AN UNCONVENTIONAL WEAPON by Avant-Marde
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>>> WARNING: CONTAINS SOME FLASHING IMAGERY, supposedly? <<<
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This is an HTML5 game made with JavaScript and canvas. It has been tested in Chrome, Safari and Firefox.
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Ava is tired of games focused on combat in general.
Ava does not make games focused on combat in general.
As such, even a theme like this would have to spark something different, and so it did, for an immediate idea formed.
This might be a bit of an unconventional game too. There isn't that much gameplay. It's a message presented through abstract symbolism.
The game is very short.
Let us know how we did.
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CREDITS:
Ava Skoog (@avaskoog on Twitter)
Eva Jolene (@evajolli on Twitter)
Marte Kvamme Strømmen (@thedjuske on Twitter)
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Instructions are in the game, but if you miss them:
WALK: arrow keys or A and D
TALK: down arrow key or S
That's all there is to it.
-----
>>> WARNING: CONTAINS SOME FLASHING IMAGERY, supposedly? <<<
-----
This is an HTML5 game made with JavaScript and canvas. It has been tested in Chrome, Safari and Firefox.
-----
Ava is tired of games focused on combat in general.
Ava does not make games focused on combat in general.
As such, even a theme like this would have to spark something different, and so it did, for an immediate idea formed.
This might be a bit of an unconventional game too. There isn't that much gameplay. It's a message presented through abstract symbolism.
The game is very short.
Let us know how we did.
-----
CREDITS:
Ava Skoog (@avaskoog on Twitter)
Eva Jolene (@evajolli on Twitter)
Marte Kvamme Strømmen (@thedjuske on Twitter)
-----
Instructions are in the game, but if you miss them:
WALK: arrow keys or A and D
TALK: down arrow key or S
That's all there is to it.
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| Web | http://ava.levelism.com/LD/LD32/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=6155 |
Ratings
| Coolness | 24% | 2143 |
| Overall(Jam) | 3.31 | 447 |
| Audio(Jam) | 3.91 | 66 |
| Fun(Jam) | 2.28 | 982 |
| Graphics(Jam) | 3.81 | 247 |
| Innovation(Jam) | 3.41 | 300 |
| Mood(Jam) | 4.31 | 12 |
| Theme(Jam) | 3.69 | 287 |
I see what you did there and why you did it.
That's cool.
And you are 100% in the theme.
The way people act are difficult to understand, and you reflect that very well in your game.
I enjoyed it, very much.
ps. The second day I thought "Hey I don't wanna talk to these people they're mean.." but the game kind of forces you to talk with everyone? It felt a bit silly, but hey, jam games
I did get that words being harmful was the message behind it, but the bullying part I'm not so sure.
My only complaint is that maybe it could be a littler bigger or allow some kind of resizing? on a 1080p screen it looks kinda small.
Great job :D
Feelings seem mixed, but the general consensus seems positive, so that makes me happy.
It is indeed not much of a game, and not meant to be fun, but a specific experience, so I'm glad to see that it worked out for most of you so far.
Thanks for the detailed interpretation, Ditto! I'd love to hear from more of you about how you interpreted what you saw, since there is a thought behind what happens every day. As for talking to people despite being mean, that's based on personal experiences as well as some of the kids I saw in the documentary I watched at the beginning of this to get inspiration; some kids keep hanging out - or trying to hang out - with people like that because they would rather be with them than nobody at all. And they get used to it. That's all they have.
Glad to hear the music worked out. I'm not a musician and messed around the best I could to convey an atmosphere. Had to learn how to do a pitch bend for the last track!
@Jan Marcano: It can still apply to other walks of life, of course. I just find it so sad that it starts so early in life for a lot of people, and that's why I wanted to try to focus on this school environment.
Again, great thanks to all of you!
I like how you did the different seasons and the background music was neat.
I think this portrayed a sense of depression as well as bullying in a very simple/effective way.
Well made!
After playing the first few screens I thought they were all supporting hitler or something, haha. But after a bit it started coming together. I'm assuming after I made a friend all those kids spread rumors about me to make him/her hate me.
Overall, nice job!
For the gameplay/interactive experience, the method of progression didn't make much sense to me. You absolutely had to talk to specific people to clear each level, but you had no indication of who you should talk to (even worse when you also have to go back to talk to people again) nor any choice in the matter (making it feel less like you're doing it naturally; rather than being the victim for natural behavior, you specifically have to seek it out. You have to make the conscious choice to get hurt (despite having no incentive to other than because the day magically doesn't end otherwise) and people never approach you to hurt you (which AFAIK is a defining aspect of bullying). I feel this both undermines the game's message and makes the game feel boring.
I can't agree with ProjectX593 and careless that this is a remotely accurate portrayal of bullying; all that happens in this game is that people are mean to you a couple of times (when you're the one initiating contact, no less). Having been bullied for years myself, you get used to the words themselves pretty quickly; it's the whole social exclusion thing (and being punished for just about any social behavior, them actively coming to you) that makes it so depressing. It goes far, far beyond people just saying a couple mean things.
The atmosphere was great, though. Interestingly enough, I don't find the graphics or audio very interesting when taken alone, but they do make for an excellent atmosphere. The interpretation of the theme was a very obvious one - tons of entries are using 'words are powerful weapons' - and it's used in a rather straightforward manner, but it was well-implemented as central element of the game.
You're quite right in that there should've been more control given to the player to make it a proper game. More of an option to choose how to tackle the bullying.
Due to the limited time I ended up making this more of a half-interactive story about a specific child, based on personal experiences and experiences reported from others, of repeatedly seeking out company even when those from which it is sought keep mistreating you.
So I'll have to point out that it is more accurate for some, but obviously that's not everyone's bully story and had I had more time I absolutely would've done it more along the ways you suggest, letting the player choose how to deal with it and have characters react in different ways and take their own initiatives rather than just standing around (altho there is the automated shouting at you in the very beginning of the game at least).
Great points for perhaps making this into a proper game in the future, so thanks a lot!
The feeling of having everyone against you. Thinking you made a friend but then it turns out that they are influenced by the others and adapt their opinion. That are the two ideas I can see you communicated.
That are certainly 2 ideas which can be found in most mobbing experiences.
Sound design and graphics worked great to communicate the story and I also liked the slow walking and the people popping up behind your back.
I think where this games fails is whom it is adressed to. I can see how mobbing victims can identify with it, but I can't see how this would make someone understand the consequences from the perspective of a mobber.
All in all, big kudos to you! It's hard to make a game about such a topic and I want to congrat you on your courage to make it.