Flappy Shrimp Ninja Blob VS Blue Water Saussage ! by elpaulo
First Ludum Dare Solo ! Here is the magnificient scenario of the game :
2049 AD. After his fight against the bubble hordes in the cave of darkness, Flappy Shrimp Ninja Blob must defeat le Blue Water Saussage.
Problem! Flappy Shrimp Ninja Blob cannot swim! "That's not a problem, people" says Ninja Blob, "I'll send my best Shrimp bullet in the water and guide it using TELEPATHY!". What an unconventional weapon !
So, list of tools :
- IDE : phpstorm
- Graphics : Paint and Gimp
- Sound : http://www.superflashbros.net/as3sfxr/ for sfx and Reaper with some free VST's for music. Audacity too.
- Javascript libs : phaser.io with p2 physics (never again !!)
- Level Design : Tiled
- Local server : Xampp
- Browser : Google Chrome
There is a lot of possible improvements, like the 3 coins to gather on each level, a timer for each levels, more levels... More enemies with different patterns, a key / lock system to make doors. I think i will keep all of this in mind and try to implement these things in the future. For now, i'm really tired, working solo was more difficult than i think :-)
2049 AD. After his fight against the bubble hordes in the cave of darkness, Flappy Shrimp Ninja Blob must defeat le Blue Water Saussage.
Problem! Flappy Shrimp Ninja Blob cannot swim! "That's not a problem, people" says Ninja Blob, "I'll send my best Shrimp bullet in the water and guide it using TELEPATHY!". What an unconventional weapon !
So, list of tools :
- IDE : phpstorm
- Graphics : Paint and Gimp
- Sound : http://www.superflashbros.net/as3sfxr/ for sfx and Reaper with some free VST's for music. Audacity too.
- Javascript libs : phaser.io with p2 physics (never again !!)
- Level Design : Tiled
- Local server : Xampp
- Browser : Google Chrome
There is a lot of possible improvements, like the 3 coins to gather on each level, a timer for each levels, more levels... More enemies with different patterns, a key / lock system to make doors. I think i will keep all of this in mind and try to implement these things in the future. For now, i'm really tired, working solo was more difficult than i think :-)
| Web | http://papelou.fr/LD32/ |
| Source | http://papelou.fr/LD32/sources.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=36669 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.52 | 267 |
| Audio(Jam) | 3.24 | 301 |
| Fun(Jam) | 3.87 | 58 |
| Graphics(Jam) | 2.71 | 787 |
| Humor(Jam) | 3.46 | 218 |
| Innovation(Jam) | 3.31 | 370 |
| Mood(Jam) | 3.06 | 515 |
| Theme(Jam) | 3.21 | 624 |
Were a bit too easy to cheat on some of the earlier levels with shortcuts though =)
gj!
- feels and plays very well
- the notion of jumping from pool to pool was really cool
- the bubbles :)
somehow the overall is way higher than the components for this game. good job
Good difficulty and I liked the levels that took advantage of the fact that the water does not have to be contained in something.
Really nice use of out of the water areas. Jumping through the air is very satisfying. The mechanic is good, it all comes down to the level design.
The music was suitable watery affair, with the sound effects help immerse you further as you jump in and jump out, not too sure about the 8bit sound effects fitting to well with the rest.
The graphics are functional and do the job.
Nice work doing it on your own.
Well done!!
Overall, I consider it a very solid entry, with the art/randomness being a rather big detractor to the game. I really you have something going on here.
A wonderful, funny little game - not very much to critize at all!
Cool mechanics, especially when it comes to the puzzles that require jumping between sections of water. Controls are a bit floaty and difficult, but I found that the more patient I was the better control I had. Good work all around.
Great job!
The game is fun and the level design are awesome!! Great job!