Pixel People by TheFudster

[raw]
made by TheFudster for LD32 (COMPO)
RTS/TowerDefense-ish game. You have limited units to defeat all enemies on each map.
Only 4 levels.

Bibs - Tanky AOE damage
Teddy - Tanky Single Target Damage (Bear Hug)
Chester - Long Range Rainbow Crotch Shot. Hits enemies in a line.
Nemy - Blows Candy Kisses (Long Range, Single Target)

Select the unit to spawn by pressing one of the buttons at the bottom
Click in the green glowing space to spawn the selected unit
Right Mouse Button to Rotate Camera
Scroll Wheel to zoom

Note: Mouse doesn't always work in web browsers.

Sorry no WebGL. Build size was over 200MB...

Postmortem type thing:
http://ludumdare.com/compo/2015/04/20/2-lessons-from-pixel-people/

Tools:
Unity 5
Rotorz
Qubicle
NGUI + NGUI Hud Text

Ratings

Coolness 44% 1566
Overall 3.82 89
Audio 3.07 358
Fun 3.59 175
Graphics 4.30 41
Humor 3.63 140
Innovation 3.32 405
Mood 3.36 226
Theme 3.09 763

Feedback

Fanttum
20. Apr 2015 · 05:50 UTC
Dude, so cool. Super fun, and it looks great. Awesome job man. Wish there was a fast forward or something. Kinda slow
seaneseor
20. Apr 2015 · 15:56 UTC
this is great!
lanza
20. Apr 2015 · 17:33 UTC
Very cool, but a little bit slow paced. The graphics are great!
Sublustris
20. Apr 2015 · 17:35 UTC
Great work man! I love vixels too, but can't handle them so far:(
Ellian
20. Apr 2015 · 17:35 UTC
Wow! The first screenshot doesn't give it credit, the "let's move into 3D Iso mode" thing is sweet! And the game is actually pretty fun, which I had more options to change the tides of the battle or something. :)

Great work!
vicious_br
20. Apr 2015 · 17:38 UTC
A great job. I think it should have life bars.
furriKira
20. Apr 2015 · 17:54 UTC
Okay first of all, I got tricked on the screenshot. Please change your first screenshot.

Other than that, I fell in love on the game immediately once it transitioned! I love what the Bear and Beam says! Like the others it feels too slow, it did got boring for quite a while.
Matsuki
20. Apr 2015 · 18:06 UTC
Loved it, absolutely loved it, The game looks great and is a ton of fun, plus its fantastic how your units yell stuff. Good Job
LTPATS
20. Apr 2015 · 21:52 UTC
This was really cool, loved the transition into iso view!

The placement field looked similar to one of the checker colors and the blinking was slow, so I didn't realize that was where I was supposed to click at first. I feel like having it be a slightly different color would help its readability more.

The last character didn't have a written cost, not sure if that was intentional or not. Also it would be kinda cool to view character stats or get some kind of description, but it didn't feel too necessary for the length of this game.

The art and music were both fantastic. The overall aesthetic felt really crisp and readable. The floating damage text seemed a little small but was still readable. Overall I thought it was great and would love to play more! Great work :).
tripleVisionGames
21. Apr 2015 · 09:00 UTC
I love the way it looks like pixelart and then changes. The little things they say are pretty funny too!
novadream
21. Apr 2015 · 21:20 UTC
Sweet Game! I really liked the final level with the multiple areas you had to clear. Though it would've been more fun if there was something you could do while the battle was going on. :P
jhell
23. Apr 2015 · 11:03 UTC
I got defeated but I don't know why, my bears were still alive :(. Anyways, nice entry, cool looks and gameplay!
OrangeeZ
23. Apr 2015 · 11:18 UTC
Nicely done! I think pace could be a little faster, but overral it's well-executed and visuals are great!
🎤 TheFudster
23. Apr 2015 · 11:19 UTC
There is a bug where sometimes the models don't disappear when the units die at the end of the battle. Your bears really were dead you just couldn't tell visually cuz it's bugged.
yuigoto
23. Apr 2015 · 11:19 UTC
Loved the voxelized graphics and the way you introduced the game and levels as a 2d plane. :)

Work done on level design and audio are really nice also.

The game does feel a little slow and sometimes I think "a speed up buttoon would be a nice addition...", but the overall experience is really pleasant! :)
Horsed
23. Apr 2015 · 13:38 UTC
Wow, that looks and sounds really good already. The playable dudes are kinda weird but that's cool :-) The fights take a little too long for me. If I'm supposed to watch them fighting for this long, there should be more effects, I think. Good job!
DopplerInteract
23. Apr 2015 · 14:22 UTC
Oh man, that transition from flat-2D to iso-3D was really nice. Super played with my expectations of what I was looking at. Great work!
Traumendes_Madchen
23. Apr 2015 · 19:44 UTC
Original idea and presentation, not bad for a game you made in two days! If you're doing an updated version though: please change the color of the "glowing" area. Green on green, it took me a while before understanding what I had to do. Not suited for colorbind people either ^^"
fabriciopfs
25. Apr 2015 · 00:34 UTC
Very cool!
Sytech
02. May 2015 · 13:07 UTC
Really cool and fun game. Great grahics, I absolutely love the 2D to 3D effect!
YSelf Tool
02. May 2015 · 13:26 UTC
Great!
daredevildave
03. May 2015 · 09:57 UTC
Hey, I used Qubicle too! I like the game. A nice quick introduction to teach you. I coudn't figure out how to be beat the second level though :-(