Invictus by coderitual
Enemies chasing you. It is certain that you will be caught. Collect explosive packages and survive as long as possible.
Notice: This is very simple mobile one-button game. It's more like prototype than real game. It was really hard to get it done though.
Controls: only click/tap to change direction of the player movement
The best experience is on mobiles, but if you are browsing on your desktop also *use the link* - embedded version does not fit (portrait mode)
Changes/Fixes:
* Fixed player spawning position
* World wrap added
Game was created with xna.js library.
https://github.com/coderitual/xna.js
WebGL support required!
Notice: This is very simple mobile one-button game. It's more like prototype than real game. It was really hard to get it done though.
Controls: only click/tap to change direction of the player movement
The best experience is on mobiles, but if you are browsing on your desktop also *use the link* - embedded version does not fit (portrait mode)
Changes/Fixes:
* Fixed player spawning position
* World wrap added
Game was created with xna.js library.
https://github.com/coderitual/xna.js
WebGL support required!
| Web | http://xnajs.com/ld32/release/ |
| Video | https://www.youtube.com/watch?v=g1kYkSgQowg |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=22182 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.04 | 675 |
| Fun(Jam) | 2.99 | 574 |
| Graphics(Jam) | 2.92 | 695 |
| Humor(Jam) | 1.75 | 918 |
| Innovation(Jam) | 3.18 | 459 |
| Mood(Jam) | 2.47 | 873 |
| Theme(Jam) | 2.35 | 976 |
@BermudaCake I also think that bullets should move faster (player could be saved at the last moment :))
I agree with Mixer, it would be nice to have a few seconds to work out the controls before the enemies start spawning; it's not immediately obvious what effect tapping has.
It might also be nice to have the world wrap asteroids-style -- one you're off the screen, it's almost impossible to get back on.
@Incredible Ape: For now it is just tap, but good idea!
Great job on finishing something during the jam :) !
Would definitely encourage you to pursue finishing this!
Currently I'm working on highscore system and fixing last (hope so) bugs.
PS. My record is 14920
@TeamCalcium probably you are right. This LD convinced me to finish my old idea. This weapon system (not connected to the ship) is somewhat related to the theme but only little bit:)
I kept getting killed by enemies spawning under me, or directly in front of me which hampered my enjoyment somewhat, but I can see how with a bit more time, you could have something more unique and playable out there, nice concept for sure!
1 piece of feedback: consider waiting a few seconds after an enemy spawns before allowing it to kill the player. It was quite frustrating have 3000 points and then getting an enemy spawn right in front of me with no time to avoid it.
Its just, it doesn't match the theme imho.
Graphics were simple, but sharp and polished, can't dock points there. Once I figured out how to get going had a very smooth feel to it.