GLOV3.1 by flummox3d
My entry for Ludum Dare 32. My first entry ever. It's not going to change the world I'm certain. But I'm proud I managed to make it in time. :)
My unconventional weapon is a magic glove that turns blocks into targets.
My unconventional weapon is a magic glove that turns blocks into targets.
| Web (GameJolt) | http://gamejolt.com/games/puzzle/glov3-1/61154/ |
| Web (Newgrounds) | http://www.newgrounds.com/portal/view/656389 |
| Web (itch.io) | http://flummox3d.itch.io/glov31 |
| Source | http://www.puzzlescript.net/editor.html?hack=25404389b6e6aae24b26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45209 |
Ratings
| Coolness | 84% | 2 |
| Overall | 3.68 | 144 |
| Fun | 3.54 | 201 |
| Humor | 2.36 | 744 |
| Innovation | 3.70 | 182 |
| Mood | 2.83 | 641 |
| Theme | 3.36 | 537 |
(Sorry if you have read the same comment in NG, but I couldn't commment that time because I haven't submitted my game that time xD)
The visuals and sound are very basic of course, but you worked on the game where it counts... the interaction. Some very clever puzzles here and I can tell the sacrifice to the visuals and whatnot really allowed you to experiment a lot with the gameplay. You kept surprising me introducing new mechanics! And polished smart ones at that. One of the main ones that tripped me up at first was the blue horizontal line blocks semi-early on. Took me a while to get it and I didn't even understand what I did that worked until I thought about it for a second haha. Weirdly I don't remember that mechanic reappearing after that level now that I think about it...
I didn't beat the game, because honestly I'm exhausted and just keep promising myself I'll just rate/review one more game... but Ludum Dare continues to keep my sleep schedule screwed up haha.
Here's a screenshot of the level I made it to, I'm not sure how far in it is: http://imgur.com/zmRNLVp
Very nice entry, puzzles take time and a lot of thought to craft. You didn't have much time but you sure had your thought process down haha.
Oh, and I liked the text and instructions that pop up. Sometimes they can catch you off guard while mid-game, but they're smartly written, short and sweet, and were generally refreshing to see when they appeared.
The ONLY real negative thing I have to say about this game regarding the competition is that the tie-in to the theme was pretty weak. It's basically a justification for creating a clever re-imagining of Sokoban, but it is a bit of a stretch to be honest. A stretch I'm okay with though because the gameplay works so well haha.
Only 3 levels remain after that one (or 2, because... well, I don't wanna spoil it :D).
And yeah, looking around at other entries, I realized I could have done a better job theme-wise. But this is my first Ludum Dare, if that counts as a valid excuse :D
Thank you for your feedback :)
I enjoyed a lot of this, although found it a little hodge-podgy; rather than develop one mechanic the gameplay continually shifts between mechanics. Nearer the end it builds up a rhythm, but I think we've made the same mistake in that our last levels are a lot of walking around without much real puzzling.
Still, there's a lot of fun ideas here, and a lot of fun I had :)
Lots of level and interesting gameplay with a lot of different elements.
Just by playing the first levels I thought of lots of things for this game! :P
Be proud of it, really! It was also my first jam and I'm very proud! :3