Banana Bandit by suppi
Wow!
That was a long weekend. I didn't have much time to work on this game, but I'm glad I did. even though I didn't finish all that I planned.
This LD I decided to tackle an almost foreign programming language to me, Elm. This weekend for me was about trying to learn and explore Elm by creating a game for LD, and I feel like I accomplished that goal as much as I could.
Anyway,
Tools:
-----
Elm-platform 14.0.1
Vim
Pyxel Edit
Chrome
GarageBand(?)
Synopsis:
-------
Banana Bandit is (was supposed to be) a sneaking game about The Banana Bandit - a famous thief that uses a single Banana peel to sneak past guards and get to guarded treasures!
(Rant):
-----
I didn't have enough time to add the audio I made nor did I have time to create pretty screens, animations and levels, my maze generator is half broken (but at least I was able to generate one level).
I will continue to work during this week on this game, just to finish it.
also, Please use Chrome for best performance.
Thanks!
---
Post-mortem: http://www.gilmi.xyz/post/2015/04/21/weekend-with-elm
That was a long weekend. I didn't have much time to work on this game, but I'm glad I did. even though I didn't finish all that I planned.
This LD I decided to tackle an almost foreign programming language to me, Elm. This weekend for me was about trying to learn and explore Elm by creating a game for LD, and I feel like I accomplished that goal as much as I could.
Anyway,
Tools:
-----
Elm-platform 14.0.1
Vim
Pyxel Edit
Chrome
GarageBand(?)
Synopsis:
-------
Banana Bandit is (was supposed to be) a sneaking game about The Banana Bandit - a famous thief that uses a single Banana peel to sneak past guards and get to guarded treasures!
(Rant):
-----
I didn't have enough time to add the audio I made nor did I have time to create pretty screens, animations and levels, my maze generator is half broken (but at least I was able to generate one level).
I will continue to work during this week on this game, just to finish it.
also, Please use Chrome for best performance.
Thanks!
---
Post-mortem: http://www.gilmi.xyz/post/2015/04/21/weekend-with-elm
| Web (HTML5) | http://www.gilmi.xyz/static/misc/gamejams/ld32/Game/dist/index.html |
| itch.io (mirror) | http://suppi.itch.io/ld32jam-banana-bandit |
| Web (post-jam update) | http://www.gilmi.xyz/static/misc/gamejams/ld32/Game/dist/update.html |
| Source | https://github.com/soupi/ld32 |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=29243 |
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 2.27 | 1061 |
| Fun(Jam) | 2.27 | 984 |
| Graphics(Jam) | 2.20 | 917 |
| Humor(Jam) | 2.49 | 699 |
| Innovation(Jam) | 2.31 | 915 |
| Mood(Jam) | 2.20 | 957 |
| Theme(Jam) | 3.07 | 718 |
I've played with the idea of doing my next LD in a language like Elm or possibly PureScript, _maybe_ ClojureScript. I'm worried about performance degradation in using those languages, but I feel like they probably win out for developer productivity (_provided_ I'm already good and familiar with the languages before I start), given the fact that (especially for Elm and PureScript) certain whole classes of runtime bugs go away.
I might use this LD's game as a template to try rewriting it in one or two of those languages, to see how comfortable I can get, and if I feel like it saves me troubles.
micahcown: thank you :) I know there's hardly any game there because i didn't really finish it, thank you for rating anyway!
You should definitely try to work with Elm/PureScript/ClojureScript at least once. I was a very fun and educating experience for me. you might enjoy reading my post mortem linked in the description above the links :)
Nomys_Tempar: thanks. will try to work a little more on the game to finish it. once i fix the maze generator i will add many more levels :)
You may want to make the player's collision box smaller and position it just around their feet -- I had some difficulty getting through passages, because my head kept hitting the wall when I didn't expect it to due to the camera angle simulated by the sprites.
I'm glad to hear that you'll continue working on this!
SimianLogic, yes! try it :)
TheMeorch, thanks! i agree and will do as you suggested :)
I agree with most people, the game feels fun, it'd be great to have more levels and some UI!
Great work with the new language :P
I liked the look of the sprites, they seemed cheap to good comical effect -- the bloodied player death sprite was particularly horrific which added nicely to the humour.
Good use of the theme!
Great job with a new language!
- very easy