Cold Dungeon by MysteriousMolarGoblin
You play an unnamed protagonist attempting to outrun an unnamed villain. Our unconventional weapon is the power to sneeze and slow down your enemy.
The dungeon is procedurally generated each game. The object is to survive for as long as possible. You can do co-op (very untested) with up to 4 players on the same screen (gamepads required) Made with unreal engine 4.
This very unpolished. The menus don't work properly. Once you get into the game its kinda playable. Maybe in the future we'll have a go at cleaning it up. If anyone wants the source, we will upload it.
Controls:
Normal fps and Gamepad controls. Left click to sneeze.
Credits:
Main Programmer/Designer: Ajani Bilby
Unreal Noob /Sound editor/Made that one texture you see everywhere: MolarAmbiguity
Music: TheMysteriousOrb
This is our first game that we've made ever. Ludum Dare was a really great experience. We all looking forward to rating some games and being astonished at how much more others got done.
The dungeon generator is from here: https://forums.unrealengine.com/showthread.php?505
The dungeon is procedurally generated each game. The object is to survive for as long as possible. You can do co-op (very untested) with up to 4 players on the same screen (gamepads required) Made with unreal engine 4.
This very unpolished. The menus don't work properly. Once you get into the game its kinda playable. Maybe in the future we'll have a go at cleaning it up. If anyone wants the source, we will upload it.
Controls:
Normal fps and Gamepad controls. Left click to sneeze.
Credits:
Main Programmer/Designer: Ajani Bilby
Unreal Noob /Sound editor/Made that one texture you see everywhere: MolarAmbiguity
Music: TheMysteriousOrb
This is our first game that we've made ever. Ludum Dare was a really great experience. We all looking forward to rating some games and being astonished at how much more others got done.
The dungeon generator is from here: https://forums.unrealengine.com/showthread.php?505
| Windows | http://mysteriousmolargoblin.itch.io/cold-dungeon |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=52057 |
Ratings
| Coolness | 30% | 2008 |
| Overall(Jam) | 2.56 | 992 |
| Fun(Jam) | 2.38 | 933 |
| Graphics(Jam) | 3.18 | 569 |
| Innovation(Jam) | 2.53 | 816 |
| Mood(Jam) | 2.47 | 873 |
| Theme(Jam) | 2.47 | 957 |
Unreal engine is always the best :')
Well done!
Then I had the idea to look back ^^, and try to kill him (what I failed). Is it possible to kill the enemy ?
And I shouldn't have tried: I died way more than when I ran away and explore the dungeon : ).
Is it possible to grab the ammos that I shoot ?
Maybe fix the mortality of the enemy (and respawn of course^^) and it would increase the interest.
@TeamSpatch, You can't kill the enemy, nor pick up ammo. We know the game isn't very fun, a post-compo version may be around soon (maybe). Some of the ideas we had for this I'd like to incorporate into another idea I've had.
Thanks to everyone for trying out Cold Dungeon!