The Silent Rage of The Chicken Throwing Crow Masked Man by giordanno92
=== Please read this ===
THIS IS HIGHLY UNSTABLE... AND UNFINISHED!
Strange skeletons appear at your doorstep, who told you to live near the graveyard, anyway? While these skeletons come at you with lemons, apples and... huh, their own heads (?), you must defend yourself with chicke... wait, what? Yeah, that's right, CHICKENS!
Our second #LDJAM and we (by we, I mean I, the programmer) went a little ambicious by developing a full fledged editing tool along with the game. The only thing missing was the scenario editing which was done in tiled (but could have been done ingame, if it wasn't for the time left :/)
A D to MOVE
SPACE to JUMP
J to throw chickens
F7 goes FULLSCREEN
You can access them by pressing:
CTRL 8 for edit the walls, LMB inserts a new point, RMB deletes a point. Select different groups of walls by pressing Q or E, create new groups of walls with SHIFT, and place the walls precisely with CTRL.
CTRL 0 for edit the entities on the map. Q or E for different types of enemies. CTRL for walking enemies and right click to delete enemies.
CTRL 7 gets you back in the game to test the changes. BE careful, you can easily break the game XD
I know I won't get really far with this project in terms of competition, but it was fun and stressful at the same time.
I'd like to thank:
Gabriel Fernandes (twitter: @_GabrielFer) for the character animations and scenario and
James (twitter: @jtangc) for all the last hour help with the scenario
I programmed and composed the main theme, you can follow me on twitter @rafaelgiordanno or my team @sheetcoldgames
THIS IS HIGHLY UNSTABLE... AND UNFINISHED!
Strange skeletons appear at your doorstep, who told you to live near the graveyard, anyway? While these skeletons come at you with lemons, apples and... huh, their own heads (?), you must defend yourself with chicke... wait, what? Yeah, that's right, CHICKENS!
Our second #LDJAM and we (by we, I mean I, the programmer) went a little ambicious by developing a full fledged editing tool along with the game. The only thing missing was the scenario editing which was done in tiled (but could have been done ingame, if it wasn't for the time left :/)
A D to MOVE
SPACE to JUMP
J to throw chickens
F7 goes FULLSCREEN
You can access them by pressing:
CTRL 8 for edit the walls, LMB inserts a new point, RMB deletes a point. Select different groups of walls by pressing Q or E, create new groups of walls with SHIFT, and place the walls precisely with CTRL.
CTRL 0 for edit the entities on the map. Q or E for different types of enemies. CTRL for walking enemies and right click to delete enemies.
CTRL 7 gets you back in the game to test the changes. BE careful, you can easily break the game XD
I know I won't get really far with this project in terms of competition, but it was fun and stressful at the same time.
I'd like to thank:
Gabriel Fernandes (twitter: @_GabrielFer) for the character animations and scenario and
James (twitter: @jtangc) for all the last hour help with the scenario
I programmed and composed the main theme, you can follow me on twitter @rafaelgiordanno or my team @sheetcoldgames
"Exception in thread "main" java.lang.UnsupportedClassVersionError: me/sheetcoldgames/ld32/DesktopLauncher : Unsupported major.minor version 52.0"
Which JRE/JDK do I need to run it?
really nice artwork.
The j key for fire is a bit... weird. But probably I am not the good one to criticise you, because I have put the shift key to jump in mine. It is nice to see other java programmers here. ^^
@ChuiGum Yeah, I liked this idea so now I probably won't ever need to code an editor again, just polish this one, thanks!
Overall, it looks like it'll be a great game once finished! Nice job! :D
Dude, that's just hilarious! :D
It's a real shame, that it's so short. Controls are super tight, and comfy, and I really liked the retro-style, purple tinted graphics. The whole mood reminded me of a DOS-era game from my childhood. (Titus the Fox, anyone?) I had some issues though. Start-up was a lil' hard: on one of my PCs, I couldn't even get it to work, regardless of the JRE version. On movement (especially jumps) there are small, glitchy lines indicating the tiles. Oh, and I didn't have audio, so I cant rate that aspect. :/
Nevertheless, that's a cool concept. And you've even created a dev tool for it? Nice! Please make a post-jam version!