Wing Warrior by n42k
Fight in a stadium to the death! Includes human-powered bombers! Requires skill.
IMPORTANT NOTE: It's rather hard to play at first. You will miss content if you don't dedicate a good chunk of time. Sword fighting isn't the only content, there's flying too!
Controls:
Arrow keys to move.
Z to attack.
X to fire an orb (you must have ammo)
Space bar to jump
More instructions can be found inside the game.
Objectives:
Get 1000 points and don't die to win!
Versions:
The Kongregate version has leaderboards available if you have an account (completed the integration within the time limit)!
Use the Direct Link otherwise (or register an account)
IMPORTANT NOTE: It's rather hard to play at first. You will miss content if you don't dedicate a good chunk of time. Sword fighting isn't the only content, there's flying too!
Controls:
Arrow keys to move.
Z to attack.
X to fire an orb (you must have ammo)
Space bar to jump
More instructions can be found inside the game.
Objectives:
Get 1000 points and don't die to win!
Versions:
The Kongregate version has leaderboards available if you have an account (completed the integration within the time limit)!
Use the Direct Link otherwise (or register an account)
| Web (Kongregate) | http://bit.ly/2bvby8h |
| Web (Direct Link) | https://n42k.github.io/wing-warrior/ |
| Source | https://github.com/n42k/wing-warrior |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=19349 |
I added a note to my entry, hopefully people will see it and at least acknowledge it.
Thanks to everyone else!
I like the walking animation so much x)
The art style reminds me 12 oz. Mouse. It rocks!
It's neat that you add step-by-step in-game tutorial, but the font and it's color makes all instructions difficult to read.
Cool entry!
It is nice that you manage to add different weapons and way to fight.
Congrats!
The game itself isn't really difficult. You just need a bit patience in the beginning to get over the sword part (the target score 1000 sounded like a very large number early on). The bombs weren't really difficult either because they fell so slowly. After reaching the flying part, you can just fly and spam flask around, which makes the rest of the game quite easy (yet monotonous).
It would have been cool that I could have lured a group of balloon heads under a falling bomb and let the bomb deal with them. A hit indicator would have been useful. At first I thought that the sword (or orb) hits weren't registered, but it turned out that I just had to hit them multiple times.
Flying felt a bit uncontrollable (might have been due to the slow frame), so I ended up mashing z and x and oscillate up and down. After getting enough flask ammo, you can just fly around and watch the score increasing.
Please, make the sounds a bit more quiet. Especially the bomb sounds are crazy loud and I had to lower the volume to minimum (I wish the machine could go even quieter..) and put my headphones on my neck. Even then I could hear the beeping well.
A pause mode would be useful, especially as the game requires quite a bit time. Then one could just resume without fearing that the balloon heads catch you. Of course, this is a compo game and these request may be a bit too much asked for that. But for a post jam version or future games.
I really liked how the characters accelerated and decelerated and how the running animation spinning legs matched the speed. The animation (spinning legs) itself was fun as well.
Overall, the game was enjoyable. :)
You can get killed by one hit if by accident there are enemies spread across screen so when you fall down you land on another and you can do it anything to prevent it. If you want throw player after hit i would suggest by smaller amount an in direction opposite to that from which came hit. Also tutorial is nice but seeing it after every death is tiresome.
Good luck with kongegate your rating look better than mine. :P
Like everyone else says, a little feedback when you hit an enemy would have been good. Maybe a floaty health bar over their heads?
Great job.
It was a bit awkward, that events like jumping and attacking are triggered on releasing its key. That made these moves feel really strange until I noticed said behaviour.
The powerups are a nice addition and I like the running animation ;)
I could not get the hang of flying though. :( I had 40 minutes of failure before I even go to try (because of several deaths)! And once I got to the proper stage, it took me too long to actually pull off, so by then, the swarm of enemies had grown quite large (I had run out of orbs, and there's no way I was going to sword all that down). My flight only lasted half a second while starting to read the additional instructional text that popped up, and then I plummeted right into the sea of death. WHOOPS.
I think the instructions were telling me to run across the top as fast as I could, jump, and hit X at the top of the jump? I'm not sure what I was doing wrong, but maybe my timing was off. I maybe would've been able to read the instructions more carefully if I didn't have to worry about the constant danger around me. Being able to pause and read the text (or hear it?) or having some way to learn/practice flying with no risk would be nice, as it seems to be the most complicated of the controls.
Love the run cycles, haha! Who needs windmill kicks when you can windmill run?! I was also quite fond of the sword swinging animation. Totally smooth!
Nice job! :)
I tried so many times to get to the flying/flakking stage but every time I get to impatient, get hit once and then chainstabbed until death. Sorry, too hard to finish!
also I played on kongregate but it didn't register my scores.