{"author_link":"\/author\/bergara\/","author_name":"Bergara","author_uid":"39146","comments":[{"author_name":"MobsterSquirrel","author_uid":"51994","time":"Apr 21, 2015 @ 5:15am","epoch":1429593000,"text":"Man it's so simple but really addictive! Good job!"},{"author_name":"LandoSystems","author_uid":"18212","time":"Apr 21, 2015 @ 5:59am","epoch":1429595640,"text":"Great game play idea. The controls were a little touchy and it would have been nice to stay on platforms when they are moved by magnets, but fun nonetheless. Nice job!"},{"author_name":"infernalad","author_uid":"49126","time":"Apr 21, 2015 @ 7:16am","epoch":1429600260,"text":"Great concept! Really enjoyed it! :)"},{"author_name":"bace1000","author_uid":"51950","time":"Apr 21, 2015 @ 3:31pm","epoch":1429629960,"text":"The physics were odd in places, but very fun to play! Well done :D"},{"author_name":"Bergara","author_uid":"39146","time":"Apr 21, 2015 @ 6:34pm","epoch":1429640940,"text":"Thanks for the feedback, guys!\r<br\/>\r<br\/>@MobsterSquirrel Thanks!\r<br\/>\r<br\/>@LandoSystems I let inertia take you off the platform, because if it didn't than the player would be able to just surf it to the end of the level, wich also sounded like fun, so I had planned to add a level just for that, but time was not enough\r<br\/>\r<br\/>@infernalad Thanks you very much.\r<br\/>\r<br\/>@bace1000 The physics are something that I definitely wanted to work more on, as it can get really odd, specially when the player is involved with the steel beams. But thanks!"},{"author_name":"Pixel Heart","author_uid":"51121","time":"Apr 22, 2015 @ 12:57am","epoch":1429663920,"text":"Nice job, especially cause you said you didn't have much time! Now we want more levels, and music, and sound fx! :D"},{"author_name":"SmilingCat","author_uid":"21630","time":"Apr 22, 2015 @ 1:32am","epoch":1429666020,"text":"Such as simple yet effective mechanic, great job. I kept trying to abuse it by collecting up a ton of platforms, but I usually ended up knocking myself into a hole doing so and was forced to do things the proper way. Great job!"},{"author_name":"volkoivan","author_uid":"44824","time":"Apr 22, 2015 @ 9:19am","epoch":1429694040,"text":"niiice!\r<br\/>The thing that you need to restart from the beginning is frustrating, but the idea is nice and fun to play!\r<br\/>I give you 5\/5 for that!"},{"author_name":"Orava","author_uid":"24894","time":"Apr 22, 2015 @ 9:25am","epoch":1429694400,"text":"I loved going full Magneto and just holding LMB to gather everything around me, then flying around."},{"author_name":"morazor","author_uid":"37576","time":"Apr 22, 2015 @ 9:28am","epoch":1429694580,"text":"Cool concept and take on the theme, good job!\r<br\/>Moreover, I like to slam enemies in the face with tons of metal :D"},{"author_name":"edve98","author_uid":"45010","time":"Apr 22, 2015 @ 4:17pm","epoch":1429719120,"text":"You are using unity. Why wouldn't you port it to Linux? (And Mac probs, lol)"},{"author_name":"Taldius","author_uid":"12650","time":"Apr 23, 2015 @ 6:00pm","epoch":1429811700,"text":"This game is really funny, I love the randomness that the magnets create, but it makes also the game pretty hard.\r<br\/>Anyway, well done."},{"author_name":"SamH","author_uid":"26183","time":"Apr 26, 2015 @ 12:16pm","epoch":1430050260,"text":"Very nicely done, but also a bit frustrating; on multiple occasions I miscalculated my jump timing and had to restart from the beginning. Maybe add checkpoints? Or maybe there are checkpoints later in the game but I didn&rsquo;t reach them?\r<br\/>\r<br\/>The WebGL version lets me play on Linux, thanks for providing it."},{"author_name":"gruhn","author_uid":"50323","time":"Apr 26, 2015 @ 10:01pm","epoch":1430085360,"text":"Excellent mechanical! The game is very interesting and has good visual feedback"},{"author_name":"seankimdesign","author_uid":"38879","time":"Apr 26, 2015 @ 11:48pm","epoch":1430091780,"text":"Is the HTML game embedded on this page the submission version or post-comp version?"},{"author_name":"Bergara","author_uid":"39146","time":"Apr 26, 2015 @ 11:52pm","epoch":1430092020,"text":"@seankimdesign Forgot to mention that! It's the Post LD version."},{"author_name":"jacketsj","author_uid":"51647","time":"Apr 26, 2015 @ 11:57pm","epoch":1430092320,"text":"After rigorous attemps, I managed to beat the game in about 30 seconds."},{"author_name":"Bergara","author_uid":"39146","time":"Apr 27, 2015 @ 12:08am","epoch":1430092980,"text":"@jacketsj It gets easier the more you play. There's also a lot of room for hacking, like piling up a whole lot of bars and trying to surf them to the end. It just takes some  luck ;)"},{"author_name":"Plustech","author_uid":"50284","time":"Apr 27, 2015 @ 3:46am","epoch":1430106060,"text":"I wish there was less bounce when you move the brown steal beam, was really hard to get over that in the first hazard and I don't see how that is helping further on, looks cool but I think it could be tweaked to have less impact on the gameplay. I like the idea but the controls were a little funky as well as the physics. Try to concentrate on the controls, a good character control could make this game jump to the moon.\r<br\/>Cheers mate, nice entry."},{"author_name":"Bergara","author_uid":"39146","time":"Apr 27, 2015 @ 5:32am","epoch":1430112420,"text":"@Plustech Thanks for the feedback! In fact, I am not satisfied with the feels of the controls yet, I still have a lot of tweaks to do to try to get the right feel to it.