Lisa vs. the Tornado by Wertle

[raw]
made by Wertle for LD32 (JAM)
Inspired by a visit to my hometown in Kentucky as an adult, this is a story about how I coped with a fear of tornadoes over the years. It is my first Twine game.

Play with sound (but not too loud!). Fullscreen for optimal mood.

Credits

Design
-Lisa Brown

Emergency Tone sounds (freesound.org)
-BoulderDam Studios
-jobro

Tornado Siren Soundscapes (freesound.org)
-technoc
-guitarguy1985
-Nanashi

Flashlight javascript
-Mantle Labs

Additional CSS Help
-Jakub Koziol

Special Thanks to Beloved Super Patron Dave Schuyler

Ratings

Coolness 30% 2008
Overall(Jam) 3.83 96
Audio(Jam) 3.79 90
Fun(Jam) 3.20 413
Graphics(Jam) 3.26 536
Humor(Jam) 2.71 584
Innovation(Jam) 3.85 89
Mood(Jam) 4.63 2
Theme(Jam) 3.62 339

Feedback

Alice
20. Apr 2015 · 05:56 UTC
This is a really cool interpretation of the theme. I really liked the flashlight and sound effects you chose there were very atmospheric. And I think the mood you were trying to create came across really well.
PaperBlurt
20. Apr 2015 · 06:12 UTC
Good mood, the flashlight effect is real nice.
And when you write about stuff you know it will be good - often.

Maybe a bit much text on each page sometimes?
Just split it up, but don't remove!
oranebeast
20. Apr 2015 · 07:44 UTC
I had a plush toy named Doggily growing up, Hit home pretty hard. Good job.
Kate Kligman
21. Apr 2015 · 01:47 UTC
Loved the audio and the flashlight effect. Your writing really captured the moments. I remember seeing my first tornado in person. It was terrifying even though it was far away.
emmelineprufrock
21. Apr 2015 · 02:40 UTC
Love the effects. It's always cool to see what people do with Twine, and I love the flashlight and the sounds that you use. I'm actually in Kentucky now, so that siren sound almost felt like it was rolling down my street simultaneously with your game.

Very atmospheric.
KhaoTom
21. Apr 2015 · 07:44 UTC
Excellent use of theme, and the presentation ties it all into a nice atmospheric experience. Thanks for sharing your memories with us in such a neat way!
leafo
21. Apr 2015 · 09:29 UTC
The flashlight effect is awesome, really adds to the atmosphere!
lcarpentier
21. Apr 2015 · 14:45 UTC
That flashlight effect <3
OnlySlightly
22. Apr 2015 · 00:02 UTC
I loved what you captured here. You have a strong grasp at creating atmosphere. And I love what you used to tie the narrative of the protagonist's life together.
Tortoise
22. Apr 2015 · 03:53 UTC
This made me remember when I was visiting Indiana with my Father. We were staying at our friend's place and had accidentally locked ourselves outside. We were worried, but knew there wasn't much we could do about it, and decided at first sign of trouble, we'd just break through a window.

Everything turned out alright and we had some good conversation.

Thank you for making this!
ss64games
22. Apr 2015 · 17:27 UTC
Great twine game! Really enjoyed reading it. I like the "flickering" lights when you hover over certain words, however I discovered them accidentally. Perhaps if you made the spotlight that follows the cursor much smaller I would be forced to hover over each word as I read it which would ensure I would have my mouse over the interactive word and am reading them at the same time. Very cool, and very effective atmosphere.
monika
22. Apr 2015 · 19:20 UTC
That was chilling. Full points for mood.

Confession: I eventually ended up ctrl-Aing the screen so I wouldn't have to do the creepy flashlight thing, which is totally cheating, but that I felt the need to do it is a testament to the effect :)
jmborden
23. Apr 2015 · 00:06 UTC
Twine is a really nice tool, not just for game development.
rojo
23. Apr 2015 · 11:54 UTC
Twine games aren't really my thing from a gameplay standpoint, but I did enjoy reading the story and considering my choices. The audio and flashlight effect definitely added a lot to the experience! I didn't see anything, but it might have been cool to be able to find different things in the darkness from time to time as the story progressed. Nice work!
Ludipe
24. Apr 2015 · 00:37 UTC
I enjoyed the narrative quite a lot, it felt deep and personal. The flashlight effect was a really nice touch, I had never seen something like that on a twine game and it improves the experience(and also kinda tells your brain that this isn't a regular text-adventure)

I found the sounds to be a bit irritating, even after lowering my volume, I think it was because they were too high-pitched, but that might be just me.

The choices I made didn't really have a meaning for me, I was more interested in the "main story";the choices seemed too shallow and not very interesting, they "didn't click" for me.

What I really loved about this game was how narrative felt personal and real, great job! ^^
aeveis
27. Apr 2015 · 05:18 UTC
Very nice! I liked the different ways and experiences you used to cope with the tornado, it's really very insightful for someone who's never dealt with them. The sounds kept me alert and the flashing/flashing light made me more aware of the situation. Thanks for sharing!
GarethIW
29. Apr 2015 · 19:36 UTC
Really atmospheric , the combination of the torch, weather and sirens works really well.

-CH
Jakob37
10. May 2015 · 09:11 UTC
I enjoyed this a lot, thanks for sharing your experiences :)
Jupiter_Hadley
11. May 2015 · 12:54 UTC
Really nice atmosphere and story. Thank you for sharing. I included it in part 8 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/Fg_0-yj__pU
caryoscelus
11. May 2015 · 17:00 UTC
Great atmosphere!

"Fullscreen for optimal mood." <- for optimal mood i also cut out header and footer. And changed colour of links to norm.