Yggdrasil by AnaGF
A little game made in 72 hours for the #LDJAM 36.
You have been sleeping for many centuries. Now that you are awake, will you carry out your mission?
Made by Ana Guillen Fernandez @FdezGuillen
Special thanks:
Manuel Guillen Fernandez (Help with audio)
Martijn de Boer (NiGiD) - Romance for Piano and Cello (Song)
You have been sleeping for many centuries. Now that you are awake, will you carry out your mission?
Made by Ana Guillen Fernandez @FdezGuillen
Special thanks:
Manuel Guillen Fernandez (Help with audio)
Martijn de Boer (NiGiD) - Romance for Piano and Cello (Song)
| Web | http://gamejolt.com/games/yggdrasil-ludum-dare-36/184240 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=56020 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
The concept is interesting, but I got a bit confused at the part where you have to click on the clone to switch back to the real one.
Also, the plateformes are a bit slippery in my opinion.
The ambiance is actually the strong point of this, with nice graphics and great music ! Well done :)
At some points of the level, I was a bit unsure, if I was supposed to play it that way. Like running into a wall, to avoid falling into the lava, so I could click the next clone point.
The story around the game was really awesome and touching at the same time, together with the wall paintings to share even more stories about the world the game takes place in.
Cool submission, one of my favorites so far!
@Thrainsa Thank you a lot! And thanks for reminding me of the slide effect. I am trying to get rid of it.
@TomBuston Thanks for the feedback :) I will try to fix the physics of the game, those platforms have some issues. Also I will think of a way for managing the clones.
@kapricornmedia Thank you! ^^ I will check the code and I will try to fix the jumping.
@Quicklyer Thanks! :DDDD
@TangoOscarMike Thanks for your opinion! I will look into the pixelated mountain background. Maybe I forgot to change it when compiling to a higher screen ratio.
If you want to get rid of the wall grab bug make a Physics2DMaterial and give it 0 friction and assign it to player.
I guess the physics could be less floaty, it'd sure help the controls. I also had a bug with the checkpoints, not respawning to the last one.
But besides taht, a really solid entry, congrats!
As Oddly Shaped Pixels said, physics feel a little floaty. This idea with a better game feel could work very well!
Congrats!
As the others said before, controls feel kinda of weird, but I'm sure you could fix that with a bit more of time. Perhaps it would be cool to also improve scrolling a bit (let the player see what's ahead on the direction they're facing).
Clicking on the blue nodes while moving too fast became pretty hard (don't know if that's what you meant), if you were going for something a little bit easier a "warping" button might do the work(since I believe there's never two blue nodes on screen at the same time).
I loved the level design, it featured "different ideas", the main mechanic was used in a wide range of ways, which is pretty cool and refreshing.
Also enjoyed the narrative, which I considered an important part of the game.
Well done! :-D
Now, let's talk about the very basic things like collisions and camera. Those feel very funky, and that's what makes this more frustrating than it needs to be. The bit with the stairs is a good example: you get stuck on every possible wall, struggle to make the jump across, and when you do, the intended click spot is in the lower right corner of the camera view. (As an added bonus, the checkpoint next to it doesn't seem to register for me...)
Really needs some tuning with the essentials, because I think there's something here!
@felixsoum Thanks! :)
@Digitaldude555 Thank you! I will try to fix the controls. Also, about the checkpoints, they are authomatic but it seems that there is a bug in some of them (I will check them too)
@Aaranos Thanks for your comment! I will try, maybe it could be a solution until I make the grab for the post jam version.
@atcolombini Thank you! Yes, as you said, the ancient technology is the one used to create the characters, the cloning machines, etc. It has some story behind, but it had to be showed subtly because it was a little too much information for a single level.
@Oddly Shaped Pixels Ty! Thanks too for pointing out the physics, I am trying to fix the controller and I also think making it less physic-based will help. I will try to solve the checkpoint bug too.
@Deconstructeam Thanks for the feedback! You are right too, I will look into the physics. I think it will help me to solve the problem.
@Ludipe Thank you :) I like the idea of the scrolling camera, I like also the warp points, both are very interesting. I will think about them for the post-jam version!
@Jwatt Thank you for your comment! I am trying to fix the collision thing. I'll check the camera too :)
I like the art too.
It would be better if you do more adjustments on level and character. It seems the drag of the rigidbody on the squirrel is a bit low?