Expand-O-Ray by GaTechGrad
Controls
Move: Left/Right Arrow or A and D keys
Jump: Space
Shoot: Left Ctrl or Right mouse click
Google Chrome Users:
Firefox https://www.mozilla.org
Opera http://www.opera.com/
Download the desktop version from GameJolt
Twitter: http://twitter.com/GaTechGrad
Facebook: http://facebook.com/LeviDSmithSoftware
Web: http://levidsmith.com
Move: Left/Right Arrow or A and D keys
Jump: Space
Shoot: Left Ctrl or Right mouse click
Google Chrome Users:
Firefox https://www.mozilla.org
Opera http://www.opera.com/
Download the desktop version from GameJolt
Twitter: http://twitter.com/GaTechGrad
Facebook: http://facebook.com/LeviDSmithSoftware
Web: http://levidsmith.com
Ratings
| Coolness | 36% | 1811 |
| Overall | 3.10 | 620 |
| Audio | 3.50 | 144 |
| Fun | 2.81 | 760 |
| Graphics | 3.05 | 554 |
| Humor | 2.88 | 450 |
| Innovation | 3.24 | 461 |
| Mood | 2.94 | 543 |
| Theme | 3.24 | 634 |
I got something turned in, not bad for my first go at a game and unity I guess (simple stuff is so hard, when you don't know). Jacob had his done in record time.
Splazer - Thanks for the playthrough video
Jeffry - I will check out your game after work today. Looks really good for a first time game.
Paul - Thanks. There is something weird in the Unity engine that keeps you from falling if you hold down the movement key. I'll try to look into it if I get the chance.
Had a few problems with the controller, like getting stuck on walls.
The graphics are simple, and they fit perfectly the game art style. Maybe textures could have some more work, as sometimes, you can notice how they tile.
The audio fits the game perfectly too!
The one problem I had, which is certainly a result of the 2-day time limit, is the glitches that didn't really seem all that hard to fix. Namely, the last level has such a long walk and the wall ends that it feels like you just glitched into an area that you weren't suppose to go to. Also, the wall-hanging Unity problem never got enough attention (I spent hours trying to fix this, you need to put an object in front of the character, and check if he intersects with a wall, and then not let the player move forward if this is the case). Finally, the camera getting stuck in the ceiling got kinda annoying after like the second time it happened. What you could have done is just not make the level come out as far as it did, so the camera would have just been looking at the edge of the block, instead of being inside it.
That feels like quite a big list of complaints, but take it lightly! You made a great game, and with just a few more hours put into it, it would have been nearly perfectly polished and much more professional! Nice Job!
The robot is adorable and the voice-over ist hilarious.
Like the others I found the getting-stuck-in-walls-thing a little annoying. I would also like some way to restart the level. And maybe add some less blocky stuff for variation ;)
This mechanic could really be used for some great puzzles.
Good work :)
I feel like the game would gain a lot from having expanding and shrinking as two separate abilities instead so you couldn't figure out what to do just from looking at the color of the blocks. Might encourage more experimentation from the player.
Solid for work a one-man entry. Especially the robot's animation.