The Unconventional Fisherman by ViPeOuT

[raw]
made by ViPeOuT for LD32 (JAM)
A game about a normal workday for the unconventional one armed fisherman.

Sort fish to help your community survive.
Use an unconventional weapon to fight seagulls to live another day, fish.

Controls:
WASD - Move
Left Mouse (Hold) - Grab fish

Objectives:
Put rotten fish into the trash pile.
Let fresh fish through to the processor.
Defend against seagulls trying to steal your fish.
Survive as long as possible.

How health Works:
Fresh Fish in Processor +1
Rotten Fish in trash pile +2
Rotten Fish in Processor -6
Fresh Fish in trash pile -6
Fish (both rotten and fresh) stolen by seagulls -10

Seagulls will home in on fish lying on the floor.
Score is how long you survive.

Note:
Mac and Linux builds are untested.

Made by a 2 man team.
Programming - Markus
Graphics/Level Design - Erik

Ratings

Coolness 40% 1667
Overall(Jam) 3.23 504
Audio(Jam) 3.27 284
Fun(Jam) 3.23 385
Graphics(Jam) 4.04 167
Humor(Jam) 3.50 196
Innovation(Jam) 3.64 185
Mood(Jam) 3.32 330
Theme(Jam) 3.22 620

Feedback

el_kloklo
20. Apr 2015 路 11:34 UTC
This fish is damn slippy! I wish I could've thrown it at these seagulls.
Gaeel
20. Apr 2015 路 11:43 UTC
There's a certain joy in swinging a fish around and slapping a bird in the face.

At first it's hard to understand what counts as failure, and since scoring seems to be on time alone, it turns out that the optimal play is to leave the seagulls live since they sometimes steal rotten fish. Also it appears you can throw rotten fish on the floor instead of in the basket, so I ended up just doing that.

So on the minus side are fiddly controls, and an unclear scoring system.

On the plus side, it feels great to play with the fish, and everything looks and sounds nice!
馃帳 ViPeOuT
20. Apr 2015 路 12:06 UTC
Updated the description with notes about how scoring works.
Destruktorrr
20. Apr 2015 路 12:13 UTC
I'll start with what was done well: I like the imagination. It's definitely a different type of game. It takes something that would normally seem rather mundane and makes it into something rather humorous and fun! The audio is good, the physics aren't terribly buggy, the AI is reasonably smart, and the objective is at least somewhat clear, without too much faffing about.

There are a few issues I have with this game, however. The goals aren't exactly clear, which works both for and against this game, I think. The atmosphere is pretty calming, so not having an imperative goal actually complements it fairly well. However, I'm unsure if I can actually win or not, because it simply states that I've lost after a certain undetermined number of fish are stolen (I assume?) or it may be a certain amount of time. I'm really not certain.

As well, it almost seems like it would be beneficial to actively move the fresh fish to the other side of the conveyor belt rather than waiting for them to move on their own.

I'm not 100% happy with the way the hand grips the fish, to be honest, but it responds fairly well, so the user-experience isn't terribly affected by this (or at least mine wasn't).

All around? Great job! For a weekend, I think this was a pretty well made game!
longshorts
20. Apr 2015 路 12:17 UTC
Its quite fun slapping the seagulls which are perched around the dock, but I find it annoyingly hard to try and smack the ones that are flying around! Otherwise good game and great idea!
SadSmile
21. Apr 2015 路 20:00 UTC
Pretty funny!
Taldius
21. Apr 2015 路 20:05 UTC
Nice graphics, the idea is fun but it gets boring after some times.
Good job!
Elemental Zeal Games Studios
21. Apr 2015 路 20:10 UTC
Really enjoyable physics. Would have liked some sort of throwing ability for when things get hectic. :P Well done. :)
sentendo
24. Apr 2015 路 09:20 UTC
no weapon in this game. Still a good proto! :)
Catwheel
01. May 2015 路 02:41 UTC
time: 4:48