{"author_link":"\/author\/rtmrn\/","author_name":"rtmrn","author_uid":"47465","comments":[{"author_name":"Phil Strahl","author_uid":"47131","time":"Apr 20, 2015 @ 6:49pm","epoch":1429555440,"text":"Can you post a compiled version please? I don't have a C++ build-system set up ;)"},{"author_name":"Sverik","author_uid":"17012","time":"Apr 20, 2015 @ 6:53pm","epoch":1429555680,"text":"Unfortunately did not compile with my Box2D 2.2.1-5.fc20:\r<br\/>\r<br\/>g++    -c -o player.o player.cpp\r<br\/>player.cpp: In member function &lsquo;void Player::move(bool)&rsquo;:\r<br\/>player.cpp:125:52: error: no matching function for call to &lsquo;b2Body::ApplyForce(b2Vec2&amp;, const b2Vec2&amp;, bool)&rsquo;\r<br\/>                      , body-&gt;GetWorldCenter(), true);                                                                                                                              \r<br\/>                                                    ^\r<br\/>player.cpp:125:52: note: candidate is:\r<br\/>In file included from \/usr\/include\/Box2D\/Box2D.h:48:0,\r<br\/>                 from player.h:20,\r<br\/>                 from player.cpp:19:\r<br\/>\/usr\/include\/Box2D\/Dynamics\/b2Body.h:745:13: note: void b2Body::ApplyForce(const b2Vec2&amp;, const b2Vec2&amp;)\r<br\/> inline void b2Body::ApplyForce(const b2Vec2&amp; force, const b2Vec2&amp; point)                                                                                                           \r<br\/>             ^\r<br\/>\/usr\/include\/Box2D\/Dynamics\/b2Body.h:745:13: note:   candidate expects 2 arguments, 3 provided\r<br\/>player.cpp: In member function &lsquo;void Player::turn(bool)&rsquo;:\r<br\/>player.cpp:132:50: error: no matching function for call to &lsquo;b2Body::ApplyTorque(float, bool)&rsquo;\r<br\/>                       * directionMultiplier, true);                                                                                                                                \r<br\/>                                                  ^\r<br\/>player.cpp:132:50: note: candidate is:\r<br\/>In file included from \/usr\/include\/Box2D\/Box2D.h:48:0,\r<br\/>                 from player.h:20,\r<br\/>                 from player.cpp:19:\r<br\/>\/usr\/include\/Box2D\/Dynamics\/b2Body.h:776:13: note: void b2Body::ApplyTorque(float32)\r<br\/> inline void b2Body::ApplyTorque(float32 torque)                                                                                                                                    \r<br\/>             ^\r<br\/>\/usr\/include\/Box2D\/Dynamics\/b2Body.h:776:13: note:   candidate expects 1 argument, 2 provided\r<br\/>make: *** [player.o] Error 1"},{"author_name":"Nilq","author_uid":"39343","time":"Apr 23, 2015 @ 4:56pm","epoch":1429807860,"text":"Cool graphics! :3"},{"author_name":"GagaPete","author_uid":"16147","time":"Apr 30, 2015 @ 6:40am","epoch":1430375700,"text":"The controls are strange but the graphics are nice. You should really wrap it up (link the libraries statically) and upload a zip.\r<br\/>Looks like it was your first LD so be proud on your result and learn from your mistakes for the next time."}],"images":["ld32\/47465-b618b98ebe22442114d431a056963c84.jpg"],"links":[{"url":"https:\/\/github.com\/raatmarien\/LudumDare32","text":"Source"}],"metadata":{"g_key":"11723","g_author":"47465","g_event":"LD32","g_eventkey":"27","g_subevent":"COMPO","g_urlkey":"11753","g_title":"Chair Legacy","g_status":"UCHK1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/444368\/47465-shot0-1429476513.png-eq-900-500.jpg"],"text":"In Chair Legacy you play an old chair maker, that has made some enemys. Defeat your enemys by hitting them with your chair.\r\n\r\nControls:\r\nWasd \/ arrow keys for movement\r\nSpace for hitting\r\n\r\nLinux only so far, you will need to build from source and have the sfml and box2d libraries.","title":"Chair Legacy"}