The Right Tool For The Job by 2Bit

[raw]
made by 2Bit for LD32 (JAM)
The Right Tool For The Job is a puzzle game that asks players to complete every-day tasks with conventional weapons, in very unconventional ways.

Controls:
- Left click to use weapon
- Right click or Spacebar to select weapon
- WASD to move

Use the weapons provided to get through the mundane tasks present to you. Get inventive to progress but be warned; using the wrong weapon for the task will result in a failure for the scenario.

Instructions:
Room one: Put out the candle
Room two: Dispose of the dog poop
Room three: Change and feed the baby

It is recommended that this game is played in fullscreen.

A cheatsheet for each scenario can be found in the links section down below, you dirty cheaters.

Update:
The Right Tool For The Job has been updated to fix some bugs and small usability problems. The changelog is as followers:
- Locked the mouse to the game
- Fixed a missing audio file that should have played when starting the game
- Put a note showing the objective of each scenario
- Fixed the FileNotFound error (maybe, let us know if its still happening)

You can download the original version here: http://2bitstudios.com.au/TheRightToolForTheJob.7z
or play the web version here: http://2bitstudios.com.au/TheRightToolForTheJob.html

Ratings

Coolness 64% 3
Overall(Jam) 2.80 850
Audio(Jam) 2.82 489
Fun(Jam) 2.44 911
Graphics(Jam) 2.97 662
Humor(Jam) 3.03 443
Innovation(Jam) 3.35 339
Mood(Jam) 2.63 802
Theme(Jam) 3.71 267

Feedback

McFish
20. Apr 2015 · 19:00 UTC
The concept was interesting, but to keeps users interest in trying things, the game needs more interactive environment.

ps: It's really hard to play on windowed mode, when mouse cursor is all over the place.
ImmortalEmperor
21. Apr 2015 · 03:32 UTC
Fun little game.
flukeshot
21. Apr 2015 · 04:48 UTC
Now this is something I can get into
Wayward
21. Apr 2015 · 05:44 UTC
Nice puzzles! But sometimes failure conditions are confusing and Camera controll is bit sluggy
Jacksendary
21. Apr 2015 · 13:11 UTC
Mouse controls especially in windowed mode was horrible otherwise great job :)
ruthiepee
21. Apr 2015 · 13:15 UTC
LOL, the snarky announcer is so well played. OK, so the objectives were not obvious to me so I'm glad you included them in the instructions. I really like the subtle shader you have on the environment. I figured out the first puzzle but none beyond that so I'm glad you included the answers too, haha. Also, the game works much better in fullscreen, otherwise the mouselook is hard to manipulate.
Luke Nizik
21. Apr 2015 · 15:52 UTC
Iteresting apporach :) Cursor isn't locked so it quite unintuitive.
Iak
22. Apr 2015 · 06:44 UTC
Great voice acting there. The controls are a bit of a pain when you have two screens though - my mouse keeps going on the other screen. Cool idea with the unconventional use of conventional weapons!
Awpteamoose
22. Apr 2015 · 07:16 UTC
Far too overcomplicated, IMO. You even had to provide cheatsheets.
Happier
22. Apr 2015 · 16:20 UTC
It's kind of annoying that you have to do all the stuff in the right order i.e you can't feed the baby and then change his diaper. Fun game and concept tho, I really liked the voice acting.
roving-stone
23. Apr 2015 · 02:12 UTC
Voice acting was great! The visual aesthetic was really nice too. The solutions are very obscure though, and using the wrong tool being a failure condition is kind of frustrating when you are trying to experiment. The game did keep me interested though. Nice job!
chikun Dev Team
23. Apr 2015 · 03:48 UTC
Good job! I really enjoyed the puzzles, and found them fun to complete.

By the way, we fixed up dependency issues on our game if you want to try it again :)
rjhelms
24. Apr 2015 · 02:04 UTC
Well that certainly was insane. Maybe the solutions to the puzzles were a bit toooo off the wall, but I can't fault you for creativity.

Snarky voiceovers were a nice touch.
Huo-cuo
24. Apr 2015 · 02:25 UTC
Very good job on making so many nice models in a weekend. I also liked the calm music.