Robowar by resty
======== Game Description ========
It is a shooting game.
Control your robot to destroy enemies.
The main weapon is weak, but your robot has a great parts: a racket which can bounce bullets.
Use their bullets to destroy themselves.
[Bullet Color]
Blue - Normal enemy bullet.
Green - Bullets already been bounce back, safe to you.
Red - Bullets that can't bounce, be careful.
[Score]
Killing each enemy adds base score to score(all enemy the same, including the boss).
Each bounce add 1 to base score.
When a bouncing bullet hit an enemy, add 10 to base score.
[And Last]
This game may be a little hard. A demo played by me is given, watch it if you find it too hard.
Good luck && Have fun!
======== Control =========
Move: Arrow Keys or WSAD
Shoot: Z or J
Slow Move: X or K
When you hold slow move button, you movement speed reduced, and the racket wouldn't rotate.
======== Develop Tools ========
Programming: C++ + SFML
Graphics: Paint.net + GIMP
Audio: sfxr + Bosca Ceoil
======== Author's Note ========
This is my 2nd time in the jam.
First time to use SFML lib, perhapes I need to learn Unity or GameMaker.
Please comment when you rate, so I can play your games.
It is a shooting game.
Control your robot to destroy enemies.
The main weapon is weak, but your robot has a great parts: a racket which can bounce bullets.
Use their bullets to destroy themselves.
[Bullet Color]
Blue - Normal enemy bullet.
Green - Bullets already been bounce back, safe to you.
Red - Bullets that can't bounce, be careful.
[Score]
Killing each enemy adds base score to score(all enemy the same, including the boss).
Each bounce add 1 to base score.
When a bouncing bullet hit an enemy, add 10 to base score.
[And Last]
This game may be a little hard. A demo played by me is given, watch it if you find it too hard.
Good luck && Have fun!
======== Control =========
Move: Arrow Keys or WSAD
Shoot: Z or J
Slow Move: X or K
When you hold slow move button, you movement speed reduced, and the racket wouldn't rotate.
======== Develop Tools ========
Programming: C++ + SFML
Graphics: Paint.net + GIMP
Audio: sfxr + Bosca Ceoil
======== Author's Note ========
This is my 2nd time in the jam.
First time to use SFML lib, perhapes I need to learn Unity or GameMaker.
Please comment when you rate, so I can play your games.
| Windows(Dropbox) | https://www.dropbox.com/s/s8j0c1vssgnzgjz/ld32-robowar.zip?dl=0 |
| Source(Github) | https://github.com/resty-daze/LD32-Robowar |
| Demo(Youtube) | https://www.youtube.com/watch?v=rl-01YYw_FQ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=3574 |
Ratings
| Coolness | 59% | 3 |
| Overall | 3.65 | 167 |
| Audio | 3.20 | 281 |
| Fun | 3.68 | 134 |
| Graphics | 3.03 | 570 |
| Humor | 2.25 | 795 |
| Innovation | 3.48 | 295 |
| Mood | 2.93 | 554 |
| Theme | 3.10 | 757 |
39,667 was my high score here but with some time I'm sure I could do better, which is a nice feeling to get from playing.
I think you did a fantastic job with the bullet patterns. You really achieved that careful feel of sneaking between gaps in the pattern, where my own game ended up someplace different. I especially enjoyed that first boss fight you have.
If I had to suggest something that could be improved, I would say the controls could be simpler. My strategy was to hold down the J key the entire game. I also held down the K key almost the entire game, only releasing it in tiny bursts when I wanted to reposition the shield. This created a problem that I am sure was at the keyboard hardware level about capturing too many keys: If I am hold BOTH j and k, then when I press W the guy will not walk up. So it was kind of complex to execute my wishes in the game. But it definitely has tight precise control required by the challenge, so once I got used to the buttons it was very nice. They were not sloppy, just complex and a bit unintuitive imo.
I appreciated the tiny hitbox in this type of game.
The game difficulty increases too fast IMHO or I'm just too bad at bullet hell shooter games?!
The graphics were okay and the bg music loop was well done - it did fit the game!
I had fun playing your game although I never lasted longer than a few seconds...
The only problem I found with it is that everything starts shooting at you at once. It would be a lot easier if at first, only few bullets would come at you so you can familiarize and practice the controls. Then after you become an expert in movement, more difficult enemies come at you. But that's only me.
Otherwise, a very nice idea.