Drybreed by alvivar
We cannot forgive the sun.
WASD or Arrows to Move, Space or Up to Jump, use the Mouse to Point, Right Click to Reload, Left Click to Fire.
Follow me on twitter.com/matnesis or matnesis.tumblr.com
WASD or Arrows to Move, Space or Up to Jump, use the Mouse to Point, Right Click to Reload, Left Click to Fire.
Follow me on twitter.com/matnesis or matnesis.tumblr.com
| Gamejolt (Win, Mac, Lin) | http://gamejolt.com/games/platformer/drybreed/62187/ |
| Itch.io (Win, Mac, Lin) | http://matnesis.itch.io/drybreed |
| Trailer | https://www.youtube.com/watch?v=NQLSWvNgYhI |
| follow me on Twitter | http://twitter.com/matnesis |
| follow me on Tumblr | http://matnesis.tumblr.com/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10741 |
Ratings
| Coolness | 79% | 2 |
| Overall(Jam) | 3.71 | 141 |
| Audio(Jam) | 3.85 | 81 |
| Fun(Jam) | 3.41 | 253 |
| Graphics(Jam) | 3.56 | 385 |
| Humor(Jam) | 2.41 | 739 |
| Innovation(Jam) | 4.10 | 31 |
| Mood(Jam) | 4.04 | 45 |
| Theme(Jam) | 3.69 | 287 |
Very interesting game. My little suggestion is having a counter to show how many blocks you have in your gun.
All in all, a game with a lot of potential.
I found only two probleme. First using space to jump. This mean i need constantly switch between mouse and keyboad. Using the up key would allow me to jump while keeping the hand on the mouse.
Also, the jump physique is weird...
Otherwise I really realy like the concept... I'd like to see more of this... (I also realy like to be able to work with this mechanic).
Everything about this game was crafted to create the perfect tone: outstanding audio, and abstract but intriguing story, and a foreboding sense that you're doing something for which there will be consequences you do not understand. There is a sense of great mystery that is conveyed without the player feeling disillusioned with the lack of explanations.
Everything about this game was crafted to create the perfect tone: outstanding audio, and abstract but intriguing story, and a foreboding sense that you're doing something for which there will be consequences you do not understand. There is a sense of great mystery that is conveyed without the player feeling disillusioned with the lack of explanations. I got some heavy Starseed Pilgrim vibes from this game, but Drybreed took it's own direction.
I can unequivocally say that, out of the 175 games I've now rated, this is absolutely my favourite entry. Please continue making content like this.
For the actual block placing, I fould it very difficult to draw straight lines, specifically drawing a bridge as I walk across it. My block beam would collide with the block I just placed and make an L shape instead of continuing to place blocks in a line. With all the lines you need to draw, I found this less than ideal.
I think the down-times are really long. I also consider the block placing controls could be more efficient.
I had to play twice 'cause at the first I didn't know what to do with the other characters, so I removed the floor bellow them and threw them to the infinity. :D
I wish I could give you more than 5 stars! Congratulations, this was perfect!