FEATHERROCK by FuzzyWuzzie
I swore I wouldn't let the programming get out of hand and that I would spend more time on art and level design this time.
Welp, that was a failure! I guess that's what I get for trying out a new engine for the compo without much experience in it. This was created using the luxe engine (http://luxeengine.com/), which is really starting to grow on me even though it is still in alpha.
How To Play
===========
W, Up: Flap your feather
A, Left: Move left
D, Right: Move right
Mouse: click and drag to divebomb
M: mute the music
For Those Who Can't See The Text
================================
I have no idea why you can't see the text. The engine is still in alpha. If you can't see the text, can you do me a favour and leave a comment with your browser (and version) and OS? Thanks!
The cinematic text at the beginning is as follows:
* In a land far far away, under a long-forgotten mountain there lives an ancient race of Dwarves who are forever at war with the surrounding goblin tribes.
* Each year, the dwarves hold a competition to showcase their finest battlefield inventions.
* The inventors of the mightiest and terriblest of weapons which could be used against the goblins are richly rewarded with gold, gems, and titles.
* Yorri Cragglestone had never been a master weaponsmith - no trophies lined his quarters.
* But this would be his year!
* *clang* *clang* *clang*
* FEATHER
* *clang* *clang* *clang*
* ROCK
* *clang* *clang* *clang*
* FEATHERROCK => And so, the legendary FEATHERROCK was born!
Welp, that was a failure! I guess that's what I get for trying out a new engine for the compo without much experience in it. This was created using the luxe engine (http://luxeengine.com/), which is really starting to grow on me even though it is still in alpha.
How To Play
===========
W, Up: Flap your feather
A, Left: Move left
D, Right: Move right
Mouse: click and drag to divebomb
M: mute the music
For Those Who Can't See The Text
================================
I have no idea why you can't see the text. The engine is still in alpha. If you can't see the text, can you do me a favour and leave a comment with your browser (and version) and OS? Thanks!
The cinematic text at the beginning is as follows:
* In a land far far away, under a long-forgotten mountain there lives an ancient race of Dwarves who are forever at war with the surrounding goblin tribes.
* Each year, the dwarves hold a competition to showcase their finest battlefield inventions.
* The inventors of the mightiest and terriblest of weapons which could be used against the goblins are richly rewarded with gold, gems, and titles.
* Yorri Cragglestone had never been a master weaponsmith - no trophies lined his quarters.
* But this would be his year!
* *clang* *clang* *clang*
* FEATHER
* *clang* *clang* *clang*
* ROCK
* *clang* *clang* *clang*
* FEATHERROCK => And so, the legendary FEATHERROCK was born!
| Source | http://github.com/FuzzyWuzzie/FeatherRock |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=22923 |
Ratings
| Coolness | 66% | 3 |
| Overall | 3.32 | 411 |
| Audio | 2.78 | 506 |
| Fun | 2.81 | 760 |
| Graphics | 3.75 | 186 |
| Humor | 3.24 | 290 |
| Innovation | 3.54 | 261 |
| Mood | 3.12 | 392 |
| Theme | 3.59 | 347 |
@Move127, @koredozo thanks, I think I agree. I didn't get much playtesting in so never really validated the magic timer. If I carry the game forward I will probably scrap it.
@EncryptedCow wow, genius? Thanks! :)
@Fanttum you can only divebomb downwards, so you always have to be *above* your target. Also, things only break if you're moving fast enough, so you have to be a bit of a distance above the item you're trying to break before you divebomb.
Thanks for the comments guys!
Other than that, great visuals and animations, as well as sound effects!
The intro also had me laughing out loud. Brilliant.
Really enjoyed the divebomb slow-mo though - and visually the game was excellent!
This also reminded me to try Luxe. Gj
Good luck!
I also downloaded your source to help me learn Luxe, so thanks for that!