Knight Time Day Time by ragnarolis
So. This is it.
GAME:
Knight-Time-Day-Time is a game about a knight wielding nothing but some scrappy armor and a toothbrush. Yes, I said toothbrush. He shoots toothpaste onto his enemy ghosts and hopes to get higher score than all his friends combined!
CONTROLS:
W-A-D to move around and jump
Left mouse button to shoot your dangerous toothpaste
Space button for the menu.
INFO:
This was our "studios" first entry in Ludum Dare and also our first, finished game. Finishing a game has always been a problem for us, so we can sleep like babies tonight.
We did change our game concept up twice though, but landed on this simple game in the end. We will continue with the character, artstyle and engine for a further, more fun game with more complexity.
This was a fun contest and you should definitely be excited to see more from us.
TEAM:
Ragnar Óli Sigurðsson - Programmer and game designer
Þorbergur Haraldsson - Lead sound guy, programmer and game designer
Kolmar Halldórsson - Main artist and map designer. He also had some crazy ideas.
TOOLS:
Game Maker Studio 8
BFXR.net
Audacity
PyxelEdit
-Red Shorts Studios
GAME:
Knight-Time-Day-Time is a game about a knight wielding nothing but some scrappy armor and a toothbrush. Yes, I said toothbrush. He shoots toothpaste onto his enemy ghosts and hopes to get higher score than all his friends combined!
CONTROLS:
W-A-D to move around and jump
Left mouse button to shoot your dangerous toothpaste
Space button for the menu.
INFO:
This was our "studios" first entry in Ludum Dare and also our first, finished game. Finishing a game has always been a problem for us, so we can sleep like babies tonight.
We did change our game concept up twice though, but landed on this simple game in the end. We will continue with the character, artstyle and engine for a further, more fun game with more complexity.
This was a fun contest and you should definitely be excited to see more from us.
TEAM:
Ragnar Óli Sigurðsson - Programmer and game designer
Þorbergur Haraldsson - Lead sound guy, programmer and game designer
Kolmar Halldórsson - Main artist and map designer. He also had some crazy ideas.
TOOLS:
Game Maker Studio 8
BFXR.net
Audacity
PyxelEdit
-Red Shorts Studios
Ratings
| Coolness | 37% | 1769 |
| Overall(Jam) | 2.35 | 1047 |
| Audio(Jam) | 2.00 | 645 |
| Fun(Jam) | 2.48 | 891 |
| Graphics(Jam) | 2.52 | 847 |
| Mood(Jam) | 2.22 | 953 |
| Theme(Jam) | 2.64 | 900 |
I hope your team works on more games, and perhaps does some more polishing on this and update it!
Bug - Using the in-game restart button when you die does not reset difficulty, so the first ghost after respawning. The game has to be closed and opened again to reset the difficulty.
Also feels like the shots should be auto-fire instead of semi-auto. Way too much clicking for how many enemies there are and how much life they have.
A few tweaks & polishing would improve it drastically, so keep it up!