Ninja Swapper by Plustech
Swap Weapon Ninja Platformer for "LudumDare 32 Team - An Unconventional Weapon"
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Controls
Z or Space ---- Jump
X or Shift ------ Shoot
Arrows To Move
R to reset the room
ESC restart the game
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ONLY IF YOU FIND IT DIFFICULT
https://www.youtube.com/watch?v=i2PnvSI7kyo
*Changelog
Added a "reset room" button in case you get inside a wall due to the known bug.
Added alternative controls to avoid problems with special keyboards.
Change on the tutorial screen to display the new information.
Change the Main Screen art to match the new tutorial screen.
Fixed some exits letting you go to the other room without actually passing thru the door.
Fixed the spikes not matching the collider box.
*Known bug.
There is an issue in how the room is being called to the play area that may cause you to miss match colliders and get inside the walls. Press R to restart room if that happens.
If you are a twitter fan give me your thoughts at @Plus_Tech
---------------------------------------
Controls
Z or Space ---- Jump
X or Shift ------ Shoot
Arrows To Move
R to reset the room
ESC restart the game
---------------------------------------
ONLY IF YOU FIND IT DIFFICULT
https://www.youtube.com/watch?v=i2PnvSI7kyo
*Changelog
Added a "reset room" button in case you get inside a wall due to the known bug.
Added alternative controls to avoid problems with special keyboards.
Change on the tutorial screen to display the new information.
Change the Main Screen art to match the new tutorial screen.
Fixed some exits letting you go to the other room without actually passing thru the door.
Fixed the spikes not matching the collider box.
*Known bug.
There is an issue in how the room is being called to the play area that may cause you to miss match colliders and get inside the walls. Press R to restart room if that happens.
If you are a twitter fan give me your thoughts at @Plus_Tech
| Web (Unity) | http://lemmonbattlemango.itch.io/ninjaswapper |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50284 |
Ratings
| Coolness | 67% | 3 |
| Overall(Jam) | 3.82 | 102 |
| Audio(Jam) | 3.50 | 185 |
| Fun(Jam) | 3.84 | 72 |
| Graphics(Jam) | 3.88 | 222 |
| Humor(Jam) | 2.56 | 658 |
| Innovation(Jam) | 3.80 | 104 |
| Mood(Jam) | 3.41 | 274 |
| Theme(Jam) | 4.02 | 80 |
But I like the graphics and the sounds and music. Nice work!
I can't wait for the post-jam version that fixesd the couple bugs. Keep up the great work!!
Other than these difficulty issues, it's a fantastic game.
@kristof Thanks! We added an alternative controls with shift and space, hopefully will help you have a better experience so if you want to try it out, please do. Thanks <3
@TwoScoopGames thanks man!, there is a more stable build up so if you want to try it out please do. Cheers
@nonetheless Thanks <3, this kind of commentaries made my day <3
@Archonthewizard We are srly thinking it to make it viable, thanks for the support, much happiness <3 <3
@TeamQuadratic We know that the enemies need some tweaking, we understand the challenge. We are still hoping to get that feeling of..."omg this is effin hard"... with the simple and intuitive mechanic. Nonetheless, thanks for your feedback, we will try it out in the near future, probably in the next build! Cheers <3
@monkeedude1212 Loved your feedback, pretty much what I was thinking as well. We need to polish some of the things you mentioned. Thanks for appreciating the artwork as well <3.
@BoiPichu <3 <3 <3
@DietrichEpp We understand your feedback, we agreed on the difficulty. we have some ideas to fix it but probably on the next build PostJAM. Will be announcing next updates thru twitter if you are interested in playing it. Thanks again!
@Shugor Thanks! we tried to do it the best we could on the time frame, we know we have things to polish but thanks for overlooking that and enjoy the game. <3
@ianh yeah I wish there was a death animation as well XD. We didn't have time to implement those at the end, probably on a PostJAM build we will be doing some enhancements on it. Thanks!
@BoxedMeatRevolution you have no complaints? and that is why I love you <3 really glad you enjoyed it!
@richiebranson This means a lot! <3 thanks!
@Franklin'sGhost yeiy! we are the favorites! thanks for the support!
@phi6 Totally agree on the scope you mention, glad you liked it!
@Xanjos Thanks for the support even though you died so much! Cheers <3
@jmborden Oh my, Im really sorry it happened. I tried to download it in a couple of machines and didn't have any problems. I wish we had more information on chrome policies. Thanks for letting me know, gonna keep trying to reproduce it.
@Bergara hey mate can you be a little more specific on the controls? what do you think it was the thing that felt weird? Thanks for dropping by!
Thanks a ton for the love and support <3 <3 <3
The checkpoints spaced out through the levels could be a little better, especially at the start, and the Cannon Vikings attack speed could have been a bit more forgiving but apart from this it's a very solid entry.
The game feels good, which is one of the most important things for a sidescrolling platformer. At first I thought it felt kind of slippery, but that was only for a few seconds. Might be because of the animation. The particle effect felt out of place at some points too, maybe because it follows the player while in mid air for a while. Not really sure. Sometimes it took me a while to realize I had just died, that could've been more clearly marked in my opinion. Felt almost anticlimatic at the moment.
Some way to restart the whole game would've helped with speedrunning. Should've also put a timer inside the game for added stress.
The graphics are nice especially for the characters. The environment tiles could use some randomization though.
Audio was pretty subtle, since I had to open the game again to refresh my memory on that. It's not irritating at least, but not memorable either. Very fitting though.
+ animation and wall jump
- controls (need some slow down switch moment)
Well done!
Exp. when you wall jump press [right] shoot to left then switch place, fall down because [right] is still pressed
Did you have anyone from outside your team playtest this during the Jam? If not, you should strongly consider this for the next LD.