Ad Libitum by Igor KinGamer
Play Ad Libitum (hehe) to destroy robots who can't appreciate music :)
Robots want to stop you when you're playing piano because they hate music... So use it to destroy them!
---------- VERSIONS SUMMARY ----------
Original version: Lots of bugs, difficulty selection not working
Fixed version: Original with basic bugs fixed
Adapted version: Keys changed to satisfy other keyboard layouts, so you can use the keys in the bottom of the keyboard whatever is your keyboard layout, starting from left shift (or maybe the non-letter key at its right if there's one):
- - (Shift, W/Y/Z, X, C, V, B, N, M/Comma) for the white keys
- - (A/Q, S, F, G, H) for the black keys
Also, the keys sounds were changed from MIDI, so if you have problems with sounds (or just wanna check, it's a bit different, maybe better) try this version.
---------- INSTRUCTIONS ----------
Controls:
Z, X, C, V, B, N, M, Comma (bottom keys of the keyboard): Play white keys on screen
S, D, G, H, J: Black keys
- Keys positions in the keyboard are analogous to the piano
- For controls in the adapted version, read above
- Hint: Place left hand fingers on Z, X, C, V (C, D, E, F notes) and right hand ones on B, N, M, ',' (G, A, B, C), spanning this way all white keys (or one key to the left in the adapted version)
Objective:
Destroy the robots by playing the notes (or intervals) appearing on them
---------------------
So... This is what I was able to do in 24h... Not quite complete, [menu buttons have no effect (and right now, writing this, I realized why x.x)] (fixed), but... Well, for 24h, thats somewhat satisfactory :)
Everything has been made by me using Game Maker. I just didn't have time to go for the compo :( But, anyway, I'm happy to submit a game to my second LD ever ^^
Robots want to stop you when you're playing piano because they hate music... So use it to destroy them!
---------- VERSIONS SUMMARY ----------
Original version: Lots of bugs, difficulty selection not working
Fixed version: Original with basic bugs fixed
Adapted version: Keys changed to satisfy other keyboard layouts, so you can use the keys in the bottom of the keyboard whatever is your keyboard layout, starting from left shift (or maybe the non-letter key at its right if there's one):
- - (Shift, W/Y/Z, X, C, V, B, N, M/Comma) for the white keys
- - (A/Q, S, F, G, H) for the black keys
Also, the keys sounds were changed from MIDI, so if you have problems with sounds (or just wanna check, it's a bit different, maybe better) try this version.
---------- INSTRUCTIONS ----------
Controls:
Z, X, C, V, B, N, M, Comma (bottom keys of the keyboard): Play white keys on screen
S, D, G, H, J: Black keys
- Keys positions in the keyboard are analogous to the piano
- For controls in the adapted version, read above
- Hint: Place left hand fingers on Z, X, C, V (C, D, E, F notes) and right hand ones on B, N, M, ',' (G, A, B, C), spanning this way all white keys (or one key to the left in the adapted version)
Objective:
Destroy the robots by playing the notes (or intervals) appearing on them
---------------------
So... This is what I was able to do in 24h... Not quite complete, [menu buttons have no effect (and right now, writing this, I realized why x.x)] (fixed), but... Well, for 24h, thats somewhat satisfactory :)
Everything has been made by me using Game Maker. I just didn't have time to go for the compo :( But, anyway, I'm happy to submit a game to my second LD ever ^^
Ratings
| Coolness | 51% | 3 |
| Overall(Jam) | 2.60 | 973 |
| Audio(Jam) | 2.96 | 426 |
| Fun(Jam) | 2.38 | 933 |
| Graphics(Jam) | 2.28 | 905 |
| Humor(Jam) | 2.57 | 654 |
| Innovation(Jam) | 2.67 | 753 |
| Mood(Jam) | 2.48 | 869 |
| Theme(Jam) | 3.13 | 684 |
If you're talking about the keyboard <-> piano mapping, (Z, X, C, V, B, N, M, comma) are the white keys and (S, D, G, H, J), the black ones, according to their position.
But if you're talking about the keys' names, C = do (first key to the left), D = re, E = mi, F = fa, G = sol, A = la, B = si.
I think that on "very easy" you could display hints on the keys - the note name and the key on keyboard that triggers it. On "easy" difficulty you might display only one of those hints - only controls or only sound names. It might make it easier to remember the connection between sound, key on the screen and the key on keyboard.
In my game I decide to display the name of the string you should play and the number of fret you should hold while playing to not eliminate people who don't know what are the names of sounds.
And BTW, the movement of robots' hands gave me an impression that they're coming on the wheelchair. ^^
I dunno if it's because I play it on wine on linux but the game freezes each time I play a note.
The keybinding is not handy for french keyboard, not at all.
I have no sound, for a music game that's too bad :( Again this is perhaps because of wine. Tell me so I can adjust my marks.
@SloZigec There's a hint in the description, if that helps.
In fact, the different levels are all defined in 22 lines of switches that sum up to 7 (one redundant/unnecessary) assignments (valor = ...;) and a lot of indentation. Making the right notes/intervals appear in the robots took more time. :S
Here are the differences, should anyone be wondering:
Very Easy: Only white keys | Easy: All keys | Medium: Also intervals (M2, M3, P4, P5) | Hard: All intervals | Very Hard: Same as Hard, but in higher difficulties robots have more lives (badly implemented though).
And I have made it so the time interval between new robots coming would be 1~3 seconds, but now, looking at the code, I see why they come so close toghether (until now I didn't notice it wasn't what I supposedly did). Let's fix that... tomorrow...