Legend of the Barber by NuvlearGames

[raw]
made by NuvlearGames for LD32 (JAM)
You are the town barber so when the greatest threat ever
encountered by your people arrives, you are the natural
choice, because when not.
So you must set forth and slay the enemy hordes with only
your trusty barber razor and some health potions.
Oh God this is going to be horrible.

Finished on Monday between 8 am and 7 pm.

Mac and Linux builds are untested.

Ratings

Coolness 32% 1952
Overall(Jam) 2.67 929
Fun(Jam) 2.54 865
Graphics(Jam) 1.93 947
Humor(Jam) 3.00 448
Innovation(Jam) 2.35 896
Mood(Jam) 2.73 741
Theme(Jam) 3.00 751

Feedback

Hectate
20. Apr 2015 · 18:03 UTC
I wish I could use the Chair of Seatedness. That said, you've got a solid start to a battle system. Maybe post-compo (if you still want to work on it) you could add some kind of overworld or something to make it more RPGish.
Also, all this in Unity? I'm not sure if I should be impressed or concerned :)
Mixer
22. Apr 2015 · 11:09 UTC
I defeated the dragon! Yay! Buttons were fairly easy to use, and it was a fun game although more elements could have been added, as I was run cycling between attack -> random button and healing when required. Adding another element such as not being able to attack if your razer snapped could have added some variation in very little time. Still, nice to see a text entry.
Stechas
25. Apr 2015 · 11:57 UTC
This game could be better if you use have information about enemies hp, then player would be able to prioritize killing of enemies. Also other types of potions would be welcome. Barber the monster killer is good idea :D
badlydrawnrod
25. Apr 2015 · 13:41 UTC
Simple to play, but a bit text heavy. If you'd had some sprites and animation then that would have hugely added to the enjoyment.
Langouste
29. Apr 2015 · 16:39 UTC
Super Game! I love it ;) Thanks
f7f5
01. May 2015 · 20:57 UTC
Linux build works great. Could use a bit more challenge: defeated all enemies at the first attempt, making sure to attack who was causing more damage, not using even half the potions. Not sure Unity is the best tool for a text based game.
jk5000
07. May 2015 · 11:28 UTC
I really like the humor in this game. A bit too easy.
JoshuaBurr
07. May 2015 · 11:34 UTC
I feel that this has potential. It would be good to see some details on the different enemies and maybe some more choices for possible actions so that you could be a bit more strategic about how you play.
jhell
07. May 2015 · 13:57 UTC
I found this very simple, actually, a bit too simple. The lack of graphics should have allowed you to search for a deeper combat system, I think ; right now there's little strategy involved.

Still, it was well made =)
Zeriver
07. May 2015 · 14:31 UTC
Pretty sweet little game, minimalistic oldschool :)
Might a bit too easy and short. The best tactic for me was going for archers and healing when i killed all enemies expect one.
Xanjos
08. May 2015 · 01:35 UTC
I like the setting/premise of the game but it's probably a bit too text heavy and there doesn't seem to be anything else other than just combat.