Crystal Chords by monkfallsinsnow
**Update: You can now control the second player using either WASD, the arrow keys, or another gamepad (using the same button mapping as player 1). Also, for those of you who don't have a numpad, you can use the normal number keys.***
Crystal Chords is a 2 player fighting game where players (one using a gamepad, and the other using the keyboard) drop musical crystals in order to form specific chords. Once three crystals have been dropped, the player can then harness the chord's destructive power and battle his/her opponent in never ending combat.
This is my first game jam, and my second game creation. You'll probably find the game a bit frustrating, but I hope it brings you at least a few moments of joy. Also, I forgot to mention in the instructions that after you place three crystals, you need to press the A button, if you are player 1 and using a gamepad, or the enter key, if you are player 2 and using the keyboard in order to fire your weapon.
One more note: If you are using the keyboard, you must use the numpad keys 1 through 7 in order to place crystals.
For all you musicians out there:
X or 1 = A note
Y or 2 = B note
B or 3 = C note
R Bumper or 4 = D note
L Bumper or 5 = E note
L Trigger or 6 = F note
R Trigger or 7 = G note
(I only managed to code six chords. Shhh... don't tell anyone)
Ludum Dare!
Crystal Chords is a 2 player fighting game where players (one using a gamepad, and the other using the keyboard) drop musical crystals in order to form specific chords. Once three crystals have been dropped, the player can then harness the chord's destructive power and battle his/her opponent in never ending combat.
This is my first game jam, and my second game creation. You'll probably find the game a bit frustrating, but I hope it brings you at least a few moments of joy. Also, I forgot to mention in the instructions that after you place three crystals, you need to press the A button, if you are player 1 and using a gamepad, or the enter key, if you are player 2 and using the keyboard in order to fire your weapon.
One more note: If you are using the keyboard, you must use the numpad keys 1 through 7 in order to place crystals.
For all you musicians out there:
X or 1 = A note
Y or 2 = B note
B or 3 = C note
R Bumper or 4 = D note
L Bumper or 5 = E note
L Trigger or 6 = F note
R Trigger or 7 = G note
(I only managed to code six chords. Shhh... don't tell anyone)
Ludum Dare!
Ratings
| Coolness | 78% | 2 |
| Overall(Jam) | 3.10 | 615 |
| Fun(Jam) | 2.72 | 743 |
| Innovation(Jam) | 3.49 | 261 |
| Theme(Jam) | 3.74 | 244 |
Keep developing this please, there's some really good stuff here.
Pros:
Your idea is sound, if poorly constructed, but there are ways to make it work.
The game is pretty fun, once the concept becomes apparent.
Cons:
Your gameplay is a little hard to understand. It took me rereading the instructions twice to finally figure out that only certain combinations of abilities worked.
Your gameplay is completely based on memorization without any real flexibility. If I were you, I would limit yourself to four notes, and make every combination of three do something. For an example of what this would look like, check out Magicka. Then, you could just button mash any combination of buttons and get SOME kind of effect, but players would naturally memorize their favorites or the more effective ones. It's the same kind of theory behind fighting games!
Your projectiles still hit the player who cast them. This may be a style choice, but if it is, it's one I disagree with.
Otherwise, I think you have a really solid start here. If you were to tighten up this gameplay and put out a more fully fleshed out title, I would buy it and play it with my friends. I'm not just saying that, I mean it. Keep working on this! It's obvious you have a very creative idea here. Thank you for your time! Have a good day, and thanks for sharing your entry with us.