\r<br\/>As for the brown beam, you can position it first and only then jump onto it. You can put it against a wall to stabilize it, or try to make a quick swipe while on it, there are many ways to do it, and my fault was that I didn't properly introduce them to the player. I'll expand the level and give more detailed instructions."},{"author_name":"jprogman","author_uid":"15225","time":"Apr 28, 2015 @ 10:18pm","epoch":1430259180,"text":"I was able to ride on a metal platform and move the magnetism across the level. Not really an exploit, but allowed me to get pass the level PDQ. :) The jumping is sort of unresponsive, but that is all what I'm concerned. Love the bat dying sound, heh."},{"author_name":"Fabraz","author_uid":"50665","time":"May 6, 2015 @ 8:40pm","epoch":1430944500,"text":"Art is basic, sound is basic but damn if the core mechanic isn't genius!\r<br\/>\r<br\/>Continue with this but make sure to focus on the thematics, make it pretty! In terms of mechanics, I'd adjust the values so that beams come to a halt faster! They're a little too jittery too long."},{"author_name":"panurge","author_uid":"21166","time":"May 6, 2015 @ 9:13pm","epoch":1430946480,"text":"Great mechanic! I would personally have liked more frequent checkpoints but this was a lot of fun in every regard."},{"author_name":"MiniBobbo","author_uid":"22584","time":"May 7, 2015 @ 12:01am","epoch":1430956560,"text":"Not much to add that hasn't already been said.  The game and concept were neat.  I really liked pulling things all over with the magnets.  It felt rather random though.  \r<br\/>\r<br\/>Also, some feedback with things like the bats getting you would be nice.  \r<br\/>\r<br\/>Good job!  The post compo is well on its way to a really neat game!"},{"author_name":"jcsirron","author_uid":"29257","time":"May 7, 2015 @ 12:44am","epoch":1430959140,"text":"I really enjoyed the  concept of using girders to get where I needed to go!  AND THANK YOU! You gave us a Unity game that quits gracefully!"},{"author_name":"SledKnight","author_uid":"52123","time":"May 7, 2015 @ 1:30am","epoch":1430961900,"text":"Nice little game!"},{"author_name":"jk5000","author_uid":"50889","time":"May 7, 2015 @ 7:18am","epoch":1430982780,"text":"The concept is quite good. The game is fun. Perhaps a bit short, but that's ok. well done."},{"author_name":"Zeriver","author_uid":"51756","time":"May 11, 2015 @ 11:37pm","epoch":1431387120,"text":"Hah, we made kinda similar games :D\r<br\/>Really nice idea and execution."}],"images":["ld32\/39146-ac8b0c8ebc8140bea3489b0841e6c213.jpg","ld32\/39146-12223b4d7d46525f7dfce8ab3ddc98bd.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/189192800\/WebGL_PostLD\/index.html","text":"Post LD - WebGL"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/189192800\/Maggie_PostLD.zip","text":"Post LD - Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/189192800\/Maggie_Linux_PostLD.zip","text":"Post LD - Linux"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/189192800\/MaggieWebGL_OptStripped\/index.html","text":"Pre LD - Web (WebGL - it takes a while to load)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/189192800\/Maggie.zip","text":"Pre LD - Windows"}],"metadata":{"g_key":"11225","g_author":"39146","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"11255","g_title":"Maggie","g_status":"UCHK1","g_place":"457","g_commentcount":"28","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/39146-shot0-1429570368.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/39146-shot1-1429570368.png-eq-900-500.jpg"],"text":"================\r\nGame Description\r\n================\r\n\r\nThe main character is named Maggie and the game is titled after her. She possesses a weapon called the Portable Remote High Power Self Sustaining Electro Magnetic Fields Generator. Or, as she likes to call it, the Horseshoe. It is capable of creating self sustaining magnetic fields, within a range, that will attract any close metals.\r\n\r\n\r\n========\r\nControls\r\n========\r\n\r\nA, D - move\r\nW - jump\r\nMouse click - create a magnetic point\r\nMouse hold - move magnetic point around\r\n\r\n\r\n=====\r\nNotes\r\n=====\r\nMy weekend was quite busy so I didn't get a lot of time to work on it, but I managed to get the core mechanics working and make a test level. Unfortunately, there was no enough time for me to put any audio in the game.\r\n\r\nAs of now, only the stand alone windows version seems to be working properly. The webplayer build has some odd gamebreaking glitch, breaking the core mechanic, and the WebGL version is not loading, at least not in my computer.\r\nI'll fix the web build glitch as soons as possible. Thanks!\r\n\r\nThe game embeded in this page is the Post LD version. To see what changed and\/or play the LD version, see below.\r\n\r\n=======\r\nUpdates\r\n=======\r\n\r\nThese are the updates in the Post LD versions:\r\n- Bug fixes;\r\n- Added music;\r\n- Added SFX;\r\n- Improved the physics a little;\r\n- Bats are now killable (gotta hit'em hard!)\r\n\r\nThe core mechanics hasn't changed with the updates, and I didn't add anything big, just the audio but it's not rateable anyway, so it should be okay to play the post ld version. I'll still keep the pre LD version just in case.\r\n\r\n=====\r\nTools\r\n=====\r\n- Unity 5\r\n- Paint.Net\r\n\r\n\r\n=======\r\nCredits\r\n=======\r\nGame Design and Programmin by Victor Bergara;\r\nImage assets by Kenney \"Asset Jesus\";\r\n\r\nA game by Victor Bergara.","title":"Maggie"}