The Artifact by QualityCatGames
You seek a long-lost ancient artifact that could grant you the power of the gods.
progress:
adding basic features
+player
+wall
+moving wall
+death-ray/beam & cannon
+switch
+tech : base trigger-able,harmful entity classes
+tech : trigger-able entity states
+tech : starts of a level load system
known bugs:
(kinda) player collision : doesn't handle non-straight dirs, but I didn't have time/patience to complete it.
fixed bugs:
GraphicsHandler class in game library : fix syntax error
Debugger class in game library : fix reference error
player collision : replaced horrible initial implementation of edge collision
iframe scrolling : added space for 3px border
DeathBeam collision + re-sizing : fix multiple errors
platform : web/html5 (using CanvasContext2D for rendering)
day 3 goals:
try to fix the beam re-sizing + collision, add Egyptian artifact, and at least Egyptian levels. Since I was unable to get everything I wanted done tonight, it is likely some major content cuts (1/5 of entire planned game) will take place. That doesn't exclude them from being re-added at a later (post-LD) date.
day 3 finished goals:
beam re-size + collision fixed
most of basic engine done, as opposed to LD35 entry
(that's all ... i blame IRL 'cuz it ate a TON of time today)
stretch: finish this game
progress:
adding basic features
+player
+wall
+moving wall
+death-ray/beam & cannon
+switch
+tech : base trigger-able,harmful entity classes
+tech : trigger-able entity states
+tech : starts of a level load system
known bugs:
(kinda) player collision : doesn't handle non-straight dirs, but I didn't have time/patience to complete it.
fixed bugs:
GraphicsHandler class in game library : fix syntax error
Debugger class in game library : fix reference error
player collision : replaced horrible initial implementation of edge collision
iframe scrolling : added space for 3px border
DeathBeam collision + re-sizing : fix multiple errors
platform : web/html5 (using CanvasContext2D for rendering)
day 3 goals:
try to fix the beam re-sizing + collision, add Egyptian artifact, and at least Egyptian levels. Since I was unable to get everything I wanted done tonight, it is likely some major content cuts (1/5 of entire planned game) will take place. That doesn't exclude them from being re-added at a later (post-LD) date.
day 3 finished goals:
beam re-size + collision fixed
most of basic engine done, as opposed to LD35 entry
(that's all ... i blame IRL 'cuz it ate a TON of time today)
stretch: finish this game
currently the game is EXTREMELY work-in-progress.
It got started late, like last LD, and then it had bugs in the underlying library (from my rushing some features).
I'm trying to avoid what happened last year, which was that the game, itself just had horrible bugs, and also lost much of the time to coding due to asset prep, or fixinf aforementioned bugs.
I should hopefully have something more complete by the end of tomorrow... hopefully
I cannot judge anything, it is not finished. Can you tell me more about what was your concept?
With as much as I couldn't get done by deadline, the only way really to judge is based on the code, and messing-around to see what can be made from it. I plan to extend/complete the game and submit it to kongregate, after another project of mine is somewhat more complete, and on github.