Long Story Short by Dia6lo
Well, I have no idea why I picked this name for the game, but anyways, let me present my second LD game. This time I've tried to put more effort in art and UX, and I think this entry outperforms last one. Yay, +100XP.
I've used all the same tools as in last compo:
- Visual Studio + Resharper
- Bridge.NET + Bridge.Pixi + Pixi.js
- Art: http://www.piskelapp.com/
- Music: http://online.boscaceoil.net/
- Deployment: GitHub Pages
P.S: This time no iFrame D: Please, proceed to Web link.
I've used all the same tools as in last compo:
- Visual Studio + Resharper
- Bridge.NET + Bridge.Pixi + Pixi.js
- Art: http://www.piskelapp.com/
- Music: http://online.boscaceoil.net/
- Deployment: GitHub Pages
P.S: This time no iFrame D: Please, proceed to Web link.
| Web | http://ludumhub.github.io/LD36-Ancient-Rush/ |
| Source | https://github.com/Razenpok/LD36-Ancient-Rush |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=89936 |
Kindling minigame is jenious.. but all version with big buttons was catchier. Progressbar maybe?
If you will learn how to draw all grapfics by real grid of pixels with fixed size - your games becomes perfectly.
The game didn't actually accept the arrow keys in Edge browser for some reason.
Another thing you could do is put in an Easter egg which pops up after you've played 10 times or something :P
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Cool mood
Cool mood
Cool mood
...