YellAt ! by met44
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--- When a microphone is the weapon, your voice is the ammo ! ---
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Plug your mic and YellAt it as much as you can to blow stuff up and express all that sleeping power inside of you.
Requirements:
- Have cool neighboors
- Have a default microphone in your system
- Have as much fun playing it as I had making it ;)
Tips:
- Try different types of noises, sharp/low sounds, blowing etc
- Try different frequences of noise input, like continous or repeated volume spikes
Comments:
I have been following LD for a while but this is my first time taking part !
I actually didn't plan to, was speaking about it with a friend on friday night so we ended up on the website and found out it was happening now !!!
Next day I had this idea for the theme and I really wanted to give it a shot. I did what I could on the few hours (~10) familly life allowed me on short notice and voilà !
I'll try to be a bit more organized next time, find a team mate and setup a geek work place for the whole week end but I'm already super happy simply for having the opportunity to be part of it with you guys :)
! Warning !
Linux & OSX versions aren't tested at all, sorry guys :(
If someone is kind enough to give it a shot and tell me if it works fine it would be awsome !
Info:
- Made with Unity 5
See it in video by @Jupiter_Hadley: https://youtu.be/Q11RJey0954 (or skip to this game: https://www.youtube.com/watch?v=Q11RJey0954&t=175)
--- When a microphone is the weapon, your voice is the ammo ! ---
--------------------------------------------------------------------------------
Plug your mic and YellAt it as much as you can to blow stuff up and express all that sleeping power inside of you.
Requirements:
- Have cool neighboors
- Have a default microphone in your system
- Have as much fun playing it as I had making it ;)
Tips:
- Try different types of noises, sharp/low sounds, blowing etc
- Try different frequences of noise input, like continous or repeated volume spikes
Comments:
I have been following LD for a while but this is my first time taking part !
I actually didn't plan to, was speaking about it with a friend on friday night so we ended up on the website and found out it was happening now !!!
Next day I had this idea for the theme and I really wanted to give it a shot. I did what I could on the few hours (~10) familly life allowed me on short notice and voilà !
I'll try to be a bit more organized next time, find a team mate and setup a geek work place for the whole week end but I'm already super happy simply for having the opportunity to be part of it with you guys :)
! Warning !
Linux & OSX versions aren't tested at all, sorry guys :(
If someone is kind enough to give it a shot and tell me if it works fine it would be awsome !
Info:
- Made with Unity 5
See it in video by @Jupiter_Hadley: https://youtu.be/Q11RJey0954 (or skip to this game: https://www.youtube.com/watch?v=Q11RJey0954&t=175)
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 2.82 | 839 |
| Fun(Jam) | 2.56 | 852 |
| Innovation(Jam) | 3.75 | 124 |
| Theme(Jam) | 3.54 | 382 |
I fixed the linux link, must have messed it up at the last minute :(
@RainbowSexyFish sorry to hear that mate.. Sadly I didn't have time to battle test it with various hardware, only my own gaming stuff. With a bit more time I'd have added a calibration screen, which would have allowed you to get the game to react properly with your hardware/drivers/settings.
@croze i'm not sure i understand... isn't blowing random stuff up a standard in games ? Game has a simple arcade mode, you get 1 score point per sphere exploded, and you pass to the next level when you clear the screen (spheres spawn and move faster) !!
Anyways thank you all for giving it a chance !!!
You could try to lower the amplification of your mic, but i don't know if that would be enough anways. I didn't realize but my mic has a pretty good noise cancelation so the dot line was completely flat when i wasn't yelling/blowing in it :/
haha yeah this game is actually about doing your daily exercises ;)
Glad it worked for you, at least partially since it should register your sound in live, you were supposed to see the dot line move up with your voice from left to right once per second. Could be a PC/mac difference tho.
Thanks also for the advice, I'll keep in mind for future contributions that this is something that needs to be very clear to players.
Hey I just checked your game, graphics reminded me some game I use to play as a kid, good job on it. Makes wish I had some talent for drawing stuff haha ^^.
Glad you liked the concept anyways, I was seeing lots of promotion about games with unconventionnal weapon/ammo pictures but I had another vision of the theme and I couldn't miss such opportunity to think outside the box :D
I started with great ambitions, wanted different sounds to give varying shapes to attacks but that wasn't going to fit in the time frame so I settled for something a lot simpler...
The dot line represents one second of audio samples summed by groups of 100, so the highest the samples are in a group the highest your dots go up the screen and the bigger they get.
If you wisper a low 'u' sound you should be able to see the current position and yell right before getting bellow a sphere you want to blow up.
I personnaly find it a lot more satisfying to just try to fill the whole screen making weird noises and pass levels to increase difficulty :p
I'll add the link in the description, I hope that's ok !
Cheers