Starbinder by HunterAugust
Since the dawn of time, stars have controlled mankind...
The goal of this level is really up to you, You can use the stars to wage war between the two populations or keep them at peace. Arrange incoming stars to influence the populations on the planet below.
Star types:
- Gather: draws the population toward it
- Scatter: drives the population away
- Aggro: inspires the population with an attack buff
- Defense: hardens the population with a defense buff
All star types can be combined into constellations. Use them to strategically lead one group to planetary dominance.
Colin Allman - Programmer - colinallmangame@gmail - www.colinallmangame.com
Michael Baker - Programmer - www.mBakr.com - @M1CHAE7
Alex Evans - Sound Design - aevanssound@yahoo.com - www.alexevanssound.com
Hunter Lawson - Artist - HunterAugustLawson@gmail.com - www.hunteraugustlawson.com
Play on itch.io! http://august.itch.io/starbinder
The goal of this level is really up to you, You can use the stars to wage war between the two populations or keep them at peace. Arrange incoming stars to influence the populations on the planet below.
Star types:
- Gather: draws the population toward it
- Scatter: drives the population away
- Aggro: inspires the population with an attack buff
- Defense: hardens the population with a defense buff
All star types can be combined into constellations. Use them to strategically lead one group to planetary dominance.
Colin Allman - Programmer - colinallmangame@gmail - www.colinallmangame.com
Michael Baker - Programmer - www.mBakr.com - @M1CHAE7
Alex Evans - Sound Design - aevanssound@yahoo.com - www.alexevanssound.com
Hunter Lawson - Artist - HunterAugustLawson@gmail.com - www.hunteraugustlawson.com
Play on itch.io! http://august.itch.io/starbinder
| Web | http://august.itch.io/starbinder |
| Windows | http://august.itch.io/starbinder |
| OS/X | http://august.itch.io/starbinder |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=50337 |
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 3.41 | 346 |
| Audio(Jam) | 3.97 | 49 |
| Fun(Jam) | 2.83 | 661 |
| Graphics(Jam) | 4.57 | 29 |
| Humor(Jam) | 2.04 | 875 |
| Innovation(Jam) | 4.07 | 35 |
| Mood(Jam) | 3.68 | 132 |
| Theme(Jam) | 3.61 | 342 |
But the graphics are very good and the gameplay when I understood was very innovative, great job.
Great job!
Again, that's doubly disappointing for me to say because it reminds me of my own game's shortcomings for the Jam submission. Showing those reactions that the population is going through is incredibly important for this kind of game. Without it the person playing can't fully understand what they are affecting, (or fully appreciate it), and a sort of futile feeling becomes really intense. I had this growing urge to just stop playing because... well... I didn't understand fully what I was doing, and I think because of that I couldn't appreciated the open-ended nature of the game.
I'd highly recommend adding in some sort of animations or transitions to the movement/growing of the population you're affecting. I think instantly popping things around made it very difficult for me to determine what specific elements were being altered.
I also couldn't seem to get a grasp on what the requirements were for creating stable constellations. When I drag them near each other they end up just fizzling out and breaking their connections.
I really liked the overall concept though, and the idea of populations being influenced by the stars. It's very poetic really. And obviously your team has a stellar handling on the visuals, sound design, and "feel" and polish to the camera/star movement. Great job with this entry overall, and best of luck in future jams! If you continue work on this I'd love it if you contacted me to let me know.
I'm on twitter @CriticalMammal
email: gallardodylan42@gmail.com
The lack of real influence, a real goal or some feedback on the population makes it kinda boring though.