{"author_link":"\/author\/jakel168\/","author_name":"JakeL168","author_uid":"2813","comments":[{"author_name":"stray","author_uid":"47087","time":"Apr 19, 2015 @ 10:10am","epoch":1429437900,"text":"How can I defend melee attacks?"},{"author_name":"CafeAmbivalence","author_uid":"52600","time":"Apr 19, 2015 @ 11:49am","epoch":1429443840,"text":"Not sure why, but things spun out of control when I moved forward or backward. The characters would translate drastically and the suddenly I appear to have lost.\r<br\/>I can see how the game could be a lot of fun, so I would like to try it again if the bugs have been looked at."},{"author_name":"JakeL168","author_uid":"2813","time":"Apr 19, 2015 @ 3:32pm","epoch":1429457220,"text":"stray: You can't defend melee attacks, you have to run away from it, left or right\r<br\/>\r<br\/>CafeAmbivalence: Thanks for the info. Will look into it. :)"},{"author_name":"stray","author_uid":"47087","time":"Apr 19, 2015 @ 3:47pm","epoch":1429458120,"text":"That's nice. We laughed a lot :))"},{"author_name":"metalfist213","author_uid":"51480","time":"Apr 19, 2015 @ 5:47pm","epoch":1429465320,"text":"Pretty good. It was a bit hard getting into, but it was fun :)"},{"author_name":"stray","author_uid":"47087","time":"Apr 20, 2015 @ 6:38am","epoch":1429511580,"text":"5\/5"},{"author_name":"madjackmcmad","author_uid":"5448","time":"Apr 20, 2015 @ 9:09am","epoch":1429520640,"text":"Forward and backward movement was stunted, but otherwise felt good. Clean presentation, giraffe-impact felt right. Did you really make all those sounds yourself? ;)"},{"author_name":"JakeL168","author_uid":"2813","time":"Apr 20, 2015 @ 9:58am","epoch":1429523580,"text":"@madjackmcmad You mean sound effect? Nope, I got them from freesound.org. Is that not allowed? I thought you had to compose your own music that's all."},{"author_name":"tomdeal","author_uid":"35919","time":"Apr 20, 2015 @ 9:59am","epoch":1429523640,"text":"I hope no animals were harmed during the making of this game :) Had a good laugh, and now I know why the Giraffe in my game is so angry, being used as a baseball bat in your game..."},{"author_name":"iSamurai","author_uid":"24851","time":"Apr 20, 2015 @ 10:28am","epoch":1429525380,"text":"Haha, interesting game! It makes me laugh for a while. The low poly art is awesome! Also the feel of hitting the animals is great."},{"author_name":"Anas Azmi","author_uid":"49251","time":"Apr 20, 2015 @ 11:49am","epoch":1429530240,"text":"Definitely fun, because where else can use a giraffe as a weapon!? The graphics are simple, but fit right into the game. I'd suggest you go for black humor, though, maybe by using a bone breaking sound effect when hitting an animal, and perhaps adding high-pressure blood particle effect. the latter might take up development time, though."},{"author_name":"orukinawa","author_uid":"34628","time":"Apr 20, 2015 @ 3:36pm","epoch":1429543860,"text":"10\/10 would rebrutal again"},{"author_name":"invi","author_uid":"20935","time":"Apr 20, 2015 @ 3:45pm","epoch":1429544400,"text":"Rebrutalized! Would rebrutal again! Awesome game, ZhiFez!"},{"author_name":"EvilTroopa","author_uid":"34759","time":"Apr 20, 2015 @ 6:28pm","epoch":1429554180,"text":"That was fun! A bit hard to get into the gameplay, but the overall look made me want to try harder."},{"author_name":"Mano","author_uid":"25270","time":"Apr 20, 2015 @ 7:40pm","epoch":1429558500,"text":"The weapon is unique. What you do with it, isn't as much, but still is neat."},{"author_name":"Hyoga-3D","author_uid":"23927","time":"Apr 20, 2015 @ 8:11pm","epoch":1429560360,"text":"After I get iit the controls, gameplay was nice, good entry."},{"author_name":"mockthebear","author_uid":"16447","time":"Apr 21, 2015 @ 3:00am","epoch":1429584900,"text":"Haha i liked it XD"},{"author_name":"jk5000","author_uid":"50889","time":"Apr 22, 2015 @ 6:00pm","epoch":1429725300,"text":"This game has a lot of great humor."},{"author_name":"Interface","author_uid":"42145","time":"Apr 25, 2015 @ 11:54pm","epoch":1430005740,"text":"Funny game. The WASD controls didn't quite do what I expected at first, but makes sense."},{"author_name":"CarlsonAndPeeters","author_uid":"28902","time":"Apr 28, 2015 @ 5:57am","epoch":1430200320,"text":"Fun concept and nice visuals. I very rarely landed a hit on the enemy though, even when I was at the right distance. But an enjoyable game anyways.\r<br\/>\r<br\/>Just as a heads up, I do believe sites like freesound.org are not allowed for the compo, but I might be wrong."},{"author_name":"Marcos Rodrigues","author_uid":"16988","time":"May 1, 2015 @ 7:05am","epoch":1430463600,"text":"Oh, it took me too long to find out that I should flee the melee attack!\r<br\/>The timing was too hard, maybe you could put a warning just before the impact?\r<br\/>Despite that, it's a really fun game! Great way to develop the theme! :D"}],"images":["ld32\/2813-5bad2f5ea399f0fe8acd78f35ab9d493.jpg","ld32\/2813-1f68f897343c5f932146e98dd9cc2a41.jpg"],"links":[{"url":"https:\/\/drive.google.com\/open?id=0B_s_qgmkJFwhRUhTVDZIRzZjR1k&amp;authuser=0","text":"Windows"},{"url":"https:\/\/drive.google.com\/open?id=0B_s_qgmkJFwheXhSdjhPeUE4WEU&amp;authuser=0","text":"OS\/X"},{"url":"https:\/\/drive.google.com\/open?id=0B_s_qgmkJFwhZzJ2WWd1aGdtZGM&amp;authuser=0","text":"Linux"},{"url":"https:\/\/drive.google.com\/open?id=0B_s_qgmkJFwhLWhsZ3M4alA1Z0U&amp;authuser=0","text":"Source"}],"metadata":{"g_key":"11454","g_author":"2813","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"11484","g_title":"Animal Brutality","g_status":"UCHK1","g_place":"559","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/2813-shot0-1429435477.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/2813-shot1-1429435477.png-eq-900-500.jpg"],"text":"A puzzle game where you hit animal with animal, quite animal-brutal am I rite?\r\nDefeat your enemy to win the game.\r\n\r\n\"Distance\" indicates how close you are to the enemy\r\n\"Flight\" indicates how far an animal will fly when you hit it with your Giraffe bat\r\n\"Incoming\" indicates how many throws enemy will give before it'll give you a real piece of danger\r\n\r\nDo let me know if you manage to defeat the enemy.\r\n\r\nMade for Ludum Dare 32, theme: An Unconventional Weapon\r\n\r\n-----\r\n\r\nNote:\r\nSource files may require NGUI to work.\r\nSounds from freesound.org. Not sure if that's allowed but feel free to disqualify me. :)","title":"Animal Brutality"}