{"author_link":"\/author\/illuware\/","author_name":"illuware","author_uid":"51738","comments":[{"author_name":"Figglewatts","author_uid":"18833","time":"Apr 20, 2015 @ 10:24pm","epoch":1429568340,"text":"I liked this a lot! Made me think more about spamming the mouse."},{"author_name":"Frozen Fractal","author_uid":"7882","time":"Apr 21, 2015 @ 5:32pm","epoch":1429637220,"text":"This is a great concept. I particularly like how the multiplier depends on your turret count, which encourages you to try and keep as many of them alive as possible. There may actually be a lot of strategy to where you try to hit the enemies, so that you don't end up spawning turrets in your line of fire. Unfortunately it goes a bit too fast for strategy -- maybe something similar would work well as a turn-based game?"},{"author_name":"nonetheless","author_uid":"36254","time":"Apr 22, 2015 @ 6:58pm","epoch":1429728780,"text":"Haha, pretty neat idea. Also kinda hard, nice job :)"},{"author_name":"RoryD","author_uid":"50071","time":"Apr 22, 2015 @ 7:01pm","epoch":1429728960,"text":"It's like static asteroids, but with multiple shooters. It was more challenging than I thought it would be due to having to divide my attention between each of the turrets as they spawned and got destroyed.\r<br\/>\r<br\/>I had the same problem screen-shotting my game. I ended up temporarily dropping in a Time.timeScale = 0.1 on an appropriate event in my dev build and then it was easy. I believe you can still update your screen shots."},{"author_name":"RaysAndLazors","author_uid":"35779","time":"Apr 22, 2015 @ 7:04pm","epoch":1429729140,"text":"The turrets sounded like cute little puppies being torn apart by a sawmill, but I really loved the game concept. Apply some polish and you will have one awesome game :)"},{"author_name":"MasterOfNaN","author_uid":"50499","time":"Apr 22, 2015 @ 9:19pm","epoch":1429737240,"text":"That's a really novel concept and it made for interesting play. I had quite a few occasions where I'd think I would die only to find I'd *just* converted one in time."},{"author_name":"Zeriver","author_uid":"51756","time":"Apr 24, 2015 @ 10:36pm","epoch":1429914660,"text":"Very simple but very fun to play. Really clever idea."},{"author_name":"pkenney","author_uid":"30865","time":"Apr 24, 2015 @ 10:48pm","epoch":1429915380,"text":"Much cooler than I expected from the screen shot - my top score was 146.  Twist was excellent, a new idea to explore."},{"author_name":"rishal","author_uid":"51779","time":"Apr 28, 2015 @ 1:03pm","epoch":1430225880,"text":"Enjoyed this. Nice mechanics and a gives the player a challenge."}],"images":["ld32\/51738-5793bd96f82ee31cda59f5ba436eaeb8.jpg"],"links":[{"url":"http:\/\/marten.home.fmf.nl\/ld32\/webplayer\/FinalWebPlayer.html","text":"Unity WebPlayer"},{"url":"http:\/\/marten.home.fmf.nl\/ld32\/InverseZombies-Win.zip","text":"Windows"},{"url":"http:\/\/marten.home.fmf.nl\/ld32\/InverseZombies-OSX.zip","text":"OS\/X"},{"url":"http:\/\/marten.home.fmf.nl\/ld32\/InverseZombies-Linux.zip","text":"Linux"}],"metadata":{"g_key":"11319","g_author":"51738","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"11349","g_title":"Inverse Zombies","g_status":"UCHK1","g_place":"423","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/51738-shot0-1429561196.png-eq-900-500.jpg"],"text":"A simple turret shooter with a twist. No movement, just point and shoot at the Evil Red Spheres. How high can you get your score?\r\n\r\nSorry, the Unity WebGL preview doesn't seem to work. Also, worst screenshot ever, but it's hard to screenshot a fast-paced shooter ;)","title":"Inverse Zombies"}