{"author_link":"\/author\/domnomnom\/","author_name":"DomNomNom","author_uid":"8101","comments":[{"author_name":"Fabraz","author_uid":"50665","time":"Apr 21, 2015 @ 6:42pm","epoch":1429641420,"text":"I dig the idea, but the way the recoil works doesn't make sense. I mean, I guess it's true to the title then but it's just confusing to the player. Give it a realistic recoil and boom, you've got yourself something viable here."},{"author_name":"DomNomNom","author_uid":"8101","time":"Apr 21, 2015 @ 9:35pm","epoch":1429651800,"text":"Realistic recoil wouldn't make for an as interesting game mechanic."},{"author_name":"Enneract","author_uid":"11083","time":"Apr 22, 2015 @ 12:20am","epoch":1429661700,"text":"Completing a level was surprisingly satisfying, I particularly enjoyed the second to last level. Although I felt like there needed to be something to give reason for the weird recoil, maybe even if you just had a gun out each side, and the each recoil effect could fire from a different gun.\r<br\/>I could definitely see this game being extended into quite a tricky puzzle game though."},{"author_name":"TheMeorch","author_uid":"44776","time":"Apr 22, 2015 @ 4:25pm","epoch":1429719600,"text":"The weird recoil is an interesting mechanic, and I enjoyed playing with it.  On some levels, the camera didn't show all the enemies at once, which made it perhaps unnecessarily difficult to figure out where to aim and when to do so.  Since players will be failing levels a lot, you can probably just restart failed levels automatically, instead of requiring the player to press R (if you do want them to press a button, it could just be the mouse button, so the game could be played entirely with the mouse)."},{"author_name":"BMacIntosh","author_uid":"15030","time":"Apr 24, 2015 @ 4:31am","epoch":1429849560,"text":"This is a really cool idea! TheMeorch covered the suggestions I was going to make already."},{"author_name":"bvanschooten","author_uid":"14520","time":"Apr 25, 2015 @ 9:49am","epoch":1429955040,"text":"Enoyable and original game. I completed it.  In one case I had to shoot enemies not visible on screen."}],"images":["ld32\/8101-99ecf45fd5753255226c9240248250fc.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/download\/2iaxixxbybbroop\/WeirdRecoilWindows.zip","text":"Windows"},{"url":"http:\/\/www.mediafire.com\/download\/avd48mgpppdtpwc\/WeirdRecoilMac.zip","text":"OS\/X"},{"url":"http:\/\/www.mediafire.com\/download\/yrcn9u7ct3niz1r\/WeirdRecoilLinux.zip","text":"Linux"},{"url":"http:\/\/www.mediafire.com\/download\/j9s84bnpn69vfcg\/WeirdRecoilSource.zip","text":"Source"}],"metadata":{"g_key":"11402","g_author":"8101","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"11432","g_title":"Weird Recoil","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/8101-shot0-1429580047.PNG-eq-900-500.jpg"],"text":"A puzzle game about a prototype spaceship equipped with a UNCONVENTIONAL WEAPON: Turns out it has weird recoil.\r\n\r\nControls: \r\nLeft click - shoot\r\nRight click - shoot with opposite recoil\r\n\r\n\r\nLessons learned:\r\n  - Trying to learn UE4 and make a game in it for ludum dare was kinda shitty so I re-did everything in Unity\r\n  - Unity's webGL export made everything look\/sound really crappy. hence I have not published this.\r\n  - creating a interesting game mechanic is worth it in my opinion even if it compromises on other aspects\r\n  - newtons thrid law? what's that? :p\r\n","title":"Weird Recoil"}