{"author_link":"\/author\/bazoo\/","author_name":"bazoo","author_uid":"24238","comments":[{"author_name":"Lyxilion","author_uid":"42229","time":"Apr 20, 2015 @ 11:21pm","epoch":1429571760,"text":"Is that a .... dildo ?!?"},{"author_name":"xbcw","author_uid":"28725","time":"Apr 21, 2015 @ 12:18am","epoch":1429575180,"text":"That first zombie was more challenging than many final bosses."},{"author_name":"cgmorton","author_uid":"52622","time":"Apr 21, 2015 @ 12:20am","epoch":1429575300,"text":"I just feel like, once you've mastered the techniques in this game, there's not that much depth, you know? Not to be critical or anything. :)"},{"author_name":"bazoo","author_uid":"24238","time":"Apr 21, 2015 @ 2:55pm","epoch":1429627800,"text":"@Lyxilion That was the idea...\r<br\/>@cgmorton Yeah, there is no real challenge. It was supposed to be faster every time, but I didn't make it :("},{"author_name":"sanojian","author_uid":"7542","time":"Apr 21, 2015 @ 4:37pm","epoch":1429633920,"text":"Smashing zombies into bloody gore with a dildo?  Just another Tuesday for me.  This could be quite fun with unevenly spaced boxes and incremental speedup the further you get."},{"author_name":"trappytrap92","author_uid":"53105","time":"Apr 21, 2015 @ 7:09pm","epoch":1429643040,"text":"jajaja really fast and hard to play, hilarious weapons, missed a little background sound. Good job!"},{"author_name":"LuisDC","author_uid":"42345","time":"Apr 21, 2015 @ 9:29pm","epoch":1429651440,"text":"Dildo power hahaha really really fast zomies"},{"author_name":"Jakob37","author_uid":"50156","time":"Apr 23, 2015 @ 5:03pm","epoch":1429808280,"text":"I enjoyed this unproportionally, especially the ending animation. Congratulations on finishing your first actual coding game!"},{"author_name":"cdgugler","author_uid":"15070","time":"Apr 25, 2015 @ 2:39pm","epoch":1429972440,"text":"Really hard to play but really funny. I kinda like the minimalist graphics."}],"images":["ld32\/24238-367f63a3d7e0bdf9f09b93d96f953703.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/29819870\/LD32\/index.html","text":"Web"}],"metadata":{"g_key":"11512","g_author":"24238","g_event":"LD32","g_eventkey":"27","g_subevent":"JAM","g_urlkey":"11542","g_title":"Junk room","g_status":"UCHK1","g_place":"1081","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/24238-shot0-1429566059.png-eq-900-500.jpg"],"text":"AGTUNG: You don't want to play this. NEXT.\r\n_____\r\nCONTROLS:\r\n\r\nJUMP: Space bar or tap\/\u00bfclick? on the left side of the screen\r\nATTACK: Shift or tap\/\u00bfclick? on the right side of the screen\r\nR or TAP:\r\n______\r\n\r\n\r\nMy first game programmed with actual coding using Phaser.io\r\n\r\n>game\r\n\r\nhahahahah nope.\r\n\r\nThe game is not finished and probably won't ever be. It was supposed to have a intro showing the player's mom saying a randomly generated phrase asking for a randomly generated item. Something like: \r\n\r\n*A comunist* told me to pick up *the racket* from the junk room to *build a homemade carbon-based rocket*. Please, do it for me. I have to *visit Mediavida.com* at this moment.\r\n\r\nI wrote a lot of other stupid phrases that came up to my mind while I was defecating and walking the dog (<-is this phrase correct?) but had no time to implement the intro because bugs where appearing everywhere. Same goes for the rest of things: real art, sfx, music, ranged weapons, monsters spawing from random doors and level progression (speed up the game on every win) being the main ones.\r\n\r\nPS: Don't let your friends distract you from developing a LD game. EVER. Avoid having friend if possible.\r\n","title":"Junk room"}