{"author_link":"\/author\/wow\/","author_name":"Wow","author_uid":"45791","comments":[{"author_name":"Os_Reboot","author_uid":"45083","time":"Apr 20, 2015 @ 3:49am","epoch":1429501440,"text":"Interesting concept"},{"author_name":"LTPATS","author_uid":"29798","time":"Apr 20, 2015 @ 7:49am","epoch":1429515840,"text":"This is a really cool concept, even though there wasn't a lot of other gameplay it was still pretty fun just to mess around. The music and art did a good job at setting the atmosphere. I'd love to see more levels added to this, great work!"},{"author_name":"Wow","author_uid":"45791","time":"Apr 20, 2015 @ 11:20pm","epoch":1429571700,"text":"LTPATS, did you make it to the end? I wasnt sure if I made it obvious enough that there was an end but there is. I'm thinking about mentioning it in the description, but I like for people to go in blind and see how the game stands on its own."},{"author_name":"WhoaConstrictor","author_uid":"31841","time":"Apr 20, 2015 @ 11:23pm","epoch":1429571880,"text":"[SOLUTION SPOILERS] It was not very clear what the objective was, since the robots (?) never demonstrated that they can move things. I only guessed the globe had something to do with it because there were a lack of other things to interact with. Also, the platforms that could be sped up were moving so slow initially that deciphering what I can and can't manipulate was a matter of trial and error, which given how slowly your shot recharged (for no apparent reason?) was very frustrating. The fact I needed to shoot the enemy to defeat it didn't make a lot of sense, since the shot was described as speeding up an object, and the robot was already fast approaching and killed me on touch. I could jump, but I didn't see a reason to do so, since there wasn't anything to jump over. The ending transition was so slow I thought the game bugged out."},{"author_name":"Wow","author_uid":"45791","time":"Apr 21, 2015 @ 3:09am","epoch":1429585440,"text":"Thanks constrictor! I'll be doing something more clear next time and I still need a lot of practice, so thanks very much for giving me such a detailed description of your experience!"},{"author_name":"Garris","author_uid":"33993","time":"Apr 21, 2015 @ 6:17am","epoch":1429596720,"text":"The idea was a good one. There is a pretty significant problem with clarity though. Music was nice though."},{"author_name":"rectangular Tim","author_uid":"39396","time":"Apr 22, 2015 @ 5:48pm","epoch":1429724580,"text":"Nice concept. A bit confusing at first, but all in all fun and interesting."},{"author_name":"josefnpat","author_uid":"11249","time":"Apr 24, 2015 @ 1:41am","epoch":1429839360,"text":"Nice start! I was able to kill the tripods, but I'm not sure what to do with the planets, or the moving bars."},{"author_name":"KaiseanGames","author_uid":"44370","time":"Apr 24, 2015 @ 4:34am","epoch":1429849740,"text":"Did I just make the Earth spin too fast? :)\r<br\/>\r<br\/>Nice job!"},{"author_name":"jprogman","author_uid":"15225","time":"Apr 28, 2015 @ 10:01pm","epoch":1430258160,"text":"I like how you can interact with some things and get them going. Making the globe spin insanely fast made me chuckle a bit.\r<br\/>\r<br\/>The game's idea is neat, but the window size is too huuuge for my screen to handle. :\/"}],"images":["ld32\/45791-70d0e395d298bd854f5ecef3b413403b.jpg","ld32\/45791-79fb50d9611a307088f012d6e2e22164.jpg"],"links":[{"url":"https:\/\/drive.google.com\/file\/d\/0B5R79mSJR6AQLXJjdUctX0pZcms\/view?usp=sharing","text":"Windows"},{"url":"https:\/\/drive.google.com\/file\/d\/0B5R79mSJR6AQTWNybnMtcFloc00\/view?usp=sharing","text":"Source"}],"metadata":{"g_key":"11429","g_author":"45791","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"11459","g_title":"Atled","g_status":"UCHK1","g_place":"943","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/45791-shot0-1429480233.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/45791-shot1-1429480233.PNG-eq-900-500.jpg"],"text":"Atled is a television with the ability to speed up time.\r\n\r\nJust a game exploring a simple mechanic, the player character can shoot a ball out of his face that speeds up any object it touches.\r\n\r\nGraphics done in Grafx2, music and sound effects in Reason, a few sounds were processed from samples originally by BoyInABand. Engine is love2d using the AnAl library by Bartbes for animations.","title":"Atled"}