{"author_link":"\/author\/dickie\/","author_name":"Dickie","author_uid":"31768","comments":[{"author_name":"TheBigShot","author_uid":"52247","time":"Apr 20, 2015 @ 3:52am","epoch":1429501620,"text":"Absolutely Beautiful! I love teh graphics. Very nicely done. Simple to learn and fun to play. The ship is a bit slow. But other than that its great. I also like the enemy attacks. Very nicely implemented."},{"author_name":"sydan","author_uid":"50347","time":"Apr 20, 2015 @ 3:53am","epoch":1429501680,"text":"Windows PC download doesn't contain a playable build :("},{"author_name":"mcmahoniel","author_uid":"50787","time":"Apr 20, 2015 @ 3:53am","epoch":1429501680,"text":"I liked this a lot. I had to work to get it to play on Mac, but it was worth it. It's a very interesting concept. A little bit difficult with keyboard\/mouse, but a lot of fun once you know what to do."},{"author_name":"sydan","author_uid":"50347","time":"Apr 20, 2015 @ 3:54am","epoch":1429501740,"text":"EDIT: Correction to my previous comment above, it does, I just horribly screwed up the unpacking. I need to go to bed... too many wonderful games to play! My apologies!"},{"author_name":"ito123456789","author_uid":"41433","time":"Apr 20, 2015 @ 3:55am","epoch":1429501800,"text":"Great graphics! Extremely hard game."},{"author_name":"sxmn","author_uid":"50772","time":"Apr 20, 2015 @ 3:58am","epoch":1429501980,"text":"nice simple aesthetic and the concept is one of the best i've seen so far\r<br\/>\r<br\/>KB\/M control and UI are a little wonky"},{"author_name":"binarycoder","author_uid":"7401","time":"Apr 20, 2015 @ 3:59am","epoch":1429502040,"text":"Very nice! Would like some sign that the enemy was damaged by the light"},{"author_name":"sydan","author_uid":"50347","time":"Apr 20, 2015 @ 4:00am","epoch":1429502100,"text":"Took me a little while to work out that I had a limited fire range but after that very good fun! I like the idea behind the mechanic, I'd love to see it turned into a much bigger game!"},{"author_name":"Nonameghost","author_uid":"20603","time":"Apr 20, 2015 @ 4:02am","epoch":1429502220,"text":"Good stuff! The asthetic is definitely the defining feature of the game. Those lights give it a very chilling atmosphere, as if I'm floating in a dust cloud in space. Love it! I couldn't find my controller but even with a key\/mouse it was solid! I would definitely say that making it framerate independent and fixing up the UI would make it even better. Also noticed that there seems to be no way to exit the game from fullscreen without alt-tabbing (A thing I forget all the time). But all-in-all a solid showing, I'll definitely come back to play again when I can locate my controller!"},{"author_name":"nassi","author_uid":"45156","time":"Apr 20, 2015 @ 11:33pm","epoch":1429572480,"text":"A bit fast for my tastes and it took me a whole round to figure out that you don't actually &quot;shoot&quot; the light but place it where the cursor is. Even then I sometimes had trouble actually killing the enemies. Would've liked some indicator as to how many shots and lives I have left.\r<br\/>\r<br\/>You got me good with the options. Twice. Lovely game over commentary too."},{"author_name":"Aevek","author_uid":"22124","time":"Apr 21, 2015 @ 6:26am","epoch":1429597260,"text":"Really cool. Looked stunning, and the mechanic of everything being from light made gameplay really tense, cool idea there. I played with a gamepad and got scores above 50."},{"author_name":"SteveSalmond","author_uid":"24965","time":"Apr 21, 2015 @ 9:37am","epoch":1429608720,"text":"Loved the control feel, that little ship is super zippy!  Visual style was great too, the way you did limited visibility is very cool. Nice work!"},{"author_name":"zsoltbartok","author_uid":"51686","time":"Apr 21, 2015 @ 5:10pm","epoch":1429635900,"text":"Great title and nice graphics!"},{"author_name":"Tanser","author_uid":"27381","time":"Apr 21, 2015 @ 8:31pm","epoch":1429647960,"text":"Very nice game :)"},{"author_name":"fixitteam","author_uid":"52954","time":"Apr 21, 2015 @ 8:38pm","epoch":1429648380,"text":"Really nice atmosphere. And once you get the hang of it, it can be quite fun, but it gets repetitive after a while."},{"author_name":"Ryusui","author_uid":"12635","time":"Apr 21, 2015 @ 8:44pm","epoch":1429648740,"text":"I love it. With some more polish, this concept could easily be refined into a commercial game."},{"author_name":"QuestionableQuality","author_uid":"53106","time":"Apr 22, 2015 @ 12:06am","epoch":1429660860,"text":"Nice, really like the atmosphere the lighting creates. It would be interesting the see the lights effect on enemies explored further.\r<br\/>\r<br\/>As you mentioned it was designed for the controller, but I think if you hid the mouse and had reticule remain at a constant relative position (unless mouse is moved) it would go a long way."},{"author_name":"peterfsat","author_uid":"21955","time":"Apr 22, 2015 @ 10:54pm","epoch":1429742940,"text":"Loved the graphics... Needs some ambient music!"},{"author_name":"plams","author_uid":"3099","time":"Apr 22, 2015 @ 10:55pm","epoch":1429743000,"text":"Nice atmosphere with lack of visibility"},{"author_name":"careless","author_uid":"32413","time":"Apr 22, 2015 @ 10:59pm","epoch":1429743240,"text":"Really nice look to the game!\r<br\/>\r<br\/>I flew around for some time with the block chasing me but never saw any other enemies? Placed lots of light so I could see the block.