Weathermage by Exeneva
You are a weathermage - a sorceress who utilizes weather effects to defeat your foes. But your enemies are many and your journey will be long. Will you survive?
"A mash between the expansive feel of The Elder Scrolls: Skyrim and the gameplay of Divinity: Original Sin."
Team:
Yang Pulse (Production, Menus, QA)
Adam Goodrich (Level Design)
Jose Contreras (Programming)
Adam Aagocs (Programming)
Made in Unity. Utilizes the following assets:
* Impulse Framework (Menus, Splash Screen)
* Burnblade UI
* Elven Sisters Pack
* DoTween
* Gamelogic Grids Pro
* FT Magic Effects, Volume01 and Volume 04
* Magic Projectiles v1.6
* Fantasy Music Pack 1.0
* Fantasy Music Pack 1.16
* Vectrosity
* Medieval Fantasy Audio Bundle
* Apex Path and Apex Steer
* RAIN AI
* Action RPG Characters
* Medieval Environment Pack
* Tenkoku
"A mash between the expansive feel of The Elder Scrolls: Skyrim and the gameplay of Divinity: Original Sin."
Team:
Yang Pulse (Production, Menus, QA)
Adam Goodrich (Level Design)
Jose Contreras (Programming)
Adam Aagocs (Programming)
Made in Unity. Utilizes the following assets:
* Impulse Framework (Menus, Splash Screen)
* Burnblade UI
* Elven Sisters Pack
* DoTween
* Gamelogic Grids Pro
* FT Magic Effects, Volume01 and Volume 04
* Magic Projectiles v1.6
* Fantasy Music Pack 1.0
* Fantasy Music Pack 1.16
* Vectrosity
* Medieval Fantasy Audio Bundle
* Apex Path and Apex Steer
* RAIN AI
* Action RPG Characters
* Medieval Environment Pack
* Tenkoku
| Windows | https://copy.com/nsC16cJOQeJ3sUSK?download=1 |
| Linux | https://copy.com/B9VPZhZpGJfWNkNy?download=1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=21296 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.54 | 995 |
| Fun(Jam) | 2.21 | 1003 |
| Innovation(Jam) | 2.33 | 904 |
| Mood(Jam) | 2.87 | 661 |
| Theme(Jam) | 2.67 | 889 |
This image is a good depiction of our problem: http://i.imgur.com/FgDNnfD.jpg
We are working hard to resolve this so we can restore the playable version. This means we are removing our current pathfinding solution and replacing it with another one that is more robust. This involves rewriting a decent amount of code.
Thank you for your curiosity so far. I am sorry you have been unable to play our entry, but I am very proud of what my team accomplished and will post the playable version as soon as possible.
So, I can't give you any ratings, cause I just couldn't really play it
Could you release an OSX version too?
- Don't make menu fades take so long. If you end up having a game with anything more than a main menu, that long of a fade gets old fast.
- I'll assume you didn't set up any background loading because of the time constraints.
- I'll also assume there's nothing fancy like a BSP tree for dynamically loading assets, though maybe that's handled by Unity's rendering.
Oh, I guess that was it...Probably that's not helpful, though. I'm not sure why the framerate was so bad for me.
In terms of things to improve: the menu fading is way too slow. Speed up the animation.
The instructions slide on the menu is unnecessary, since it only says what the start of the game says.
Right clicking to turn camera is unusual. I would expect to do this with mouse wheel scroll.
How do you exit the game? I would like esc to bring up a menu.
Apart from that the idea does sound cool for the theme and you pulled a big amount of work on this.
The arrow still point in some random direction [not binded to the camera] and make impossible to find enemies.
The pathfinding is still buggy in fact i got two enemies stuck in the mountains.
also the playfield is very big, i lost almost 15 minutes to find the first enemies and for a LD entries it's a problem because a lot of people surely will skip the game.
There are graphical issues all over the place, from wrong shadows to wrong LOD.
There are a lot of potential in this game, the combat mechanics [that are pretty weak at this stage] could be improved by a lot.
I wish you good luck for further development :)
The playfield being big is intentional, although the wrong shadows and wrong LOD isn't something I saw on my end. I mention in our postmortem that we should have specified system requirements for this game, so it's possible the hardware demands weren't met.
The map is large, which gives a nice feeling of a complete world. The interface is easy to understand.
But the two times I played there happened not a lot and then I died without hope.