Sleep Tight by commodoreKid
WARNING
- After you die, we recommend you to refresh the page to play again.
- Webplayer version of the game is built with lowest graphic settings. If you would like to see the real looks of the game, download the build below the webplayer.
- The game is designed to be co-op multiplayer online however we couldn't manage to do that due to technical issues. It still runs on a server but as singleplayer.
Are you ready to face your worst childhood nightmare? Only thing you have on your side is your sling and your snail shell collection.
Sleep Tight is a singleplayer shooter game where you try to survive against monsters crawling under beds as a child with sling using snail shells as ammo. There are pick-up items, attack, defense, speed and ammo stats that you can enhance.
INSTRUCTIONS
WASD = Movement
LMB = Shoot
Hold RMB = Rotate Camera
E = Pickup Item
1,2,3,4,5 = Inventory Hotkeys
TAB = Online Players
C = Instructions
We were a 5-people team working on this game for 3 days.
Here are the crew members:
- Anil Demir (Animations, Interface, Effects)
- Jan Szczepanik-Dzikowski (Programming)
- Kuba Samplawski (Music)
- Polgar (3D Modeling, Environment)
- Urszula Samplawska (Concept Art, Textures)
Please let us know about your opinions and bugs since we would like to work further on this game in the future.
Have fun!
- After you die, we recommend you to refresh the page to play again.
- Webplayer version of the game is built with lowest graphic settings. If you would like to see the real looks of the game, download the build below the webplayer.
- The game is designed to be co-op multiplayer online however we couldn't manage to do that due to technical issues. It still runs on a server but as singleplayer.
Are you ready to face your worst childhood nightmare? Only thing you have on your side is your sling and your snail shell collection.
Sleep Tight is a singleplayer shooter game where you try to survive against monsters crawling under beds as a child with sling using snail shells as ammo. There are pick-up items, attack, defense, speed and ammo stats that you can enhance.
INSTRUCTIONS
WASD = Movement
LMB = Shoot
Hold RMB = Rotate Camera
E = Pickup Item
1,2,3,4,5 = Inventory Hotkeys
TAB = Online Players
C = Instructions
We were a 5-people team working on this game for 3 days.
Here are the crew members:
- Anil Demir (Animations, Interface, Effects)
- Jan Szczepanik-Dzikowski (Programming)
- Kuba Samplawski (Music)
- Polgar (3D Modeling, Environment)
- Urszula Samplawska (Concept Art, Textures)
Please let us know about your opinions and bugs since we would like to work further on this game in the future.
Have fun!
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 3.08 | 632 |
| Audio(Jam) | 3.11 | 359 |
| Fun(Jam) | 2.50 | 882 |
| Graphics(Jam) | 3.97 | 189 |
| Humor(Jam) | 2.28 | 790 |
| Innovation(Jam) | 2.22 | 951 |
| Mood(Jam) | 3.64 | 148 |
| Theme(Jam) | 2.42 | 967 |
Nice concept, can see it needed a bit more time to get collisions and multiplayer working, but good job for getting that much done in the timeframe :D
Pros':
Good Idea, Plays well, Enemies and Art all check out
Cons:
Game may Crash (Firefox Non-Beta Build, WebPlayer)
I heard it was supposed to be multiplayer, it would be so much fun!
Thank for an amazing job!
I was still reading the intro screen when monsters came at me. They looked really nice. I fired at them for a while, then went wandering around. As soon as I found my first potion my gun seemed to run out and I couldn't shoot.
I picked up a few potions while dodging and used them with the number keys, but they didn't seem to do anything. I was surrounded while investigating a floating bed that I tried to use with E, but nothing happened, then I died. I would have retried but the web player crashed my browser.
Despite a few rough edges on play the environment, monster, and atmosphere were memorable.
Oh, and I should say there was a warning about the web player, it's on me that I just ignored it. ;)
The assets (music and graphics were really solid. Well done!
I would recommend quite a bit more feedback like ammo pickups, stats boosts. Just make those more clear when and what was happening. Also the Ammo count needs to be more prevalent and/or have an audible *click* when you can't shoot anymore. More feedback when you take damage too.
Well Done!