\r<br\/>\r<br\/>Think I totally missed the point somehow but its a very nice concept, the shop controlled nicely and it ran smoothly."},{"author_name":"dray","author_uid":"5284","time":"Apr 22, 2015 @ 11:32pm","epoch":1429745220,"text":"79, don't know if that is a good score or not. very nice game, art, sound and gameplay are all well made. the &quot;shooting&quot; is more pointing but i liked it. Very nice game"},{"author_name":"coderitual","author_uid":"22182","time":"Apr 23, 2015 @ 2:50pm","epoch":1429800300,"text":"Fantastic graphics style, also would fit my game :) Good work!"},{"author_name":"Hambone","author_uid":"41475","time":"Apr 23, 2015 @ 8:31pm","epoch":1429820760,"text":"Interesting concept!"},{"author_name":"jackrugile","author_uid":"26377","time":"Apr 25, 2015 @ 2:47am","epoch":1429929720,"text":"Getting 'The application &quot;doublenegative.app&quot; can't be opened' on Yosemite 10.10.2 for the Mac build."},{"author_name":"Dickie","author_uid":"31768","time":"Apr 27, 2015 @ 8:50pm","epoch":1430167500,"text":"Ah balls, I'm really sorry to Mac users but I have no way of testings, I'll try building again but without a Mac here I'm pretty stumped, sorry to the Apple users amongst us"},{"author_name":"Os_Reboot","author_uid":"45083","time":"May 1, 2015 @ 1:40pm","epoch":1430487300,"text":"Very smooth game, played well on a controller."},{"author_name":"nihilaleph","author_uid":"49665","time":"May 6, 2015 @ 4:17am","epoch":1430885520,"text":"Great job! Really liked the aesthetics and the concept!"},{"author_name":"Benjamin","author_uid":"2952","time":"May 11, 2015 @ 1:34pm","epoch":1431350940,"text":"There's a nice athmosphere but the keyboard + mouse contro lare almost unusable. why do you move cursor when player move ? Yo should probably let mouse control cursor only and dont let the player move interfere."},{"author_name":"Menesetsu","author_uid":"22515","time":"May 11, 2015 @ 1:37pm","epoch":1431351120,"text":"Such a beautiful entry here! I'm not sure it was a good idea to interfere aiming with movement keys, better to aim only by using mouse."}],"images":["ld32\/31768-660c1cb5e93e6bfcbf2827ffc35a8387.jpg","ld32\/31768-858de429ab486a3af2d2d5ce40b01fca.jpg","ld32\/31768-6b2a9e1f3f6659376cbe5f6bcf20f813.jpg","ld32\/31768-23141ed74e6181b8e00f0951287bf037.jpg"],"links":[{"url":"http:\/\/pixelscream.net\/doublenegative\/doublenegative_pc.rar","text":"Windows"},{"url":"http:\/\/pixelscream.net\/doublenegative\/doublenegative_mac.rar","text":"OS\/X"},{"url":"http:\/\/pixelscream.net\/doublenegative\/doublenegative_linux.rar","text":"Linux"},{"url":"http:\/\/pixelscream.net\/doublenegative\/doublenegative_source.rar","text":"Source"}],"metadata":{"g_key":"11245","g_author":"31768","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"11275","g_title":"DoubleNegative","g_status":"UCHK1","g_place":"167","g_commentcount":"29","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/31768-shot0-1429494677.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/31768-shot1-1429494677.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/31768-shot2-1429494677.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/31768-shot3-1429494677.png-eq-900-500.jpg"],"text":"A twin stick shooter where light is your only weapon, your health and the only way you can see the enemy.\r\ncareful, or you'll run out fast\r\n\r\nthe light you have is finite, fire it out to see your enemies heading towards you\r\nyou'll need some more to find them off, and if you get hit they'll take some light with them.\r\n\r\ncontrols:\r\nleft analogue stick \/ wsad : move\r\nright analogue stick \/ mouse : aim\r\nRB \/ Right click : fire\r\n\r\n\r\nnotes:\r\nStand alone on PC is what I've been playing on and testing on, it's the definitive version, I'm sorry for any trouble you have with the others. What with chrome's removal of the plugin and my reliance on lights it was just the way to go with this jam.\r\n\r\nI don't usually design for keyboard\/mouse set up and it's certainly had less balancing, if you have the option defiantly go with the controller as it offers a much better experience\r\n\r\ngeometrically it's a very simplistic games, it's all about the lighting, go for 'fantastic' on quality!\r\n\r\nand a final thought, *sigh* I know the gameplay's not framerate independent, the in browser version's kind of broken because of that, my apologies... or you could look at it as hard mode.\r\n\r\nif you have more indepth feedback, I'm more than happy to read it if emailed to contact at pixelscream.net\r\nI hope you enjoy\r\n\r\n\r\n*Edits: I have changed the rars, they now include a bit more instruction + a couple gifs to hopefully demonstrate what to do a little better as I had a lot of feedback irl about a tutorial*\r\n*Edit: sigh... well I tried to get it running consistently on web, but alas whilst I could get controller working pretty well keyboard and mouse (the way the majority have played it) is still broken to hell so that's a no go. but on the bright side in the process I fixed the bug where the character didn't flash on his invincibility frames, yay player feedback.\r\nAnyway, going to take a fork from this point and keep this the canonical version, going to implement a couple enemy variants that were planned in the jam on a different build just to appease myself.","title":"DoubleNegative"}