Long Live The Great Leader! by iSamurai

[raw]
made by iSamurai for LD32 (COMPO)
Long Live The Leader!

Experience the life of a soldier in East Gorea!
We love the Great Leader!
We would do anything for him!
He is the Father!

Long Live The Leader!


-- Controls --
WASD to move
LMB to aim & shoot
R to reload
E to pickup ammo

Try not change the screen size after launching (like go full screen), as it breaks the light effect ;p


-- Tools --
- Unity 5 Game engine
- Home-made lighting: 2D Light of Sight: https://github.com/f15gdsy/2D-Light-of-Sight-Unity
- Art: Pixen + Tayasui Sketches


Thanks guys for all your reviews, they are very helpful :D
I was trying to make something too ambitious for 48 hours, it fails to deliver the theme. There should have been more stories going on in the base to imply the brainwashing policy of country in the game.
But I'm still satisfied with this outcome though :) Hope it brings joy to you all!

Ratings

Coolness 79% 2
Overall 2.96 739
Fun 2.80 770
Graphics 3.27 412
Humor 2.49 676
Innovation 1.98 1076
Mood 2.84 631
Theme 1.60 1120

Feedback

resty
20. Apr 2015 · 05:54 UTC
move speed seems too slow
and a (perhaps) bug:
when you kill the last boss, you lose control, but enemy is still attacking you...
JerryLeeLodbrok
20. Apr 2015 · 09:26 UTC
I like the way the top down perspective looks
strega
20. Apr 2015 · 09:29 UTC
Got overwhelmed and died. I didn't make it to the boss. Neat lighting effect and use of parallax.
ManicMiner
20. Apr 2015 · 09:31 UTC
Think "brainwashing" as the unconventional weapon is a bit of a stretch - but the game was quite fun.
JakeL168
20. Apr 2015 · 09:37 UTC
Would like a run button, as the pacing is so slow. Encountered the same problem as @resty, kill the last boss, lose control, enemy attack you, you die.
🎤 iSamurai
20. Apr 2015 · 10:04 UTC
@resty, thanks for the review! the bug is fixed ;p
For the slow movement, i'll probably improve that in a separate build later :)
🎤 iSamurai
20. Apr 2015 · 10:18 UTC
@JakeL168, thanks for the review! the bug is fixed ;p
hunttis
20. Apr 2015 · 10:22 UTC
Didn't really see any brainwashing, but the game was still fun :D

Really liked the superblack walls esthetic, it made the game look almost like it what you can see is calculated with raycasting.
morgondag
20. Apr 2015 · 10:42 UTC
like the roughelike lightning
mokujin
20. Apr 2015 · 13:03 UTC
Good graphics style!
TwiiK
21. Apr 2015 · 18:57 UTC
Overall solid game. Loved the shadow effect. You seem to have forgotten the theme though. :p
lucidsheep
22. Apr 2015 · 01:38 UTC
I liked the blood splatter on the screen as an indication of health. clever
internetpaulicy
22. Apr 2015 · 01:46 UTC
The shooting battles feel really fun to play. The screen shake is done well and I like the little doods head bob. I kind of wish the training mode could be a separate playable mini game mode. Its actually kind of fun all by itself. This is fairly ambitious for the time allotted. Good Show!
colludium
22. Apr 2015 · 01:47 UTC
Great game, but I am not sure about the theme! Good lighting effect and graphics.
Pixel Heart
22. Apr 2015 · 01:58 UTC
Graphics: 5 stars.
pkenney
22. Apr 2015 · 02:10 UTC
Cool game, the lighting and LOS effect were very effective at making a mood. Combat was maybe a little too simple or slow but the setting was great. Also liked the main character and the way he moved and looked around.
TheMeorch
22. Apr 2015 · 05:58 UTC
The top down parallax effect is terrific. The weapon does seem pretty conventional, but the game is definitely really fun to play. Nicely done!
shimage
22. Apr 2015 · 09:52 UTC
Control feeling is very good. Is the shadow a black high building? Nice idea!
esayitch
22. Apr 2015 · 09:52 UTC
Aside from the movement (too slow), and actual lack of use of the theme, and the lack of music, this was a great game :) Graphics are excellent, shooting feels good (the closer an enemy, the more accurate the shooting is, don't know if it was intentional but you got a risk-reward thing going with that). Makes me sad there are no sound effects at least :(

Good stuff, good luck!
gormed
22. Apr 2015 · 09:54 UTC
Cool Style, but lacking some innovation. Its fun for a while and as said: cool graphics!
🎤 iSamurai
22. Apr 2015 · 10:12 UTC
@esayitch, thanks for the review! You have a sharp eye, yes, it is intentional to make it more accurate to shoot a closer enemy, though it was meant to be a work around for another technical issue ;p
Aik
22. Apr 2015 · 14:27 UTC
Backing away while shooting at enemies isn't all that fun, really. Surely given the theme of 'unconventional weapon' something could have been done about the weapon being an extremely conventional gun.
Lancelot Gao
22. Apr 2015 · 15:23 UTC
第三关,反复玩3遍,终于通关,技巧是别打大毛虫,他跑得慢,没必要浪费子弹。
我觉得和theme挺相关的啊,玩家是被送去做人肉炸弹了吧,不玩完游戏看不出来。
游戏打击感和射击细节做得很不错,画面也到位,可以吸引我一直玩下去。
总体我觉得是一个完成度满高的游戏(抛开音频),我建议你可以用音频和音效生成软件,加音频很快,而它能带来的效果提升是巨大的——属于是“投入产出比”极高的一项工作,因此建议你下次将音频的优先级提上来,绝对会让你觉得“超值”!
🎤 iSamurai
22. Apr 2015 · 16:17 UTC
@Lancelot Gao,非常感谢前辈的建议!
Embalaje
22. Apr 2015 · 21:28 UTC
Good work at the design and programation!
It works really smooth for me. The gameplay have a very good feeling.
nutcrack
23. Apr 2015 · 06:34 UTC
Nokia 2004 lol, really liked the enemys! Maybe add kind of a dungeon map, running mode (movement is little slow!)
aaronjbaptiste
25. Apr 2015 · 17:20 UTC
Great, the graphics fit well. Would have liked some audio, but hey, time limits a bitch sometimes :)

Great job
pistolshrimps
01. May 2015 · 14:32 UTC
Do I smell Teleglitch and Monaco?
🎤 iSamurai
02. May 2015 · 03:27 UTC
@pistolshrimps, yes! They inspire me a lot in terms how top down view can be awesome :)
01101101
06. May 2015 · 15:14 UTC
I like how you did the FoV effect, clever :)
Gameplay is basic but fun enough, no bugs, good feeling overall.