Angry Vinyl Players by epiplon

[raw]
made by epiplon for LD32 (JAM)
Angy Vinyl Players!
Fight a horde of evil vinyl players thirsty for your blood!

Get ready as soon the game starts, they will attack you!

- WASD to move
- Look with your mouse
- Shoot with the left mouse button
- Esc (or Alt + F4) to quit the game (yeah, it's buggy as f***)


Some stuff in this game was made possible thanks to:
- Pixar One Twenty Eight Texture Pack
- The following sounds at Freesound.org:
> 8-bit electrohouse by rutgermuller
> hurt-argh by ecfike
> man-dying by under7dude

Thank you for playing!
You can visit my website at viniciusdevelops.com for more games.

Ratings

Coolness 30% 2008
Overall(Jam) 3.53 261
Fun(Jam) 3.88 54
Humor(Jam) 3.69 125
Innovation(Jam) 3.12 498
Mood(Jam) 3.33 321
Theme(Jam) 3.83 170

Feedback

Bastienre4
20. Apr 2015 · 22:15 UTC
Fun, but there are a loooooot of enemies. Love the music !
rd127p77
20. Apr 2015 · 22:16 UTC
The overall game was good. Got a Laugh out of it I thought the mouse movement should be more sensitive.
sP0CkEr2
21. Apr 2015 · 04:48 UTC
Fun, like the theme. Great effort, but soooo many record players.
Coomzy
21. Apr 2015 · 14:16 UTC
What!? Why Can't I give your game an audio rating, it was good :'(
zakchaos
21. Apr 2015 · 15:47 UTC
Why no web version?
keddelzz
21. Apr 2015 · 22:27 UTC
Nice music, love the game idea.
🎤 epiplon
22. Apr 2015 · 11:16 UTC
@Coomzy I didn't make the audio.
@zakchaos Because of this Chrome thing and I was kinda in a hurry
NoWandStudios
23. Apr 2015 · 11:09 UTC
Nice job, fits kinda well for what you expect in a jam.
PaperBlurt
24. Apr 2015 · 09:12 UTC
Ok this is one of the best and most weird take on the theme yet.
FPS-VINYL-KILLER
syncxzoz
25. Apr 2015 · 16:52 UTC
cool music....
Pierrec
01. May 2015 · 20:01 UTC
You know what would have been cool? Having a new music every time a vinyl player is killed! (but it sure is hard to do in 72h ^^)
Filip
01. May 2015 · 20:31 UTC
Very frustrating...
mockthebear
01. May 2015 · 21:47 UTC
funny Too muchb enemies omg XD
HeffJoker
01. May 2015 · 22:01 UTC
The movement felt good, but the look sensitivity needs adjusting. Maybe an options menu with sliders? Or maybe have the player set the sensitivity before starting. Also a slower progression of enemy spawning would have been nice. Maybe even a wave counter?

Nice work! :)