding SHIFT.
The structural integrity of your ship will collapse if it has 5 ruptures.
OXYGEN will only start to drain when LIFE SUPPORT is broken, once this happens any rupture in your hull will increase the amount of oxygen that is drained per second.
Because your ship is old it will occasionally break when interacting with objects.
You can interact with the NAVIGATION CONSOLE, TACTICAL CONSOLE and the CASSETTE PLAYER by using SHIFT.
***************************************************************************
02-09-2016 Added instruction text to this page and embedded the flash version, going to upload an HTML5 version soon.
02-09-2016 Uploaded a bugfree version of the game, still one thing missing which I had to disable for it to work namely the tutorialy/introductory part. Will add it soon. Will write a how to play section here tomorrow.
30-08-2016 There's a loop in the game somewhere, too tired to fix right now.
On Chrome it eventually goes past the error and you can play a bit more but the error breaks the game. Will fix after good nights sleep.
| Web(flash) | http://www.firedupgames.com/LD36/ |
| Windows | http://www.firedupgames.com/LD36/LD36 - NEONAUT.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=63064 |
And i just realized you already mentioned it.
Looks cool so I'll play when you fix it. The art looks incredible.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
At first I completely didn't know what this was about. I thought it was meant as a sort of parody game, with the ship progressively breaking apart as it's an ancient technology and player always losing (I didn't even realise I can fix things). Only after reading the description I understood it was meant as an actual game. ^^'
Still, the audiovisuals were already pretty cool when I played the game the first time, and the next times it didn't change (maybe the letters could be larger, though). The pirates dogfighting aspect was pretty fun to play.
The aspect of choosing between safe slow travel or quick dangerous one would be interesting, but the fact that the game seems to offer nothing particularly interesting in the slow travel time, it generally is more fun to fight the pirates, anyway. ^^' Also, with no apparent to choose the tasks I can't even do any optimisation (plus, random rewards add unpleasant luck factor; i.e. depending on how generous RNG is, the game might end in more or fewer turns).
If there was ability to choose the tasks, as well as something fun to do when flying slowly, I feel the management aspect (aside from fighting and repairing aspects) would be pretty cool. Nonetheless, really neat entry. ^^
On a side note, rare deaf leopards seem to be quite common around there. ;)
@kapricornmedia Can you explain to me what is broken? What happens and where does it happen?
Excellent work on the art, though. The title screen looks amazing. Combat is also beautiful.
Although I would like to complain about the lack of UI (when walking around the ship) and how it makes more difficult to understand what's happening, I must agree that controlling a ship (specially an ancient tech) would most likely be like that. After a while, I was even able to easily parse all the information that I needed (although I'm still no sure what most of the components represent).
On the radar screen, I felt like there isn't much besides trying to avoid bullets and enemy ships. I may be wrong, but I didn't feel like trying to get closer to enemies helped aiming at them... However, encounters always resolved quite quickly, so I do think this is a problem at all.
The graphics are great, but they require some getting used to (specially within terminals). This isn't a bad thing, but I'm afraid it can turn some players down... D:
I really liked the chiptune-ish/lo-fi synth music! It's a perfect match to the pixel art graphics!
Amazing work! =D
Nice little game :) But unfortunately I died at 30000 credits since I was too greedy and wanted to go on immediately.
I did not understand what I had to do in the game. Only after reading the description here I had a clue. It would be nice if the game would teach the player how to play.
The console font is very stylish and fits well into the game but is hard to read. I admit that the text is not really important thus it's acceptable to be unintelligible.
It's not really a problem or a missing feature, but it would be nice if it was possible to walk in the 8 directions. The escape key to quit boards is a bit confusing when you have to use shift to interact with it in a first place.
Reading in game text was a bit difficult, it could be useful to increase the font size.
It's a good concept, it feels like FTL (the game) but with only you to do all the work on board manually. I would love to play this kind of game with a friend or more, a kind of starship simulator.
It was a nice & fun touch to add your logo on the lower right corner of boards' screens.
I would have loved some sort of tutorial telling me what to do and where to go. It's a great game.