Dysforgiveness by evilseanbot
Dysforgiveness is an analog game where you experience the futuristic process of changing your body to fit your mental model.
Dysforgiveness is an extremely intimate game, involving rubbing ideal body parts (paper cards) off of each others' bodies. It should be played by people who are comfortable with exploring the concept with whoever they are playing with. If anyone wishes to stop playing at any time, they should raise their hand so that play can stop.
Developers:
Laura E Hall.
Seanna Musgrave
Music used is "Lost Ship" By Lee Rosevere
Dysforgiveness is an extremely intimate game, involving rubbing ideal body parts (paper cards) off of each others' bodies. It should be played by people who are comfortable with exploring the concept with whoever they are playing with. If anyone wishes to stop playing at any time, they should raise their hand so that play can stop.
Developers:
Laura E Hall.
Seanna Musgrave
Music used is "Lost Ship" By Lee Rosevere
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 2.15 | 1080 |
| Fun(Jam) | 2.00 | 1038 |
| Innovation(Jam) | 3.35 | 339 |
| Mood(Jam) | 2.38 | 906 |
| Theme(Jam) | 1.58 | 1057 |
But I'll try it IRL ;D
After reading rules im still not sure if i really get it.
Well but i listened to song so at least i rated this.
Some examples for interesting "body configurations" would help understand how the game works.
The message you're trying to convey is great, but I don't think the current game rules would convey that message very well.
Also, don't see the relation to the theme.
I recommend writing a more concise rulebook and then playtesting a lot to make the message meaningful (perhaps it can be a little less obvious from the start, a later realization of the message can make it have more effect).
Also, probably best to new people as much as possible so that the message isn't 'spoiled'.
Good luck with this! :)
I am not sure I will get anyone to play this with though. Maybe if you posted a video?
It might benefit from a random deal at the beginning -- sometimes you get *some* of what you want.
At the moment, it's open to be played collaboratively or competitively; it might be interesting to explore modifications that push it more towards one or the other.
Great work!